Elves sharpshooter

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Midonik
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Elves sharpshooter

Post by Midonik » Tue Nov 08, 2016 9:38 pm

Elite elves archer. Bulid at megabulding and hig elves training fields (becouse you call it training fields?).
Cost:8
Hp: 10
Attack: 13
Range: 7
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Alexander82
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Re: Elves sharpshooter

Post by Alexander82 » Tue Nov 08, 2016 9:50 pm

Cost seems a bit too high. What about 6/7 ?

Also hp might be 20
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Midonik
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Re: Elves sharpshooter

Post by Midonik » Wed Nov 09, 2016 6:44 am

Ok.
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MightyGuy
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Re: Elves sharpshooter

Post by MightyGuy » Wed Nov 09, 2016 8:24 am

elves are ranger strategist, ranged units not too much expensive.... Except meeleeeee :lol: :lol:
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Re: Elves sharpshooter

Post by Midonik » Fri Nov 11, 2016 5:39 pm

7 cost and 20 Hp. Everyone aggre it should be trained at High elves training fields and mega? Can someone make image?
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Alexander82
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Re: Elves sharpshooter

Post by Alexander82 » Fri Nov 11, 2016 7:37 pm

The only thing (for flavor reasons) is that the great tree is more a wood elves thing than a high elves one (they might have more an ivory palace or that kind of shining things)
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Midonik
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Re: Elves sharpshooter

Post by Midonik » Fri Nov 11, 2016 7:41 pm

Idea of Ivory Palace sounds good,but if we want to make 2 megas for any race,we should give one more for all.
If you want it can be only trained at training fields and palace,when we implated it.
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Alexander82
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Re: Elves sharpshooter

Post by Alexander82 » Fri Nov 11, 2016 9:44 pm

Let' think about the unit first
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Re: Elves sharpshooter

Post by Midonik » Fri Nov 11, 2016 10:32 pm

So,7 cost,20 hp,rest stay how it was at begining. Do you aggre?
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MightyGuy
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Re: Elves sharpshooter

Post by MightyGuy » Fri Nov 11, 2016 10:45 pm

why cost 7?
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Midonik
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Re: Elves sharpshooter

Post by Midonik » Fri Nov 11, 2016 10:48 pm

6? Jesus,guys,this is ranged unit with 13 attack! With elves etns its will be stong as hell!
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Alexander82
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Re: Elves sharpshooter

Post by Alexander82 » Fri Nov 11, 2016 11:12 pm

I think that a cost of 4 or 5 at most might be balanced. Consider that high elves are elite units and you still need a specific building to make this unit, so you can't swarm them.
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MightyGuy
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Re: Elves sharpshooter

Post by MightyGuy » Fri Nov 11, 2016 11:15 pm

armor & pierce armor???
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Re: Elves sharpshooter

Post by Midonik » Sat Nov 12, 2016 10:00 am

0 for both,mayby 1 p armor but dont think so.
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Alexander82
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Re: Elves sharpshooter

Post by Alexander82 » Sat Nov 12, 2016 10:51 am

I think 0 armor is ok. Later we might add armor techs
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Midonik
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Re: Elves sharpshooter

Post by Midonik » Sat Nov 12, 2016 10:54 am

Ok,good.
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Alexander82
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Re: Elves sharpshooter

Post by Alexander82 » Sat Nov 12, 2016 11:17 am

to affect all elves
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Midonik
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Re: Elves sharpshooter

Post by Midonik » Sat Nov 12, 2016 11:19 am

O will prefer somethink like uruk upagredes for only high elves...
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Alexander82
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Re: Elves sharpshooter

Post by Alexander82 » Sat Nov 12, 2016 11:32 am

That will depend on Daniel's decision about the race. Orc have mostly 2 upgrades for single units and some lower bonus, so uruk hai will have more important bonuses but won't have upgrades. I'm pretty sure that for high elves will be the same while for elves we might go for n upgrades or 1 upgrade at most and adding techs for higher bonuses. Generally elves have no need for much higher HP since they avoid melee and they might be ok with more range, damage and armor. Also the lembas spell has been increased to give 30% hp, so units like the sentinel can cure themselves for a bigger amount.
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MightyGuy
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Re: Elves sharpshooter

Post by MightyGuy » Sat Nov 12, 2016 9:54 pm

is this a basic unit? ;)•_°
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Alexander82
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Re: Elves sharpshooter

Post by Alexander82 » Sat Nov 12, 2016 10:01 pm

No high elf will be (like uruk hai, they are elite unit)
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Re: Elves sharpshooter

Post by MightyGuy » Sat Nov 12, 2016 10:17 pm

ok. thanks :)
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