Aravine

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Tankhead
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Re: Aravine

Post by Tankhead » Fri Oct 26, 2018 8:59 pm

Seems no one made cost and attack damage yet
Is this burnable?
And why dodge?
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Savra
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Re: Aravine

Post by Savra » Fri Oct 26, 2018 9:06 pm

It's been put in, I just had to go back and check on a few things.

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Savra
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Re: Aravine

Post by Savra » Fri Oct 26, 2018 9:48 pm

This ready?

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makazuwr32
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Re: Aravine

Post by makazuwr32 » Fri Oct 26, 2018 10:09 pm

Image

This image looks better.

As for stats - no need for bonus to infantries.
Needs bonus to all naval (not only ships, but also merlocks, mermans, etc...) - 100% - and construction/mend rates.
Construction rate: -20%
Mend rate: 0%
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Aravine

Post by Savra » Sat Oct 27, 2018 12:30 am

It didn't look like it was a jumble of vines altogether.

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Savra
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Re: Aravine

Post by Savra » Sat Oct 27, 2018 12:35 am

Updated.

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makazuwr32
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Re: Aravine

Post by makazuwr32 » Sun Oct 28, 2018 8:59 am

still i like that image more than your.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Aravine

Post by Tankhead » Sun Oct 28, 2018 10:04 am

So blunt :lol:
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Aravine

Post by Savra » Sun Oct 28, 2018 4:28 pm

:lol: Well if you prefer that then we go with that, but first what does others think before we make anything final.

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Savra
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Re: Aravine

Post by Savra » Tue Oct 30, 2018 5:03 am

Savra wrote:
Fri Oct 26, 2018 8:57 pm
So what I'm getting from what Sunrises suggestion for stats is, is this:
Aravine:
Image
Cost:7
Trains: Tc, Sacred spring
Desc: The mighty Aravines are massive elemental made it vines and ivys. They can reach from 30-70 feet tall and have arms the size of trees. Because of their size they can only move through water. The only way you can kill an Aravine is by hitting their core which makes it even more of a threat to the enemies navy.
Hp:50
Atk:10
Aoe:1
Rng:2
Sight:6
Spd:3 naval
Dge:Rnged:30%
Arm:0
P.arm:0
Res:50%
Construction bonus:-20%
Mend rate:0
Abilities:
Regeneration: Passive: unit heals self for 5 each turn it needed.
Cannot burn
Can be grown by workers for double the cost.
Bonuses: 100% to naval units.
Ready.

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makazuwr32
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Re: Aravine

Post by makazuwr32 » Wed Dec 12, 2018 8:15 pm

Also i think we require to separate naval units into few categories.
I am working on this but i don't like idea of giving this unit or any other 100% bonus to all naval units: ships, living units, amphibious ones, mechanical inventions of dwarves and gnomes...
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Aravine

Post by Savra » Wed Dec 12, 2018 11:50 pm

Aquatic giants
Amphibious
Ships

No mechanical because that can be tooken care of with just higher armour.

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Lynx Shafir
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Re: Aravine

Post by Lynx Shafir » Thu Dec 13, 2018 8:18 am

makazuwr32 wrote:
Wed Dec 12, 2018 8:15 pm
Also i think we require to separate naval units into few categories.
I am working on this but i don't like idea of giving this unit or any other 100% bonus to all naval units: ships, living units, amphibious ones, mechanical inventions of dwarves and gnomes...
That's surely needed
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makazuwr32
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Re: Aravine

Post by makazuwr32 » Thu Dec 13, 2018 8:50 am

Nono mechanical is needed. They will be mostly in the same category as ships are but also they will take additional damage from siege units.
Also mechanical units i am thinking are amphibious units (like golems of gnomes) who are mechanicals, giants and amphibious.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Aravine

Post by Savra » Fri Dec 14, 2018 2:06 am

Then they wouldn't be in navy category technically, but any way I got the things mixed up, it's supposed to be:
Sea monsters
Ships
Amphibious


Maybe mechanical.

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makazuwr32
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Re: Aravine

Post by makazuwr32 » Fri Dec 14, 2018 8:29 am

Some units can't fit into any of your suggested categories, savra.
Where do you want to put mermen?
Sirens?
Electric eels?
Turtles? Whales?
Are they amphibious? Or sea monsters? Or maybe ships?!

As for mechanical units - they are not sea only ones. They are generic units which can't be healed and instead must be mended by workers. Catapult, ornithopter, trebushet, wagon, most ships are mechanical units.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Aravine

Post by Savra » Fri Dec 14, 2018 3:14 pm

That's why I said they aren't necessarily naval, mechanical is a mix of more things then one, mermen and them could fit in amphibious category with a name change maybe, or they can have something else, the other creatures that are big would be in sea monsters because of their monstrous size. Sea monsters only refer to the creatures size even whales would be considered sea monsters if they are going around targeting your ships.

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Alexander82
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Re: Aravine

Post by Alexander82 » Tue Mar 12, 2019 10:26 pm

I can't find anything online about aravines...

Do you have any reference? Also it doesn't look like is made of vines...
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Puss_in_Boots
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Re: Aravine

Post by Puss_in_Boots » Sat May 25, 2019 12:56 pm

Maybe it was his original idea.
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