Island turtle

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Savra
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Re: Island turtle

Post by Savra » Tue Dec 18, 2018 3:15 am

Mermen can throw tridents, the eventually. Plus it helps to get units like mermen and eels and sirens over land and into a waterway that would be otherwise blocked. It's useful.
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makazuwr32
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Re: Island turtle

Post by makazuwr32 » Tue Dec 18, 2018 6:08 am

1. Turtle is very slow. It will be faster to build new sacred spring than to move units via turtle through land.
2. Through tight spots there already exist way of transporting units: towers, elven craftsman, tcs.
3. And why in the first place you will choose merman with trident throwing over quick archer with higher range and 2 actions and aimed shot techs?
Specifically for not so genious persons
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Savra
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Re: Island turtle

Post by Savra » Tue Dec 18, 2018 6:22 am

The other waters could be full of enemies. So sacred spring would be destroyed easily.
Elven craftsmen can't transport units.
We don't have elven wagon. Yet...
It would be no different then transporting with an ent.
It's not that big of a difference compared to a normal infantry, no problems their.
They aren't giants.
They both are buildable in sacred spring, and their is no reason for you to have all your mermen, sirens, and eels over on one side and having land blocking your way between your next destination which has quiet a lot of enemies in it.
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makazuwr32
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Re: Island turtle

Post by makazuwr32 » Tue Dec 18, 2018 9:36 am

Elven craftsman can't transport units yes but naval units can go through it to other water scources.
Same as through towers, some buildings, tcs and wagons.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Island turtle

Post by Savra » Wed Dec 19, 2018 7:27 am

Island turtle.
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Island turtle Shell form.png
Island turtle Shell form.png (1.59 KiB) Viewed 556 times
Island turtle.png
Island turtle.png (1.76 KiB) Viewed 556 times
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viewtopic.php?f=30&t=6289

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Savra
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Re: Island turtle

Post by Savra » Wed Dec 19, 2018 7:28 am

Oh yes, mermen can't pass through structures on land tiles, I tested it.
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makazuwr32
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Re: Island turtle

Post by makazuwr32 » Wed Dec 19, 2018 8:35 am

They can.
Not through all structures but through some of them they can.

Also turtle is a bit too small. Visually. Can you make is bigger?
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Midonik
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Re: Island turtle

Post by Midonik » Wed Dec 19, 2018 1:17 pm

Maybe two tiles high?
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Savra
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Re: Island turtle

Post by Savra » Wed Dec 19, 2018 3:13 pm

You mean this big?
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Island turtle Shell form.png
Island turtle Shell form.png (1.62 KiB) Viewed 546 times
Island turtle.png
Island turtle.png (1.8 KiB) Viewed 546 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

Midonik
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Re: Island turtle

Post by Midonik » Wed Dec 19, 2018 3:22 pm

How would he look if you would make him from one corner to opposite one?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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Savra
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Re: Island turtle

Post by Savra » Wed Dec 19, 2018 3:57 pm

What do you mean? It's already at its limits were width is concerned.
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godOfKings
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Re: Island turtle

Post by godOfKings » Thu Dec 20, 2018 3:44 am

May b replace mountain with a grassy hill and a giant tree whose leaves reach up to the 64px height
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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