Obsidian Assassin

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Pyro
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Obsidian Assassin

Post by Pyro » Fri Oct 20, 2017 3:55 am

A specialist at the art if chaos, ducking in and out of battle, causing confusion, damage, and destruction with his/her range weapons and assortment of arrows.

Has 2 forms, obsidian arrow (high damage), fire arrow (building destroyer)
Obsidian Form:
Cost 7
Hp 15
Attack power 6
Range 5
Armor 0
P armor 0
Speed 3 has the ability to move twice instead of 6 speed
Sight 10
Action turn 2/2
Spell resistance 50%

Ability: obsidian arrow, damage 30 (increases by archer tech) range 6 (increases by archer tech)Cool down 4 turns
Ability: transform, turns into fire archer version

Fire archer form:
Cost 7
Hp 15
Attack power 5 fire damage
Range 5
Armor 0
P armor 0
Speed 3 gas the ability to move twice instead of 6 speed.
Sight 10
Action turn 2/2
Spell resistance 50%

Ability: transform, turns into obsidian arrow form

For clarification, obsidian is a type of glass that is so sharp, it can cut individual cells in half,
also, the reason it moves twice is so it can move into an area, attack and do damage, then move out so it seems to be "ducking in and out of combat".(sorry for extensive post)
Last edited by Pyro on Mon Oct 23, 2017 4:04 am, edited 1 time in total.
"You want that on fire? Yes yes on fire. On fire it is."

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Alexander82
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Re: Elven chaos artisan

Post by Alexander82 » Fri Oct 20, 2017 9:18 am

It might need some rethinking since it is cost 7.

As far as i understand you want a fast archer that becomes a fire archer that have a double movement ability.

The double movement ability is not bad as itself but it has an engine problem that would needs much coding for daniel's side, so we might try a turnaround to it like an active skill with cooldown 1 that uses up your action to move again (it might be possible i guess).

I don't know how much is useful to switch to obsidian arrows. They just basically deal a damage more than fire arrow but give up the fire effect. To give more sense to the obsidian arrow i'd raise their range to 6 while lowering fire arrows range and damage to 4, this way it can act as 2 fire archers (no more no less) or as an improved fast archer. A cost 7 double fire archer might be ok as it cost one turn less than a single fire archer (4) so there would be a reason to build one since it takes a single space in parapets and other buildings.
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Pyro
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Re: Elven chaos artisan

Post by Pyro » Fri Oct 20, 2017 3:57 pm

The obsidian arrow form has the ability obsidian arrow which does lots of damage and a cool down of 4 turns. I do see it is kind of weird to switch to form just for something you can really only use every 4 turns. I also want to stick to the theme in my head that obsidian is scarce and deadly, seldom used used rapidly to conserve it. So how about scratch the ability keep the 5 range, have an attack of 15, and a an action turn of 1/1.

And the idea of having an active skill that uses an action to move again, wouldn't that be harder than making an active skill that renews your movement once every other turn? Or would both options be hard?
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Alexander82
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Re: Elven chaos artisan

Post by Alexander82 » Fri Oct 20, 2017 4:47 pm

What you mean by 4 turns? You can switch every turn...
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Alexander82
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Re: Elven chaos artisan

Post by Alexander82 » Fri Oct 20, 2017 4:50 pm

Pyro wrote:And the idea of having an active skill that uses an action to move again, wouldn't that be harder than making an active skill that renews your movement once every other turn? Or would both options be hard?
The active skill consume an action anyway. It is not a cavalry unit so using a action to obtain 2*3 movement seems good for me.

Also the name should be changed and you might simply focus on the obsidian arrow concept and leave the fire arrow/2*action for another unit.
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Pyro
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Re: Elven chaos artisan

Post by Pyro » Sat Oct 21, 2017 3:51 am

When i say 4 turns, i mean my proposed ability that does lots of damage, but now i think it wouldnt be worth it so i agree about focusing on the obsidian form. 2 action turn(allows the3*2 movement) 15 atack power, 6 range, 15 health and calling it the obsidian assasin. Should i post this as a seperate topic?
"You want that on fire? Yes yes on fire. On fire it is."

Pyro
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Re: Elven chaos artisan

Post by Pyro » Sat Oct 21, 2017 3:54 am

That kind of sounds like the elf hunt ranger
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Alexander82
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Re: Elven chaos artisan

Post by Alexander82 » Sat Oct 21, 2017 5:29 am

Pyro wrote:When i say 4 turns, i mean my proposed ability that does lots of damage, but now i think it wouldnt be worth it so i agree about focusing on the obsidian form. 2 action turn(allows the3*2 movement) 15 atack power, 6 range, 15 health and calling it the obsidian assasin. Should i post this as a seperate topic?
No, it is ok to leave it here. You can edit the post name.

I saw the ability later. It might be ok to use it but I don't think it is possible to improve the ability with techs.

I would make it high damage but 1 action.
Having a 2*15 ultrafast ranged unit that you can produce from the first turn it seems a bit too much.

Otherwise what about adding a skill to unlock the unit? After level 3 archery you research "obsidian arrows" to unlock the production of this unit.
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Sunrise Samurai
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Re: Elven chaos artisan

Post by Sunrise Samurai » Sat Oct 21, 2017 10:09 am

Actually it is possible to upgrade the skill, if through a somewhat roundabout method. Use unit upgrades, with a stronger skill for the upgraded units. Not saying it is a good idea, just mentioning the option to remember later.
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Alexander82
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Re: Elven chaos artisan

Post by Alexander82 » Sat Oct 21, 2017 1:21 pm

But not this way. The existing skills give a bonus to attack of a unit. As far as i understand he wanted to increase the damage of the skill with the existing techs that increase the damage of archers. This might be a problem since i already wanted to do that for the sword dancer (i wanted the whirlwind attack to scale with smith techs) and Daniel told me it would be too long to make those changes.
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Sunrise Samurai
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Re: Elven chaos artisan

Post by Sunrise Samurai » Sat Oct 21, 2017 1:33 pm

Hmm. (I apologise for derailing the topic for a moment here) I wonder if it is possible to make such a skill, like whirlwind, tied directly to a unit's power, dealing damage as if it was a normal attack?
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Alexander82
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Re: Elven chaos artisan

Post by Alexander82 » Sat Oct 21, 2017 5:58 pm

As I said I asked Daniel (i wanted that badly) but Daniel said it is too long to make.
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Stratego (dev)
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Re: Elven chaos artisan

Post by Stratego (dev) » Sat Oct 21, 2017 6:35 pm

yes i dont see now the easy way to do it because those effects a unit json that alters something eg. reduces hp but it could be an armor changer too. so not clear where to join the things.

maybe i come up with some idea sometime...

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Re: Elven chaos artisan

Post by Pyro » Sun Oct 22, 2017 3:12 am

OK here are the key stats for the obsidian assasin
Cost 7
Hp, 15
Attack power 15,
Range, 6
Acton turn 1/1
Speed 3*2 (but will probably just be speed 6 because speed 3*2 is hard to code)

And the obsidian arrow ability that does 30 damage with range 6 and 2 turn cooldown because Alexander 82 said it might be ok. Also I don't know how to change the title if this post, can someone tell me how to for future reference?
"You want that on fire? Yes yes on fire. On fire it is."

Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Re: Elven chaos artisan

Post by Pyro » Sun Oct 22, 2017 3:52 am

No need to enhance the obsidian arrow ability with techs i guess.
"You want that on fire? Yes yes on fire. On fire it is."

Pyro
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Re: Obsidian Assassin

Post by Pyro » Mon Oct 23, 2017 4:06 am

Never mind, i think i changed the name of the post
"You want that on fire? Yes yes on fire. On fire it is."

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