New Unit - High Priest IMPLEMENTED

Moderator: Endru1241

Post Reply
timka
Posts: 7
Joined: Sat Jun 27, 2015 5:39 pm

New Unit - High Priest IMPLEMENTED

Post by timka » Sun Dec 23, 2018 6:15 pm

Like the priest, but 100% conversion and more healing

User avatar
Gral.Sturnn
Posts: 1346
Joined: Tue Feb 13, 2018 11:29 pm

Re: New Unit - High Priest

Post by Gral.Sturnn » Mon Dec 24, 2018 1:46 am

Any image suggestion?
~Gral.Sturnn

User avatar
godOfKings
Posts: 2357
Joined: Fri Sep 22, 2017 4:50 pm

Re: New Unit - High Priest

Post by godOfKings » Mon Dec 24, 2018 3:52 am

may b a 6 turn cost unit that can only b made in cathedral
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Belfry777
Posts: 1658
Joined: Tue Oct 17, 2017 2:34 am
Location: AZ

Re: New Unit - High Priest

Post by Belfry777 » Thu Jan 17, 2019 5:01 pm

When you say "High priest" are you talking about an Isreail High priest? If so it would be a hard to implement him in game because he would be more of a special unit like a "Pope" since there is only one Pope in the world. However if you are talking about the ranks of the Catholic Church we should re name this post to "Bishop" or "Cardinal" because they are not so rare. Also would this be a upgrade from the Priest? Or a new unit entirely? I am in favor of a new unit.

Image
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

User avatar
StormSaint373
Posts: 1726
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: New Unit - High Priest

Post by StormSaint373 » Wed Feb 13, 2019 5:42 pm

Personally I prefer an upgrade in this regard...
Heal rate increases by another 5
And convert increase from 50% to 70%
Beware the calm before the Tempest. . .

User avatar
Lynx Shafir
Posts: 1562
Joined: Mon May 28, 2018 4:24 am

Re: New Unit - High Priest

Post by Lynx Shafir » Thu Feb 14, 2019 8:38 am

I think a bishop as separate unit it's better
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

User avatar
godOfKings
Posts: 2357
Joined: Fri Sep 22, 2017 4:50 pm

Re: New Unit - High Priest

Post by godOfKings » Thu Feb 14, 2019 7:27 pm

Current in game priest already has 70% spell possibility max, and a whopping 20 HP heal rate, with 3rd upgrade it will end up with 100% spell possibility

I also support separate unit may b with 15 HP, or 10 HP but aoe healing with 10 HP, range 2, and area of 1 tile (can b done with aura range)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: New Unit - High Priest

Post by General Brave » Fri Feb 15, 2019 2:48 am

It would sounds more reasonable.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Lynx Shafir
Posts: 1562
Joined: Mon May 28, 2018 4:24 am

Re: New Unit - High Priest

Post by Lynx Shafir » Sat Feb 01, 2020 3:49 pm

Cardinal

Group heal 8+4(p.r),
Low convert - 50%with tech
Range 3

Silenceability - block special abilities
On "religious units"
(Category needed)
Last 2
Range 6 (out ranges offensive spell)
Desc.
High ranked members in clergy they can prohibit subordinates from practice.


Cost 5 cathedral only
HP 17
Atk0
Arm 0/0
Speed 3
Sight 4
S. Res 60%
Attachments
bishop .png
bishop .png (1.29 KiB) Viewed 686 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

User avatar
godOfKings
Posts: 2357
Joined: Fri Sep 22, 2017 4:50 pm

Re: New Unit - High Priest

Post by godOfKings » Sat Feb 01, 2020 5:05 pm

Can it block heal and convert abilities with current coding?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Endru1241
Posts: 738
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: New Unit - High Priest

Post by Endru1241 » Sun Feb 02, 2020 4:00 pm

godOfKings wrote:
Sat Feb 01, 2020 5:05 pm
Can it block heal and convert abilities with current coding?
Should be easy - by putting unit modifier -100% conversion chance, -50 heal rate, but I'll check to be sure.

But I have no idea how to block other, real abilities.
Age of Strategy design leader

User avatar
godOfKings
Posts: 2357
Joined: Fri Sep 22, 2017 4:50 pm

Re: New Unit - High Priest

Post by godOfKings » Sat Feb 08, 2020 6:40 pm

If it is cathedral only it can b 3 turn cost, otherwise should b 5 turn cost (currently it is 3 turn cost and buildable everywhere)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Endru1241
Posts: 738
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: New Unit - High Priest

Post by Endru1241 » Sun Feb 09, 2020 2:47 pm

It shouldn't be in at all.
I sent incomplete assets only to test new effects logic (dispell by text in group).
In my pack this is set as 5.
Age of Strategy design leader

User avatar
Morningwarrior
Posts: 211
Joined: Mon Apr 29, 2019 7:44 pm

Re: New Unit - High Priest IMPLEMENTED

Post by Morningwarrior » Mon Feb 10, 2020 4:17 am

I want to put a waifu!
GLORY OF JUSTICE,SHINE ON SKY,WIN ALL DARKNESS.

User avatar
godOfKings
Posts: 2357
Joined: Fri Sep 22, 2017 4:50 pm

Re: New Unit - High Priest IMPLEMENTED

Post by godOfKings » Mon Feb 10, 2020 1:49 pm

There is a female neutral priestess in game to satisfy whatever weird thoughts u r having

U must b spending this valentine single, no? Dont worry bro u aint alone
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Endru1241
Posts: 738
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: New Unit - High Priest IMPLEMENTED

Post by Endru1241 » Mon Feb 10, 2020 6:20 pm

Morningwarrior wrote:
Mon Feb 10, 2020 4:17 am
I want to put a waifu!
Didn't you promise yourself to the god, when starting a life of Order Knight?

If you however insist on being unfaithful - go to Herbalist, she's probably pagan.
godOfKings wrote:
Mon Feb 10, 2020 1:49 pm
There is a female neutral priestess in game to satisfy whatever weird thoughts u r having

U must b spending this valentine single, no? Dont worry bro u aint alone
Even pure demographics are against men - There is only 49.6% women in overall population. And they tend to live much longer, meaning many of them are grannies. Assuming perfect 100% relationship among people in ages 20-49, there would be still 65 millions men, who are left out. Polygamy makes it even worse.
And with that super positive info - happy whatever next holidays are coming.
Age of Strategy design leader

User avatar
Morningwarrior
Posts: 211
Joined: Mon Apr 29, 2019 7:44 pm

Re: New Unit - High Priest IMPLEMENTED

Post by Morningwarrior » Wed Feb 12, 2020 2:00 am

Good...but piest gives aura from crusade units no?
+1 armor and damage.
GLORY OF JUSTICE,SHINE ON SKY,WIN ALL DARKNESS.

Post Reply

Return to “Unit - ranged (like archers)”