roads

Moderator: Endru1241

User avatar
makazuwr32
Posts: 4407
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: roads

Post by makazuwr32 » Sun Jan 07, 2018 2:31 pm

yes and i actually like this idea.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
General Brave
Posts: 4581
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: roads

Post by General Brave » Mon Jan 08, 2018 2:01 am

I could possibly make it the images except the sideways one.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
godOfKings
Posts: 2126
Joined: Fri Sep 22, 2017 4:50 pm

Re: roads

Post by godOfKings » Mon Jan 08, 2018 4:28 am

Thanks for supporting me guys, tell me ayush why is it that in real life the roads r more frequently seen inside the borders and not on no man's land? In a real war, first u would build walls around Ur border then roads that lead Ur capital to the border, without good defenses the roads will only lead Ur enemies to reach Ur capital quickly, this where u need to b strategic to properly utilize roads
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
General Brave
Posts: 4581
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: roads

Post by General Brave » Mon Jan 08, 2018 4:44 am

I will fully support the Road Project, my workers wait at your command.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Ayush Tiwari
Posts: 1200
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: roads

Post by Ayush Tiwari » Mon Jan 08, 2018 5:18 am

godOfKings wrote:Thanks for supporting me guys, tell me ayush why is it that in real life the roads r more frequently seen inside the borders and not on no man's land? In a real war, first u would build walls around Ur border then roads that lead Ur capital to the border, without good defenses the roads will only lead Ur enemies to reach Ur capital quickly, this where u need to b strategic to properly utilize roads
Ok.I will not include any more'but'.
Homo homini lupus

User avatar
godOfKings
Posts: 2126
Joined: Fri Sep 22, 2017 4:50 pm

Re: roads

Post by godOfKings » Mon Jan 08, 2018 9:31 am

The best idea is building two towers, a gate in the middle, and roads leading to the gates from behind as seen in real life examples


U dont build roads all around Ur defenses and use them like a tar trap to slow invading enemies, for that there is a different structure called moat, these two would b like opposite structures
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Ayush Tiwari
Posts: 1200
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: roads

Post by Ayush Tiwari » Mon Jan 08, 2018 12:10 pm

Can we take a third road mushy road,which we build at the place,where we want to slow down the enemy.Will be useful for some campaign maps also,where we have to defend.
Homo homini lupus

User avatar
makazuwr32
Posts: 4407
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: roads

Post by makazuwr32 » Mon Jan 08, 2018 12:41 pm

makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
godOfKings
Posts: 2126
Joined: Fri Sep 22, 2017 4:50 pm

Re: roads

Post by godOfKings » Mon Jan 08, 2018 6:59 pm

Exactly, roads and moats r like reverse structures of each other, but that doesn't mean enemies cannot take advantage of the roads, where horse gains 1 speed from roads, it will lose 1 speed to moats, but if it crosses Ur defense it can take advantage of roads to conquer Ur towns
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
General Brave
Posts: 4581
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: roads

Post by General Brave » Mon Jan 08, 2018 11:10 pm

And you are able to fill in the enemy moat with workers.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
godOfKings
Posts: 2126
Joined: Fri Sep 22, 2017 4:50 pm

Re: roads

Post by godOfKings » Tue Jan 09, 2018 11:21 am

In reality, is it that practical? So many archers behind the walls shoot arrows at enemies around the moat, and they don't have time to fill it up with earth, I thought most of the time, they simply put a shield on top of their heads, swim to the wall on the other side, a bunch of them carry a ladder which they place on wall and climb on top, or they tie a rope on ballista ammo, fire it on the wall, and climb the rope to the top of wall

So with that thought, I wanted to keep it simpler, any flesh and blood type unit can walk on moat, but they lose 1 speed, so many extra things like boats floating on moats, moats being filled by workers and catapults, etc all felt quite unnecessary to me,
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
godOfKings
Posts: 2126
Joined: Fri Sep 22, 2017 4:50 pm

Re: roads

Post by godOfKings » Tue Jan 09, 2018 11:28 am

And I thought instead of bridge, it is possible to build this road on top of moat to allow Ur sieges and wagons to travel on top of moats, but the enemies will b able to use this road tile to enter Ur border, in which case gates would b built to stop enemy wagons from entering Ur territory and the enemy would use battering rams to break it open, and the siege would finally feel like a realistic historical siege instead of using unrealistic wagons to sneak into enemy territory
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
godOfKings
Posts: 2126
Joined: Fri Sep 22, 2017 4:50 pm

Re: roads

Post by godOfKings » Tue Jan 09, 2018 11:34 am

And thanks to the road tile, catapults and trebuchets would finally have 2 speed instead of 1, and they would b able to cross the gate without needing a wagon
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
godOfKings
Posts: 2126
Joined: Fri Sep 22, 2017 4:50 pm

Re: roads

Post by godOfKings » Tue Jan 09, 2018 11:55 am

And with this, here is my final idea,

Workers ( and may be labourers ) can build roads and moats and they cost 2 turns
Both are indestructible.

Any ground unit can move on roads, units that have wheels, like cannons chariots wagons etc, cannot move on moats

Any unit standing on road gains 1 speed, any standing on moats lose 1 speed (regardless whether u built it or ur enemy did)

Nothing can b built on road tile, only road can b built on moat tile

None of these apply to omnithopter
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
godOfKings
Posts: 2126
Joined: Fri Sep 22, 2017 4:50 pm

Re: roads

Post by godOfKings » Tue Jan 09, 2018 11:57 am

May b only workers can destroy roads and moats, any worker can do it as these should b neutral
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: roads

Post by samuelch » Thu Jan 11, 2018 2:59 pm

We can use this for city road.
Attachments
Road new.png
Road new.png (2.91 KiB) Viewed 2066 times
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
General Brave
Posts: 4581
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: roads

Post by General Brave » Fri Jan 12, 2018 1:18 am

It looks like it's made from clay, it has nice patterns.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 4407
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: roads

Post by makazuwr32 » Fri Jan 12, 2018 7:42 am

and as for me it looks like it made from paving slabs
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: roads

Post by samuelch » Sun Feb 25, 2018 6:58 am

My road is inspired by European roads like this https://imgur.com/gallery/IrIIeqV
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
General Brave
Posts: 4581
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: roads

Post by General Brave » Sat Mar 10, 2018 10:01 pm

So do we all agreed we want Road?
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Ayush Tiwari
Posts: 1200
Joined: Wed Sep 20, 2017 5:30 am
Location: Gorakhpur,a rural city in North India

Re: roads

Post by Ayush Tiwari » Sun Mar 11, 2018 3:48 am

We still need road image,of stone,the above one doesn't look to be stoned
Homo homini lupus

Post Reply

Return to “Structures”