Satyr scout

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Savra
Posts: 4201
Joined: Wed Aug 01, 2018 6:21 pm

Satyr scout

Post by Savra » Fri Sep 28, 2018 9:22 pm

Satyr scout:

Cost:1
Hp:10
Atk:3
Rng:1
Sight:5
Spd:4
Act:2
Dge:30%/30%/30%
Arm:0
P.arm:0
Res:30%
Not affected by elven upgrades, except maybe some new ones.

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Savra
Posts: 4201
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Re: Satyr scout

Post by Savra » Fri Sep 28, 2018 9:23 pm

Image.
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Lynx Shafir
Posts: 1562
Joined: Mon May 28, 2018 4:24 am

Re: Satyr scout

Post by Lynx Shafir » Tue Nov 13, 2018 12:35 pm

I think I said in satyr topic, but anyway

1.avoiding 1 turn units if possible

2.elves have scouts.
3.satyrs (we chosed 2 variant - may one more later) will be in a separate building.
(possible - nature temple and such)
No TC ones
But won't require extra research and such.
And perhaps will get own upgrades with centaurs and what else fits their category.
4.I don't like seeing so weak satyrs
But for I turn unit has too hight dodges.

So @Savra
Pls either set as ANSWERED or ask a mod to merge with main topic.
May keeps some order if we put along with rest of discussion..
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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makazuwr32
Posts: 4638
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Satyr scout

Post by makazuwr32 » Tue Nov 13, 2018 4:07 pm

Agree with lynx.

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Savra
Posts: 4201
Joined: Wed Aug 01, 2018 6:21 pm

Re: Satyr scout Answered

Post by Savra » Tue Nov 13, 2018 6:43 pm

Well, I kinda have up on this topic anyway so it can be set as answered.
@Stratego (dev) Archive plz.

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