Electric eels

User avatar
Tankhead
Posts: 1791
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Electric eels

Post by Tankhead » Sun Aug 26, 2018 12:40 am

Fast spamming water units.
Ill leave stats to you
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Sun Aug 26, 2018 5:47 am

Recently I got the same idea :P.
But Id give it to Beastclans or elves.

A cheap water unit just make the scalefolk more unbalanced and stronger in bioms.
And is not scaled at all.

Skill :Shock - stuns enemy 1 turn. (active)
Electric/lightning weapon - passive( element)
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Tankhead
Posts: 1791
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Electric eels

Post by Tankhead » Sun Aug 26, 2018 5:59 am

Lynx Shafir wrote:
Sun Aug 26, 2018 5:47 am
Recently I got the same idea :P.
But Id give it to Beastclans or elves.

A cheap water unit just make the scalefolk more unbalanced and stronger in bioms.
And is not scaled at all.

Skill :Shock - stuns enemy 1 turn. (active)
Electric/lightning weapon - passive( element)
Probably elves since they are lacking in water and is it a good idea to give electric weapon to fast spamming water units? And the eels can't be allowed to stun siege ships/transports.
Wouldn't make sense
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Sun Aug 26, 2018 6:14 am

Ok for elves

Stun for enithing living, amphibian, in water(so no ship or undead)
Full counter dmg? .

Electric weapon bonus what is weak too it.
(can get effect like burning)
Effect needs for towers anyway.

Bonus, May some mechanical units - metal.
Some elemental units.

Shock also ignores armor(electricity pass metal armor) deal *10 "magic" dmg.

Stats around 4-5 Cost
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Savra
Posts: 3802
Joined: Wed Aug 01, 2018 6:21 pm

Re: Electric eels

Post by Savra » Sun Aug 26, 2018 3:46 pm

I'd say beastclans, could be the sharkfolks pets. Also elves might be getting ships due to Sun elves, plus they still have arovine and siren to be added.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Mon Aug 27, 2018 7:20 am

Idk the exact skills for siren but last saw affected only ships.
If charm should affect living.

Also e-eels are agains amphibian and elementals not ships. Different use.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Electric eels

Post by Alexander82 » Mon Aug 27, 2018 1:38 pm

These are a nice idea for elves

They might have a stun on hit effect

Also they might have low hp/damage bust very low cost (like 1 but no more than 2)
Age of Fantasy design leader

User avatar
Tankhead
Posts: 1791
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Electric eels

Post by Tankhead » Fri Sep 07, 2018 4:59 am

These could also work as a random hostile animal on maps
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Electric eels

Post by Alexander82 » Fri Sep 07, 2018 8:16 am

I think they might be like this:

Cost: 1
HP: 1 (they are meant to act as some sort of projectile unit)
Attack: 5
Range: 1
Dodge counter 100%
speed: 6 (water)
Special: stun on hit (100% - affects only flesh and blood units)
It is basically something you use to fight things like merlocks, giants and such kind of living units that can walk water)
Age of Fantasy design leader

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Fri Sep 07, 2018 4:27 pm

Better 2-3 cost and 10-15hp, otherwise spawns all water maps.(but dies instant from ranged
May stun as an ability with CD,
and electric weapon (after elemental expansion)


It seems to be a swarming worm wat not the best choice for nature elfs.

(merlochs are too cheap anyway (if keep cost 2) they kill a sea serpent in one turn)
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Electric eels

Post by Alexander82 » Fri Sep 07, 2018 10:06 pm

Merlocks have the same stats as orc warriors.

They have bonus against sea serpents I think

Anyway I liked the idea of swarming them like wolves dens

What about making them a summon from a tower like building made in water tiles?
Age of Fantasy design leader

User avatar
General Brave
Posts: 4537
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Electric eels

Post by General Brave » Fri Sep 07, 2018 11:20 pm

Sounds good.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Savra
Posts: 3802
Joined: Wed Aug 01, 2018 6:21 pm

Re: Electric eels

Post by Savra » Sat Sep 08, 2018 6:31 am

If the is going to elves shouldn't it be in the elf topic?

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Thu Dec 13, 2018 10:57 am

Well
Attachments
electric eel 2.png
electric eel 2.png (1.44 KiB) Viewed 1582 times
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Electric eels

Post by makazuwr32 » Thu Dec 13, 2018 12:46 pm

Nice image.
As for stats i want to see for them similar to wolves stats.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Fri Dec 14, 2018 6:35 am

Electric eels

Cost-2(3)
Sacred spring

Hp 9
Attak 7(electric weapon) - 50%bonus to mechanical units
Power range 1
Arm 2/0
Speed 4 - water
Sight 4
S.res. 30%

Skill - Stun
Range 2,CD 2-last 2
70% ignores spell res, targets only living units.

Affected by elven basic techs for atk, hp
Last edited by Lynx Shafir on Fri Dec 14, 2018 9:59 am, edited 1 time in total.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Electric eels

Post by makazuwr32 » Fri Dec 14, 2018 8:26 am

Uhm no. For 2 turn unit your stats are too powerful, lynx.
1. No bonus. At all.
2. No melee armor. Instead it is better to add dodge counter 100% and dodge ranged 30%.
3. No power range.
4. I prefer them to have this skill as passive on-hit effect. Can't affect undeads, elementals, mechanical units and ships.
5. Can't be affected by any techs apart from sight one.

I'll prefer them to be a bit faster (speed 5) at cost of lower attack (5).
Stun effect is curse-like but lasts 1 turn and can be removed via healing instead of disenchanting.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Fri Dec 14, 2018 10:28 am

Ah, I initially wanted a 3 cost one..

(The bonus was about elemental dmg as producing electricity - we may introduce later)

Id like to be affected by those nature upgrades - like wolves
After all is animal - wud be woerd if not, also add more usage for those.

I'll lower statrs if 2 cost

Hp 7
Attak 5(stun weapon)
Arm 0/0
Dodges 0/30/100%
Speed 5 water
Sight 4
S.res 20%


Stun - last 1 turns (affect flesh and blood units

Affected by techs for hp and attack

(considering merlock and pikers stats isn't much)
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Electric eels

Post by makazuwr32 » Fri Dec 14, 2018 12:12 pm

Elves don't have any techs for hp increase exept directly for ent warriors.

For now only tech for their nature friends is "Nature" that increases attack by +3 for unit.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Midonik
Posts: 3504
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Electric eels

Post by Midonik » Fri Dec 14, 2018 2:12 pm

Yeah, this unit should be effected by etn's tech. But nature seems fine I guess.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Savra
Posts: 3802
Joined: Wed Aug 01, 2018 6:21 pm

Re: Electric eels

Post by Savra » Fri Dec 14, 2018 3:17 pm

Went from 1 cost to 3 cost to 2 cost.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Fri Dec 14, 2018 4:08 pm

makazuwr32 wrote:
Fri Dec 14, 2018 12:12 pm
Elves don't have any techs for hp increase exept directly for ent warriors.
Than its time to create one.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Electric eels

Post by makazuwr32 » Fri Dec 14, 2018 4:38 pm

No need for.
I don't like idea of tech that will increase hp for wolves, ents (all) and some other units (eagles for sure).

Unless it will be researchable at great tree for 40+ turns.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3802
Joined: Wed Aug 01, 2018 6:21 pm

Re: Electric eels

Post by Savra » Sat Dec 15, 2018 6:27 am

Elves have enough techs to compensate for lack of hp.
Besides they also have the most techs in the game.

User avatar
makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Electric eels

Post by makazuwr32 » Sat Dec 15, 2018 9:47 am

Elves themselves yes. But not their nature friends. Dodges, elven craftsman's upgrades are not affect any non-elf unit from elves.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3802
Joined: Wed Aug 01, 2018 6:21 pm

Re: Electric eels

Post by Savra » Sun Dec 16, 2018 7:50 am

Give them time. :lol:

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Sun Dec 16, 2018 12:17 pm

makazuwr32 wrote:
Sat Dec 15, 2018 9:47 am
Elves themselves yes. But not their nature friends. Dodges, elven craftsman's upgrades are not affect any non-elf unit from elves.
That bcos this tech wud be useful when we'll have more animals-
Those basic ones making useful in late game.
Tech wud give +3/5 max hp
Reserch in elven santuary (2x2)
6-8 cost
Having no unit upgrades and low armor (I think adding to fauns too)

I need a name for...
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Electric eels

Post by makazuwr32 » Sun Dec 16, 2018 1:54 pm

No. I don't agree with this.
Wolves with 14-18 hp summonable every turn is too much. Too tanky. WAAAY TOO TANKY.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Electric eels

Post by Lynx Shafir » Sun Dec 16, 2018 4:04 pm

makazuwr32 wrote:
Sun Dec 16, 2018 1:54 pm
No. I don't agree with this.
Wolves with 14-18 hp summonable every turn is too much. Too tanky. WAAAY TOO TANKY.
Won't add to summoned Wolf.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4332
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Electric eels

Post by makazuwr32 » Sun Dec 16, 2018 4:25 pm

To any summoned units.
It must affect only trainable animals.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Post Reply

Return to “Elf”