Tar Trap

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Aregor
Posts: 8
Joined: Sun Jan 15, 2017 1:47 pm

Tar Trap

Post by Aregor » Fri Jun 16, 2017 7:02 pm

Tar trap. Worker would create a "tar trap" on the ground that could trigger an archer that shoots fire arrows, and a trapped fire (or several trapped traps) would burn through the fire that would pass and lose 15 HP. W
Image_1.png
Tar trap. (I quickly built it)
Image_1.png (3.08 KiB) Viewed 1399 times
hat do you think about this ?

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Lynx Shafir
Posts: 1528
Joined: Mon May 28, 2018 4:24 am

Re: Tar Trap

Post by Lynx Shafir » Fri Jan 18, 2019 7:19 pm

Seems fine,

I gonna make a pic.


Should be costlier(3) and high dmg
Tar is very toxicant
May applies a special poison with slowing too.

I think better than fire dmg


Plain/grass tiles only.

2.we have a idea for towers/fortifications
attacks tipe
"
"OIL Couldron", "hot oil of death"~

May put tech research together..
Last edited by Lynx Shafir on Sat Jan 19, 2019 6:42 am, edited 2 times in total.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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Lynx Shafir
Posts: 1528
Joined: Mon May 28, 2018 4:24 am

Re: Tar Trap

Post by Lynx Shafir » Sat Jan 19, 2019 6:37 am

L.
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tar trap 1.png
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Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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godOfKings
Posts: 2194
Joined: Fri Sep 22, 2017 4:50 pm

Re: Tar Trap

Post by godOfKings » Sat Jan 19, 2019 10:54 am

we can make it that if a unit is effected by tar, atks with burning effect will deal extra damage, may b 200% (12) damage, tar can effect both mechanical and infantry with slowing for 2 turns, can b mended, so if a catapult or trebuchet falls into this trap they will b stuck for 2 truns
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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