Electric eels

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Savra
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Re: Electric eels

Post by Savra » Mon Dec 17, 2018 6:38 am

Hmm, this is effected by swimming, nature tech and I believe one other. Hp increase should be +4 maybe.

Besides that I don't see anything else that needs work on this except maybe give it dodge but otherwise paid all stats and image together and let's stick it on the ready list.

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General Brave
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Re: Electric eels

Post by General Brave » Sat Jan 19, 2019 5:17 am

This should be ready if the stats are finalized.
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Alexander82
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Re: Electric eels

Post by Alexander82 » Tue May 28, 2019 11:31 am

what about that unit?
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makazuwr32
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Re: Electric eels

Post by makazuwr32 » Tue May 28, 2019 9:52 pm

Lynx Shafir wrote:
Fri Dec 14, 2018 10:28 am
Ah, I initially wanted a 3 cost one..

(The bonus was about elemental dmg as producing electricity - we may introduce later)

Id like to be affected by those nature upgrades - like wolves
After all is animal - wud be woerd if not, also add more usage for those.

I'll lower statrs if 2 cost

Hp 7
Attak 5(stun weapon)
Arm 0/0
Dodges 0/30/100%
Speed 5 water
Sight 4
S.res 20%


Stun - last 1 turns (affect flesh and blood units

Affected by techs for hp and attack

(considering merlock and pikers stats isn't much)
These stats are fine as for me. Maybe lower attack a bit if affected by nature upgrade.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Alexander82
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Re: Electric eels

Post by Alexander82 » Wed May 29, 2019 7:01 am

What is stun?
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makazuwr32
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Location: Moscow, Russia

Re: Electric eels

Post by makazuwr32 » Wed May 29, 2019 8:53 am

Curse-like effect that can't be disenchanted but can be healed.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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