Peryton rider

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Savra
Posts: 4205
Joined: Wed Aug 01, 2018 6:21 pm

Peryton rider

Post by Savra » Tue Nov 05, 2019 2:34 am

Basically the elf counterpart to the human Pegasus rider.

It's basically a flying deer:
Cost:4
Hp:18
Atk:4
Rng:1
Sight:8
Spd:7
Act:2
Dge:A:10%/M:10%/C:50%
Arm:0
P.Arm:0
Res:40%
Bonuses:
100% battering ram, cheap archers
50% anti archer foot, siege machines, infantry melee

Effected by elf blacksmith upgrades, unaffected by elf fencing upgrades.
Image
Last edited by Savra on Wed Nov 06, 2019 2:50 am, edited 2 times in total.

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makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Peryton rider

Post by makazuwr32 » Tue Nov 05, 2019 4:39 am

I do not like idea of this unit being a thrower.
Better to make him melee.

Also how many actions he has? What bonuses?

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Savra
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Joined: Wed Aug 01, 2018 6:21 pm

Re: Peryton rider

Post by Savra » Tue Nov 05, 2019 5:11 am

Updated.

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makazuwr32
Posts: 4646
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Peryton rider

Post by makazuwr32 » Tue Nov 05, 2019 5:18 am

Add than that he is unaffected by fencing mastery techs or otherwise he will have when maxed out 10x2 attack which is a bit too high as for me.

Or if you want to keep that than cost must be higher.
And 0%/0% dodges must be. Dodge counter i think could be alas 70%.

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Savra
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Re: Peryton rider

Post by Savra » Wed Nov 06, 2019 2:49 am

Fine, but dodges should stay the same.

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General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Peryton rider

Post by General Brave » Wed Nov 06, 2019 7:45 pm

Only know a bit about that creature.
Wise, Might, Loyalty. Forever stands Warfell.

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