Siege Unit: Glaive Thrower

Post Reply
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Siege Unit: Glaive Thrower

Post by MightyGuy »

DEFINITION: Long-range siege weaponry. An Elven Siege Craft, Best Destroyer on Buildings & Structures.
TYPE: Siege
Buildable: Yes
Can Garrison Unit: No
Buildable at: TCs, Siege Factories??

Image
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Siege Unit: Glaive Thrower

Post by LordOfAles »

I think that design is made to kill flesh and blood units
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Siege Unit: Glaive Thrower

Post by Alexander82 »

Isn't that too similar to the ballista proposal?
Age of Fantasy design leader
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Siege Unit: Glaive Thrower

Post by LordOfAles »

Long range,siege,that piercing design,but only thing changed is building bonus lol
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Siege Unit: Glaive Thrower

Post by MightyGuy »

Alexander82 wrote:Isn't that too similar to the ballista proposal?

This unit is based on Warcraft III, This units were Crafted or Make to Destroy Buildings only. Its Slow to move but it has a High Range, And Normal Pierce Armor.to defend itself against enemies
User avatar
Typhoon
Posts: 532
Joined: Thu Mar 16, 2017 3:28 pm

Re: Siege Unit: Glaive Thrower

Post by Typhoon »

But in game this will also shoot
sharp fidget spinners? :lol:
Im not coming. Im impending
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Siege Unit: Glaive Thrower

Post by MightyGuy »

Yes, but, doesn't spinning

Anyone can Make a STATS for it??… And then discussing about it.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Siege Unit: Glaive Thrower

Post by Midonik »

Elfs have demolishers,do they need siege unit?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Siege Unit: Glaive Thrower

Post by Sunrise Samurai »

Contrary to Warcraft III, I think it's better suited for an aoe anti-infantry weapon. And despite the use of demolishers, I think each race really needs something to build from workers, especially a combat naval unit. That's something I've learned about humans. They dominate on naval maps, and many others, if they can spam warships/catapults from mass quantities of workers
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Siege Unit: Glaive Thrower

Post by Alexander82 »

It is true that allowing humans to build units with workers is like giving them an extra tc for every worker they have.

Siege are the best human units. It is like giving the chance to a orc player to build an ettin in 2 turns without a building.
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Siege Unit: Glaive Thrower

Post by Sunrise Samurai »

At catapult build speed, 2 workers are as fast as 1 tc. Now I do think humans should be the best at this, aside from maybe dwarves, but other races deserve a chance to compete. Gravedigger is a great start for undead at least, but what about orcs/elves. This is especially true, like I said, in naval maps.
The glorious sun rises again
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Siege Unit: Glaive Thrower

Post by MightyGuy »

Are you agreeing about this Siege unit as for Elves? I really confusing...
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Siege Unit: Glaive Thrower

Post by LordOfAles »

Rename it to Glaive Launcher and u get +1 from me :)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Siege Unit: Glaive Thrower

Post by Alexander82 »

I'm still not for siege for elves. Here are more like wood elves.
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Siege Unit: Glaive Thrower

Post by MightyGuy »

I think its true. Sieges for Elves are such a complicated thing
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Siege Unit: Glaive Thrower

Post by Savra »

Not perfect but here's a gailve launcher based on the sun elves colour sceme.
Attachments
Gailve launcher.png
Gailve launcher.png (738 Bytes) Viewed 4640 times
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Siege Unit: Glaive Thrower

Post by Savra »

Here's a less metal version.
Attachments
Gailve launcher.png
Gailve launcher.png (799 Bytes) Viewed 4635 times
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Siege Unit: Glaive Thrower

Post by makazuwr32 »

I like this.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Siege Unit: Glaive Thrower

Post by Savra »

Which one?
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Siege Unit: Glaive Thrower

Post by makazuwr32 »

Last one, less metal.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Siege Unit: Glaive Thrower

Post by Savra »

Oh, good I could hardly see the gailve on the first one.
Now all we need is stats.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Siege Unit: Glaive Thrower

Post by godOfKings »

give it high damage, 1 power range, and high area damage (less damage reduction per tile) and u have an anti infantry aoe unit
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Siege Unit: Glaive Thrower

Post by Savra »

Maybe we could give this to the glade wardens, maybe give it's upgrades like a upgrade that gives it an additional action, one to increase armour, one to increase range, and one to increase damage.

I'll probably redo the image.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Siege Unit: Glaive Thrower

Post by Alexander82 »

we'll give some mechanical sieges to rising sun elves so that concept will go there
Age of Fantasy design leader
Post Reply

Return to “Elf”