Druid tech spell - Shapeshifting ACCEPTED

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Alexander82
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Druid tech spell - Shapeshifting ACCEPTED

Post by Alexander82 »

When you research this tech druids learn the shapeshift spell and can transform in one animal form of their choice.

1) Bear
Slower but with high hp and power

2) Eagle
Flying and very fast unit but low hp and damage

3) Wolf
Medium speed, damage and hp and bonuses when attacking near other wolves (high bonus with multiple druids)

4) Serpent
Good speed, low damage and medium hp, it has a poison effect

The druid can't use spells other than turnin back to its elven form when in animal form.
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Re: Druid tech spell - Shapeshifting

Post by DoomCarrot »

This is cool, I really like it! :)
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Re: Druid tech spell - Shapeshifting

Post by Stratego (dev) »

+1
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Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Snake form
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Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Added a pattern on its hide
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Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Eagle form
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Re: Druid tech spell - Shapeshifting

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Bear form
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Re: Druid tech spell - Shapeshifting

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Wolf Form
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Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Anyone like those images or should i forget about the idea?
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Re: Druid tech spell - Shapeshifting

Post by Midonik »

Images are nice.
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Re: Druid tech spell - Shapeshifting

Post by DoomCarrot »

The images are all on point :)
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Re: Druid tech spell - Shapeshifting

Post by Hardeep »

Good, but bears are pretty fast when they want to be :)
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Re: Druid tech spell - Shapeshifting

Post by Alexander82 »

Yes, but slower than an elf xD
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Re: Druid tech spell - Shapeshifting

Post by MightyGuy »

This is a great idea! :) I think it.should be implement soon
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Stratego (dev) »

good!
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Alexander82 »

What about searching forms one after the other?
Also we might considering to add a new building to recruit elven magic users. It might be useful if you want to use your tcs to produce infantry, so you can have a magic tree or something similar for druids and mages and, later one, we might consider putting there bladesingers too.

We might move there also current magical researchs like lightning and such.
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Sunrise Samurai »

I think a building dedicated to elf magic users is starting to be a necessity, unless we give a building to elf melee. One or the other would work, just to ease the competition a bit. Both would be great, but just one would at least be satisfactory.
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Alexander82 »

Yeah, i agree. You often need to choose how to use your tcs
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Sunrise Samurai »

I think elves are the only race with that problem. Everything else has a building for everything....well, humans can't make seige workshop, but workers do the same task anyway.

Any ideas for these buildings? Although they probably need their own topics
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Alexander82 »

Maybe not everything but elves are certainly the one with less building variety. I think we should give the race more production options.
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Alexander82 »

We need to finalize stats and costs and moreover research modes and costs
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Alexander82 »

Stats:

Shapeshifting tech
Cost 10 at Tc (If we implement the temple it will be there too)
Unlocks the shapeshifting spell (cooldown 6)
Unlocks the elven form tech (no cooldown)
The druid can't cast any spell aside the elven form in animal form
Bear form
hp: 25
attack: 12
range: 1
armor: 5
p.armor: 2
speed: 3
sight: 4
action: 1
spell resistance: 80%
Wolf form
hp: 18
attack: 8
range: 1
armor: 3
p.armor: 0
speed: 5
sight: 6
action: 1
spell resistance: 80%
Special: Pack Howling (aura, range 3, +1 damage to all other wolves in range)
Snake form
hp: 10
attack: 5
range: 1
armor: 0
p.armor: 0
speed: 6
sight: 7
action: 1
Dodge melee: 50%
Dodge ranged: 50%
Dodge counter: 50%
spell resistance: 80%
Special: Poison
Eagle form
hp: 10
attack: 5
range: 1
armor: 0
p.armor: 3
speed: 6
sight: 7
action: 1
Dodge ranged: 50%
spell resistance: 80%
Carry slot: 1
Special: Flying
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by makazuwr32 »

i think he needs better hp in every animal form.

Bear form i think must have 50-60 hp and taunt ability
Taunt: All enemy units in range of 3 tiles are forced to attack this unit next 2 rounds or until this unit dies. Taunted units can't be conrolled by any means including markers.
Wolf form must have 20-25 Hp and maybe
Terrifying howl: All enemy melee units loses 10 attack damage for 2 turns AND summons 2 elven wolfes near it. Cooldown: 5 turns
Snake form 12-14 hp.

Eagle form must be similar to normal eagle but with less hp. 16 i think.

Other stats are good i think.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Alexander82 »

Remember that a druid costs 3 and that would br a bit too strong compared a 6 turn sentinel (that is already a great unit right now).

Increasing stats to such a level would be ok if we made the druid cost 5 or 6 (of course we would also improve basic stats).
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Re: Druid tech spell - Shapeshifting ACCEPTED

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1. doesn't he will have his 10 hp after morph and needs to heal?

2. Bear: i think that bear form must have lower damage but much more tankier. No bonuses to any unit. This one i think must be an aggro form. Draws all aggro from all enemy units leaving them uncontrollable. Maybe lower damage to 3-4 if affected by "Nature" tech and to 7 if not.
Wolf: i think this must be fighting mode for druid. also good to reduce enemy's melee damage.
Snake: just make it a bit more healthier because even from basic orc fighter if takes hit would be killed. And from fireball also.
Eagle: First we already have normal eagles. Second same as snake - could be killed by a single fireball.

And remember that this needs a 10 turn cost tech and basic druid still has 10 hp.

Also could you make it so that back into elf form you can morph druid only at least 3 turns after?
And i think that we can increase its cost to 4 turns.

and still i prefer a different from current druid shapeshifter unit.
Maybe modify this one?
viewtopic.php?f=83&t=5060

Because they'll have most spells in the game: 10! doesn't it a bit too much?
And good caster with speed of 6 and flying??
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by General Brave »

What with the aggro affect? Shouldn't spell resist apply to it.
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by makazuwr32 »

I don't think that this needed. If we will get different resistances then this one must be affected by physical resistance rather than spell resist.
But this spell affects only in very limited range, only melee-type units (even if unit has range of 2 it can't be affected and only 2 turns or 'till unit's death.

Upd. to my previous post:
We can save current druid with their stats and add Druid-shapeshifter as different unit with different stats and costs.
And maybe even make it so that we need firstly to research tech and only after we can begin to train them.
I'll update later "Druid of the Claw" first post to be on pair with this one.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Alexander82 »

makazuwr32 wrote:1. doesn't he will have his 10 hp after morph and needs to heal?

no, it shall have maxhp

2. Bear: i think that bear form must have lower damage but much more tankier. No bonuses to any unit. This one i think must be an aggro form. Draws all aggro from all enemy units leaving them uncontrollable. Maybe lower damage to 3-4 if affected by "Nature" tech and to 7 if not.

we have no aggro effect and don't think it would be easy to implement. Just create a wall of bears if you want them to take the hits

Wolf: i think this must be fighting mode for druid. also good to reduce enemy's melee damage.

I can't see how a wolf should debuff. Let's consider that the natural form is like being a real animal

Snake: just make it a bit more healthier because even from basic orc fighter if takes hit would be killed. And from fireball also.

It is a form to poison certain units. Just don't use that in fireball range

Eagle: First we already have normal eagles. Second same as snake - could be killed by a single fireball.

you really are obsessed by fireball, aren't you?
This form is just a mean to move the druid over water or obstacles. It isn't meant to fight


And remember that this needs a 10 turn cost tech and basic druid still has 10 hp.

I gave it cost 10 because it totally increases the versatility of an army. You can basically switch form on the spot based of what you need

Also could you make it so that back into elf form you can morph druid only at least 3 turns after?

I think that the important part is the cooldown for animal form to avoid it being used as a mean to heal the unit in one turn (cause it morph at maxhp)

And i think that we can increase its cost to 4 turns.

and still i prefer a different from current druid shapeshifter unit.
Maybe modify this one?
viewtopic.php?f=83&t=5060

This is the original one being accepted. It should again be checked by stratego.

Because they'll have most spells in the game: 10! doesn't it a bit too much?

It is a single spell but with a menu to choose the form

And good caster with speed of 6 and flying??

It cant cast when in animal form
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by makazuwr32 »

Alexander82 wrote:
makazuwr32 wrote:1. doesn't he will have his 10 hp after morph and needs to heal?

no, it shall have maxhp

Good

2. Bear: i think that bear form must have lower damage but much more tankier. No bonuses to any unit. This one i think must be an aggro form. Draws all aggro from all enemy units leaving them uncontrollable. Maybe lower damage to 3-4 if affected by "Nature" tech and to 7 if not.

we have no aggro effect and don't think it would be easy to implement. Just create a wall of bears if you want them to take the hits

I didn't see their armors. i agree this can be as you said.

Wolf: i think this must be fighting mode for druid. also good to reduce enemy's melee damage.

I can't see how a wolf should debuff. Let's consider that the natural form is like being a real animal

This was just a suggestion. But could you make it so that druid in this form can summon his wolves?
Also question: the aura you suggested will work only on other druids in this form or on summoned wolves also?
And will it stack with others from other wolf-form druids?


Snake: just make it a bit more healthier because even from basic orc fighter if takes hit would be killed. And from fireball also.

It is a form to poison certain units. Just don't use that in fireball range

Could you increase it's hp by 1 at least? also there are many units with fireballs and other damaging spells: Drake Knight, Mage and Blue Dragon (fireball) and War mage (magic missle) for humans (4 units with damage spells, and 3 of them with fireball), Death knights with awesome armor, good speed and good range of 5 for fireball for undeads, Elf Wizards with thunderstorm.
So please give this form at least 11 hp.


Eagle: First we already have normal eagles. Second same as snake - could be killed by a single fireball.

you really are obsessed by fireball, aren't you?
This form is just a mean to move the druid over water or obstacles. It isn't meant to fight


Alright, agree. About fireball and other spells look higher.

And remember that this needs a 10 turn cost tech and basic druid still has 10 hp.

I gave it cost 10 because it totally increases the versatility of an army. You can basically switch form on the spot based of what you need

I see. So be it.

Also could you make it so that back into elf form you can morph druid only at least 3 turns after?

I think that the important part is the cooldown for animal form to avoid it being used as a mean to heal the unit in one turn (cause it morph at maxhp)

Agree.

And i think that we can increase its cost to 4 turns.

and still i prefer a different from current druid shapeshifter unit.
Maybe modify this one?
viewtopic.php?f=83&t=5060

This is the original one being accepted. It should again be checked by stratego.

I see.

Because they'll have most spells in the game: 10! doesn't it a bit too much?

It is a single spell but with a menu to choose the form

And good caster with speed of 6 and flying??

It cant cast when in animal form

I know but he can way more faster get to the front and cast there than before.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Druid tech spell - Shapeshifting ACCEPTED

Post by Stratego (dev) »

i had to revoke accepted since stats still changing, please make it finlized when finalized - thanks!
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