Arch druid

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Savra
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Arch druid

Post by Savra » Wed Sep 12, 2018 3:54 pm

Arch druid:
Cost:8 unique
Hp:54
Atk:8
S.rng:6
Sight:6
Spd:3
Arm:1
P.arm:1
Res:100%
Abilities:
Summon bear-cool:instant-rng:1
100% regener- rng:6
Entangle-rng-6
Nature's rath -rng:6-aoe:2-cool:5-dmg:8
Forest walk-rng:4 aura.

If possible
Summon wolf pack-cool:4-rng:1 all around user. Summon 4 wolves in adjusant spaces if possible.

Bear:
Van:3
Hp:15
Atk:9
Aoe:1
Rng:1
Sight:4
Spd:3
Arm:1
P.arm:1
Res:0
Last edited by Savra on Fri Sep 14, 2018 4:45 pm, edited 1 time in total.
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StormSaint373
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Location: USA, East Ohio

Re: Arch druid

Post by StormSaint373 » Wed Sep 12, 2018 4:15 pm

Remove Vanishing, this is an Arch Druid.
Beware the calm before the Tempest. . .

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Savra
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Re: Arch druid

Post by Savra » Wed Sep 12, 2018 5:39 pm

He can summon these things without sacrificing or cool I'll wait to see what others think first I might remove vanishing due to him being unique.
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Savra
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Re: Arch druid

Post by Savra » Wed Sep 12, 2018 5:39 pm

I like last image best.
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LordOfAles
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Re: Arch druid

Post by LordOfAles » Wed Sep 12, 2018 6:24 pm

Malfurion? Seriously?
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

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Savra
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Re: Arch druid

Post by Savra » Wed Sep 12, 2018 9:22 pm

That would be reference purposes. I would prefer him to look like last image though because it matches what I had in mind.
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Sunrise Samurai
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Re: Arch druid

Post by Sunrise Samurai » Fri Sep 14, 2018 12:55 pm

There's no need to make a new spell to heal 90% hp. Just do the 100% regeneration spell from orcs. That 10% difference really doesn't matter anyway, as I don't think you will be finding many units above 90% damage that aren't outright corpses.

Try forest walk as an aura. It's really not that useful for elves as is.
Currently residing at the local ninja academy. I'm still watching though.

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Savra
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Re: Arch druid

Post by Savra » Fri Sep 14, 2018 4:44 pm

Ok.

@Stratego (dev) archive this plz.
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