Satyr scout

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Savra
Posts: 3803
Joined: Wed Aug 01, 2018 6:21 pm

Satyr scout

Post by Savra » Fri Sep 28, 2018 9:22 pm

Satyr scout:

Cost:1
Hp:10
Atk:3
Rng:1
Sight:5
Spd:4
Act:2
Dge:30%/30%/30%
Arm:0
P.arm:0
Res:30%
Not affected by elven upgrades, except maybe some new ones.

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Savra
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Re: Satyr scout

Post by Savra » Fri Sep 28, 2018 9:23 pm

Image.
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Satyer scout.png
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Lynx Shafir
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Joined: Mon May 28, 2018 4:24 am

Re: Satyr scout

Post by Lynx Shafir » Tue Nov 13, 2018 12:35 pm

I think I said in satyr topic, but anyway

1.avoiding 1 turn units if possible

2.elves have scouts.
3.satyrs (we chosed 2 variant - may one more later) will be in a separate building.
(possible - nature temple and such)
No TC ones
But won't require extra research and such.
And perhaps will get own upgrades with centaurs and what else fits their category.
4.I don't like seeing so weak satyrs
But for I turn unit has too hight dodges.

So @Savra
Pls either set as ANSWERED or ask a mod to merge with main topic.
May keeps some order if we put along with rest of discussion..
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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makazuwr32
Posts: 4336
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Satyr scout

Post by makazuwr32 » Tue Nov 13, 2018 4:07 pm

Agree with lynx.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
Posts: 3803
Joined: Wed Aug 01, 2018 6:21 pm

Re: Satyr scout Answered

Post by Savra » Tue Nov 13, 2018 6:43 pm

Well, I kinda have up on this topic anyway so it can be set as answered.
@Stratego (dev) Archive plz.

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