Leonardo DaVinci's Turtle Machine ACCEPTED

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lordtalamar
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Leonardo DaVinci's Turtle Machine ACCEPTED

Post by lordtalamar » Fri Jul 08, 2016 7:27 pm

A 'Tank-like' device that has big hit points and carries 3 gunmen. Basically 9 to 10 turn build has 3 musket men shooting outof it.The device is slow and heavy with very high armor in both classes. it can't cross wooden bridges nor be transported by ship or wagon and can only be built in the castle after gunpowder is learned. Move speed 2. Causes horse fear like the Mamluke.

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DoomCarrot
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Re: Leonardo DaVinci's Turtle Machine

Post by DoomCarrot » Fri Jul 08, 2016 9:10 pm

viewtopic.php?f=82&t=689&start=30

Been discussed (albeit jokingly) before :lol: *scroll halfwayish down page 2*

I personally think it would be kind of cool, since we have his glider already. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

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COOLguy
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Re: Leonardo DaVinci's Turtle Machine

Post by COOLguy » Sat Jul 09, 2016 2:27 am

lol
COOLguy wrote:Yes, we need it. :)

(We already did his ornithopter glider anyway, lol)
Thanks!
Josh

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DoomCarrot
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Re: Leonardo DaVinci's Turtle Machine

Post by DoomCarrot » Sat Jul 09, 2016 1:17 pm

I know, I almost quoted you but was too lazy to go get it, so I just copied what you said. :lol:
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TheBluePhoenix
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Re: Leonardo DaVinci's Turtle Machine

Post by TheBluePhoenix » Sun Jul 10, 2016 6:55 am

But practically that design was a failure and never worked...
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DoomCarrot
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Re: Leonardo DaVinci's Turtle Machine

Post by DoomCarrot » Sun Jul 17, 2016 4:08 pm

So was the orthnicopter. :lol:
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Stratego (dev)
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Re: Leonardo DaVinci's Turtle Machine

Post by Stratego (dev) » Sun Jul 17, 2016 7:24 pm

TheBluePhoenix wrote:But practically that design was a failure and never worked...
actually i saw a "remake" movie of the thing, so these days some TV show reconstructed it with equipments Lenoardo had that time, and i remember they proved that was a working construct.

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COOLguy
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Re: Leonardo DaVinci's Turtle Machine

Post by COOLguy » Sat Jun 23, 2018 2:07 pm

This is a really cool idea imo.
Thanks!
Josh

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Lynx Shafir
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Re: Leonardo DaVinci's Turtle Machine

Post by Lynx Shafir » Thu Oct 18, 2018 2:28 pm

COOLguy wrote:
Sat Jun 23, 2018 2:07 pm
This is a really cool idea imo.
:

If the design leader says, than its an order!
We gotta add tanks. :lol:

Stats suggestions?

(may also add Leonardo's "mechanik Lion" via advance center research-than can have really nice collection. :roll:)
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Drawn-to blood, where he may it find.

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godOfKings
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Re: Leonardo DaVinci's Turtle Machine

Post by godOfKings » Thu Oct 18, 2018 3:51 pm

could b fun units like those imperialist space ships i forgot their name
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Lynx Shafir
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Re: Leonardo DaVinci's Turtle Machine

Post by Lynx Shafir » Thu Oct 18, 2018 3:54 pm

Tie fighter.


What about this, as normal game unit.?


If so I'll make a sketch.
For naturally blood will be of kind
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Stratego (dev)
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Re: Leonardo DaVinci's Turtle Machine ACCEPTED

Post by Stratego (dev) » Sat Oct 27, 2018 7:00 am

accepted please someone make json for it - thanks!

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