Barbican/ Gate Upgrade

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Puss_in_Boots
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Barbican/ Gate Upgrade

Post by Puss_in_Boots » Fri Dec 13, 2019 4:00 am

Barbican is a turret above a gate usually used to guard the entrance of a walled town.

This is an upgrade that will give gates attack and range
It should take 4 turns to research from research center building

Gates will have 3 range and 5 atk.
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Endru1241
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Re: Barbican/ Gate Upgrade

Post by Endru1241 » Fri Dec 13, 2019 6:40 am

I actually wanted to implement gate upgrade, with garrison ability (don't remember if planned to gave it attack), which is gate with gate house added.
I even made an image, but got stuck on graphical engine being incapable of processing occupied state along with units join (with walls/ other gates).
Maybe I'll just ise this image for that.
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Endru1241
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Re: Barbican/ Gate Upgrade

Post by Endru1241 » Fri Dec 13, 2019 7:07 am

Here it is.
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unit_garrison_gate_join_show.png
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Puss_in_Boots
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Re: Barbican/ Gate Upgrade

Post by Puss_in_Boots » Sat Dec 14, 2019 3:10 pm

They look great, although it would look better if occupied image had joining properties.

1 capacity with no attack is fair enough.
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SirLuciano
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Re: Barbican/ Gate Upgrade

Post by SirLuciano » Sat Dec 14, 2019 3:15 pm

A garrison sounds good.The mechanic should be like

It can hold 3 units(archers/skirmishers only) but if there's no unit inside the turret won't work
Or just like a tower it can automatically shoot?
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Yeetbruh
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Garrisonable gates

Post by Yeetbruh » Sun Aug 02, 2020 7:26 pm

So in castle gates there were sometimes areas for archers to shoot at people who got to close this tech could allow for an archer to be garrisoned in the gate to shoot enemies (though at a short distance like 1 tile)
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Endru1241
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Re: Barbican/ Gate Upgrade

Post by Endru1241 » Sun Aug 02, 2020 7:43 pm

Merged.
Btw. It's now possible in the engine, so it will be implemented in one of the next packs.
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