Ent vigelent

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Savra
Posts: 3803
Joined: Wed Aug 01, 2018 6:21 pm

Ent vigelent

Post by Savra » Tue Aug 21, 2018 4:08 am

Idk, probably these for stats.
Cost:10
Hp:140
Atk:20
Rng:2
Sight:4
Pwr:1
Spd:
Arm:4
P.arm:10
Res:80%
Bonus to buildings.
Meh, I thought sentinels could use a tank, or it could be something else like another siege.

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makazuwr32
Posts: 4336
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Ent vigelent

Post by makazuwr32 » Tue Aug 21, 2018 4:29 am

This one is better
Elder of war
Last edited by makazuwr32 on Tue Aug 21, 2018 4:35 am, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
Posts: 3803
Joined: Wed Aug 01, 2018 6:21 pm

Re: Ent vigelent

Post by Savra » Tue Aug 21, 2018 4:35 am

Oh same stats as this one only higher hp, defence, and abilities probably could keep this one's name but change it's stats to something else, I just suggested it to make the Ent trainer less barren.

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makazuwr32
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Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Ent vigelent

Post by makazuwr32 » Tue Aug 21, 2018 4:37 am

Ent trainer will get soon (maybe) fruit ent (with healing aura) and also some upgrades for ents.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3803
Joined: Wed Aug 01, 2018 6:21 pm

Re: Ent vigelent

Post by Savra » Tue Aug 21, 2018 4:40 am

I think fruit ent should be put in without vote because it's been sitting on the bench for a while and almost seems forgoten. My perspective of a units been sitting for a while without being voted in it should be thrown in with some others which are in the same vote because voting is for units that are needed in now, whereas units that have been sitting awhile are easier to put in due to recent updates and balanced of.units.

@Stratego (dev) archive this plz.

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