Furious Ent

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makazuwr32
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Furious Ent

Post by makazuwr32 » Sat Dec 29, 2018 10:37 am

Ent that presents rage of forest. It was created not to protect forests but to revenge to those who is trying to destroy forests.

Cost - 8 turns, trainable at great tree, ent trainer.
Hp - 80, vurable to fire.
Attack - 20, affected by nature tech.
Actions/turn - 1
Range - 1
Armor - 1/7
Speed - 2
Sight - 6
Spell resist - 30%
Has 50% bonus to giants, 1% bonus to flying.
Abilities:
Rage of forest (active) - furious ent gains +1 speed and +1 action at cost of -5/-5 armor. Lasts 3 turns, cooldown - 7 turns.

Is not affected by ent training (oak toughness and sequoia toughness techs).
Is affected by nature tech.
No gained carry capacity.
Last edited by makazuwr32 on Thu Mar 07, 2019 4:21 am, edited 12 times in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
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Re: Furious Ent

Post by Midonik » Sat Dec 29, 2018 10:47 am

Sort of etn minotaur?
Does minus armor mean the units are dealing more damage to unit?
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makazuwr32
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Re: Furious Ent

Post by makazuwr32 » Sat Dec 29, 2018 1:27 pm

Exactly.
But it doesn't gain insane 8 speed and its buff lasts longer.
Also has veteraning and slowing weapon passive.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Furious Ent

Post by General Brave » Tue Jan 01, 2019 12:37 am

Sounds pretty dangerous.
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makazuwr32
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Re: Furious Ent

Post by makazuwr32 » Tue Mar 05, 2019 8:44 pm

Removed slowing on-hit effect.
Changed hp.
Changed veteraning to be only for attack.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Furious Ent

Post by General Brave » Wed Mar 06, 2019 5:27 am

Has Alexander spoken on this.
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Alexander82
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Re: Furious Ent

Post by Alexander82 » Thu Mar 07, 2019 12:20 am

I don't really like the concept of a raging ent.

Also it will be too fast for an ent
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makazuwr32
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Re: Furious Ent

Post by makazuwr32 » Thu Mar 07, 2019 4:09 am

Removed veteraning passive for attack, lowered by -1/-1 armor, made them not be affected by ent training, lowered speed to 2, no bonus speed in forests.
Removed bonus damage in rage so rage gives now only speed and +1 action turn.

With this change in rage it will have same 3 speed as thorn elemental.

What do you think about this now, @Alexander82?
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Alexander82
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Re: Furious Ent

Post by Alexander82 » Mon Mar 11, 2019 2:33 pm

If armor is 1/7 and you give it - 5/-5 will it take 5 extra damage in melee?

Also any concept for the image?
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makazuwr32
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Re: Furious Ent

Post by makazuwr32 » Mon Mar 11, 2019 3:46 pm

When it goes into rage mode its armor becomes -4/2 and because yes it will take more damage from melee and range. From counterattacks he will gain 4 more damage in rage mode.

As for concept i am thinking now.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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