Arcane Archer - ANSWERED

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StormSaint373
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Arcane Archer - ANSWERED

Post by StormSaint373 » Mon Oct 15, 2018 5:11 pm

A Paragon Archer. An Arcane Archer has skills and powers with a bow that leave all others gaping in awe.

Recruit: Elven Sanctuary, Great Tree
Cost: 8
Hp: 27
Attack: 11
Range: 7
Armor: 1
Pierce: 1
Speed: 4
Vision: 10
Action/Turn: 2
Dodges: 0%/20%/0% Stack with elven dodges
Spell Resistance: 60%

Affected by Elven Archers Upgrades

Bonuses: 50% vs infantry, 1% vs flying units,

Spells:
Clear Vision
Enchant Burning
Enchant Lightning
Heal (Lembas)
Last edited by StormSaint373 on Mon Oct 15, 2018 6:54 pm, edited 4 times in total.
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makazuwr32
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Re: Arcane Archer

Post by makazuwr32 » Mon Oct 15, 2018 5:31 pm

Too high range, too high bonus, too high sight range,
Even for 8 turn cost.
Please remember that archer will get +3 range from blackamith and can get +1 from druids which means that this unit will have a bit TOO INSANE 13 range.

Lower range to 7, sight range to 9 (he will gain +2 or +3 i think from one of upgrades in tc), bonus to infantries to 50%, dodges to 0%/20%/0% (ranged unit doesn't need melee and counter dodges).
For 8 turn cost increase damage to 11, armor to 1/1, add 60% spell resistance.
Last edited by makazuwr32 on Mon Oct 15, 2018 5:32 pm, edited 1 time in total.

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Tankhead
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Re: Arcane Archer

Post by Tankhead » Mon Oct 15, 2018 5:32 pm

I believe is two topics about this already
Arch mage archer and magic archer
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Re: Arcane Archer

Post by StormSaint373 » Mon Oct 15, 2018 5:40 pm

What.
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StormSaint373
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Re: Arcane Archer

Post by StormSaint373 » Mon Oct 15, 2018 5:40 pm

Post a link please.
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Tankhead
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Re: Arcane Archer

Post by Tankhead » Mon Oct 15, 2018 6:04 pm

viewtopic.php?f=86&t=5840&p=72393&hilit ... her#p72393


viewtopic.php?f=83&t=4093

Couldn't find the Archmage archer one but you get the jest that other ideas exist of this
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StormSaint373
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Re: Arcane Archer

Post by StormSaint373 » Mon Oct 15, 2018 6:25 pm

Arrow mage is a wizard who manipulates arrows. THERE'S NO BOW!

The other one is human, by that concept is better.

I am saying: ELF WITH BOW AND MAGIC ARROWS. BETTER THAN ANY OTHER ELF IN TERMS OF DAMAGE, RANGE, AND SIGHT.

Edited stats.

Sight will be 10. 7 range +3 upgrades.
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Tankhead
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Re: Arcane Archer

Post by Tankhead » Mon Oct 15, 2018 6:49 pm

Magical archer is for elves since that would match them more
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StormSaint373
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Re: Arcane Archer

Post by StormSaint373 » Mon Oct 15, 2018 6:53 pm

What else needs to be done for this Archer?
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Savra
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Re: Arcane Archer

Post by Savra » Fri Aug 30, 2019 9:52 pm

Could give it the ability to negate 15% from a units resistance temporarily, non-stackible. But you might have to remove an ability...

DreJaDe
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Re: Arcane Archer

Post by DreJaDe » Sat Aug 31, 2019 1:36 am

I don't know if Im free to do this but just trying to suggest

Since it's an 8 turn unit what about something like a minus armor effect when it hits a unit like that spell from UD and Lizards. It could work like the poison archer with poison effect or the phantom axeman with that curse.

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Puss_in_Boots
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Re: Arcane Archer

Post by Puss_in_Boots » Sat Aug 31, 2019 2:26 am

Anyone is free to do and say what they want as long as it is related to the game.
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makazuwr32
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Re: Arcane Archer

Post by makazuwr32 » Sat Aug 31, 2019 5:09 am

Probably this variant of archer (with enchanted arrows) won't get in in any form.

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Alexander82
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Re: Arcane Archer

Post by Alexander82 » Sat Aug 31, 2019 11:31 pm

At the moment It is not needed. Elves have already great elite archers and giving the same unit both highest range and vision spell is not something we should do.
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makazuwr32
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Re: Arcane Archer

Post by makazuwr32 » Sun Sep 01, 2019 5:53 am

Looking onto his stats again i found that he also has 20% dodge ranged AND 2 actions. That is too much for archer at base.

I actually like idea of archer thant can gain enchant burning and enchant lighting for different situations but he must be in line with basic archers i think and have stats comparable to regular archer with cost maybe around 5-6 turns.

That being said my stats variant:
Arcane archer:
Cost 5 turns, trainable at great tree, elven archery range
Hp - 15
Attack - 6
Range - 5
Actions/turn - 2
Armor - 0/0
Dodges - 0%/0%/0%, is affected by dodge ranged
Speed - 4
Sight - 9
Spell resist - 40%
Standart 50% bonus against infantries

Abilities:
Enchant burning (old version with 2 turns length and 6 turns cooldown)
Enchant lighting (old version with 2 turns length and 6 turns cooldown)
Lembas

Affected by elven craftsman's techs as regular archer, is not affected by precision shot techs.
@Alexander82 what do you think now?

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Savra
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Re: Arcane Archer

Post by Savra » Sun Sep 01, 2019 7:23 am

Maybe replace enchant burning with something else, fire archer is more better option in this respect because she doesn't have a cool or a limit to her ability.

Could try enchant freezing, or better yet enchant binding, gives the unit the ability to basically bind a unit in place for 2-3 turns, unit can still attack. Essentially it just removes units movement temporarily.

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Alexander82
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Re: Arcane Archer

Post by Alexander82 » Sun Sep 01, 2019 8:13 am

With a similar function warmage cost 8 turns (2 actions, burning/lightning weapon). It is true that warmage has magic arrow but this one is ranged so it just needs its attack.

2 actions are out of question in that case.

It would be like a double fire archer that deals 3 attacks in 2 turns, higher range and damage for +1 cost.

Definitely never.

I consider this topic answered.
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