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Keeper of the Grove/Forest Guardian

Posted: Mon Jan 01, 2018 12:17 am
by makazuwr32
Defender of forests from invaders, elite unit. Centaur-like unit, but with horns of Deers or something.


Keeper of the Grove:
Health: 50
Attack: 9, magic (penetrates armor)
Range: 5
Armor: 0/1
Speed: 4
Sight: 8
Actions/Turn: 1
Cost: 6
Abilities:
Thorns aura: Gives 20% melee return damage to attakers buff in range of 4.
Entangling roots: Disables unit's movement and deals it 5 magic damage/turn for 2 turns. affected by Spell resistance but counts only half of it (for example 50% chance for units with 100% spell resistance). No cooldown, 6 range.
Healing rain: Heals all unit (both your and enemies) for 20 hp in 4 range. Cooldown - 2 Turns.
Transform into Forest Guardian's Spirit:Transforms into Forest Guardian. Spells are affected by druids you put near Keeper 'till transform. Sets all spells of druids in range 1 on 5 turns cooldown. At least one druid is needed.
For ability to use all spells you need all 4 druids:
Elf Druid
Druid of the Wind
Druid of the War
Druid of the Claw

Forest Guardian:
Health: 75
Attack: 15, magic (penetrates armor)
Range: 6
Armor: 2/2
Speed: 3
Sight: 9
Actions/Turn: 1
Abilities:
Nature Call: Gives all elven only summoned units +10 attack, +5/+5 defence for 2 turns. Cooldown: 6 turns. Needs Druid of the War before Transformation.
Nature Force: Summon up to 4 Treants near Forest Guardian. Cooldown 3 turns. Needs Elf Druid before Transformation.
Nature Growth: Summon Treant from target corpse. 5 Range, no cooldown. Needs Druid of the Claw before Transformation.
Nature Will: Heals for 50% and gives all Elves +2 damage, +3/+3 Armor for 2 turns. Needs Druid of the Wind before Transformation.

Treant's Stats:
Health: 16
Attack: 5
Range: 1
Defence: 0/0
Speed: 3
Sight: 3
Actions/Turn: 1

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Re: Keeper of the Grove

Posted: Mon Jan 01, 2018 12:37 am
by General Brave
Would like it better if it was a deer.

Re: Keeper of the Grove

Posted: Mon Jan 01, 2018 12:44 am
by makazuwr32
Inspired by "Keeper of the Grove" hero from Warcraft 3.

Re: Keeper of the Grove

Posted: Mon Jan 01, 2018 1:44 am
by General Brave
Full on deer, like this.

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Okay not that much of the second one but I'm pretty sure you understand me. It could be summoning by the 4 different magic casters. It should Be called the Spirit of the forest or wood.

Re: Keeper of the Grove

Posted: Mon Jan 01, 2018 8:10 am
by makazuwr32
I thought about this one as an unlimate summon for 3 Keepers of the Grove.
But i don't have ideas for it for now.

Re: Keeper of the Grove

Posted: Mon Jan 01, 2018 4:30 pm
by makazuwr32
Reimagined Keeper of the Grove.
Added ability to transform it into Forest Guardian (Aka deer higher)

Re: Keeper of the Grove

Posted: Mon Jan 01, 2018 4:35 pm
by General Brave
Forest deity?

Re: Keeper of the Grove/Forest Guardian

Posted: Mon Jan 01, 2018 4:49 pm
by makazuwr32
Finally updated.
Yes it is complicated but one Forest guardian can turn the whole battle into different way.

Re: Keeper of the Grove/Forest Guardian

Posted: Mon Jan 01, 2018 4:57 pm
by General Brave
Wouldn't it cost 8? To produce this unit. Seems to be a bit powerful to be 6.

Re: Keeper of the Grove/Forest Guardian

Posted: Mon Jan 01, 2018 5:21 pm
by makazuwr32
For Forest guardian?
You actually need Keeper of the Grove (6) + Elf druid (only unit trainable outside of Temple of Nature, 3) + Druid of the War (4) + Druid of the Wind (5) + Druid of the Claw (5) or total cost 23 turns for fully powered FG or FG can't use some of his spells.
Also druids aren't killed but 1. they can't use any of their abilities. none of them. 2. we can give all affected druids some kind of debuff, that can't allow them to be used again to produce another FG.

Re: Keeper of the Grove/Forest Guardian

Posted: Fri Jul 13, 2018 6:16 pm
by Lynx Shafir
It's complicated but I like it.
Will need a tutorial if Implemented.

Has high hp, hard time taking down especially for humans and undeas until some desvoltation.
If counts as cavalry I should use pickers but they r slow and vulnerable to archers what cover . Catapult can't enter forest.
The old good Drake and Undead Knights - Both 8 turns.

Seems a tough guy, good challenge.
Its Only Summon unit than?