Coffea Ent - ANSWERED

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Sunrise Samurai
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Coffea Ent - ANSWERED

Post by Sunrise Samurai » Sat Jul 29, 2017 11:45 am

As much for humor and flavor(pun intended) as for usefulness, this hyperactive tree would somewhat replace the elf wagon in a more unique way.

Built at tc, ent trainer
Cost: 5
Life: 15
Attack: 3 (or less, it's a support unit)
Actions: 2
Moves: 5
Armor: negligible
Spells: swiftness, Haste, double strike (as usual)

Swiftness:
Cool down: 0
Range: 1
Duration: 3
Speed: +1

Haste:
Cool down: 2
Range: 1
Duration: 2
Speed: +1
Action: +1
Accuracy: -25%
After two turns it becomes "crash"

Crash:
Accuracy: -25%
Speed:-1
Duration: 2

Obviously, the entire point is to​ keep your troops on a caffeine rush. It mostly speeds up troops reaching the front lines, but Haste+double strike makes for a good entry into the battlefield while retaining to same flavor of speed that one would expect from a coffee addicted elf.
Last edited by Sunrise Samurai on Sat Jul 29, 2017 5:25 pm, edited 2 times in total.
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Dan301002
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Re: Coffea Ent

Post by Dan301002 » Sat Jul 29, 2017 1:21 pm

Sunrise Samurai wrote:Swiftness (increase ally's movement by 5 for this turn. Range 3, no cd).
That skill is too OP (too fast) with no cooldown too.
Sunrise Samurai wrote:Haste (increases ally's actions by 1, movement by 2 for 3 the turns. Cd 2 turns, range 3) double strike (as usual).
Sorry, but extra movement can't be implemented (yet) because the engine still can't do that.

My point is you need to tweak the skills. Makes it balanced, not OP.
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Sunrise Samurai
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Re: Coffea Ent

Post by Sunrise Samurai » Sat Jul 29, 2017 2:26 pm

Well, if the engine can't​ do added movement then both skills are gone anyway. I guess make swiftness +1-2 movement and 3 turns duration, if the game could do it.

Probably just replace both with a variation of double strike for archers then.
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Re: Coffea Ent

Post by Puss_in_Boots » Sat Jul 29, 2017 2:29 pm

It is interesting though, but I think it's speed is too high for an Ent. Speed 3 would be enough.Allowing to carry units sorta defeats the purpose of his spells. Spell range should without a doubt should be 1, and self applied as well to catch up with the army to give them more boost.

Spell:
swiftness: Ally movement increased by one for 3 turns. Cd 0

Haste: Can hit twice but becomes more flimsy, action 2 - accuracy -25% At the end of it. It will lose speed and keep lost accuracy for two more turns.
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Puss_in_Boots
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Re: Coffea Ent

Post by Puss_in_Boots » Sat Jul 29, 2017 2:30 pm

I am pretty sure he ment you cannot give them an extra set of movement turns.
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Sunrise Samurai
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Re: Coffea Ent

Post by Sunrise Samurai » Sat Jul 29, 2017 4:08 pm

Sounds good. Lower hit chance for a couple turns longer than the buff, but increase in movement speed and actions during. Sounds like jittery from coffee, then the crash when it wears off. 3 speed is good to
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Puss_in_Boots
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Re: Coffea Ent

Post by Puss_in_Boots » Sat Jul 29, 2017 4:30 pm

You should edit the new stats into the first post, that way we can organize the statistcs to look more neat.
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Sunrise Samurai
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Re: Coffea Ent

Post by Sunrise Samurai » Sat Jul 29, 2017 4:42 pm

Ok, how do those stats look? Not sure if i need to clarify Haste a little more, so if you know a better way to word it I would​ appreciate your input.
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Puss_in_Boots
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Re: Coffea Ent

Post by Puss_in_Boots » Sat Jul 29, 2017 5:10 pm

Here is a neat description:
Haste:
Cool down: 2
Duration: 2
Speed: +1
Action: +1
Accuracy: -25%
After two turns it becomes "crash"

Crash:
Accuracy: -25%
Speed:-1
Duration: 2
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Sunrise Samurai
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Re: Coffea Ent

Post by Sunrise Samurai » Sat Jul 29, 2017 5:26 pm

That works. Copied your stats for it over, added casting range​. Thanks.
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Alexander82
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Re: Coffea Ent

Post by Alexander82 » Sat Jul 29, 2017 9:47 pm

I think we might vote the elf wagon anyway
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Re: Coffea Ent - ANSWERED

Post by Alexander82 » Thu Aug 08, 2019 2:08 pm

it will be integrated with fruit ent o i'm setting it ANSWERED
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