Aura buildings - elf

Post Reply
User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Aura buildings - elf

Post by Sunrise Samurai » Sun Sep 03, 2017 11:10 pm

Original posting:
Sunrise Samurai wrote:On to elf.

Mystic spring
8 cost
25 life
2 to both armors
Fire prevention aura
Life aura: 3 radius, 5 healing per turn to ents and living buildings, namely most elf buildings other that the archery, which doesn't currently have an image to fit being alive.

Another well knockoff. Expensive, but durable with a great way to keep a base intact in extended battles.

Faerie hollow
3 cost
15 life
No armor
Featherfoot aura: +1 speed to allies in 4 squares.

Cheap, easier to kill, but rather fun to have around slower units. Faster units become really fast. A network of these replaces the elf inability to make wagons.

Tree of Life
8 cost
25 hp
2 to both armors
Poison prevention aura: same as apocathary.
Sheltering aura: works like healing aura, but 2 healing and 4 radius.

Like the spring, keeps things alive while being durable, and is expensive for a reason.

Vicious bramble
6 cost
20 life
No attack
No armor
1 action per turn
Slowing spell

While not a true "aura" building, it isn't exactly a tower either. Slowed infantry is often immobilized, making it unable to reach buildings to kill. Slowed cavalry can't really move that well, and is easier to eliminate. Can't defend a base on its own, but it certainly helps out with allied units around.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Ayush Tiwari
Posts: 1203
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Aura buildings - elf

Post by Ayush Tiwari » Tue Nov 07, 2017 3:01 pm

Little clearer concept?
Aura buildings are useful for times when we are attacking.It cannot be like going to the enemy and building.
I think players will never build it.However,if it will not be counted in buildings equal to number of TCs.
Homo homini lupus

Midonik
Posts: 3528
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Aura buildings - elf

Post by Midonik » Tue Nov 07, 2017 3:55 pm

Why cloudnt aura bulidings be usefull in defense?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Ayush Tiwari
Posts: 1203
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Aura buildings - elf

Post by Ayush Tiwari » Fri Nov 10, 2017 10:06 am

I think it needs more power attacking then defending.Aura building,however I think it would be more better ,by building Troll Shaman and using its skill of Aura:Group attack
Homo homini lupus

User avatar
Ayush Tiwari
Posts: 1203
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: Aura buildings - elf

Post by Ayush Tiwari » Fri Nov 10, 2017 10:07 am

Since its an elf building, to modify it, it can shoot arrows when it is in the jungle tiles.
Homo homini lupus

Post Reply

Return to “Elf”