Village

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Lancer
Posts: 129
Joined: Fri Sep 19, 2014 6:14 pm
Location: Serbia

Village

Post by Lancer » Sat Jul 16, 2016 8:26 am

So i had this idea for long time but pretty much this is one way too improve your TC's,pretty much it takes 3 turns to build a village and it produces money corriers to improve production in TC,so you pretty much build up the countryside around TC to help your production.Here are some conditions.
-Can not be built next to TC (right,left,top,bottom) of TC,you can still build them at edge of TC.
-Villages can not be built without TC,just like factorys but it works like this
0 TC= 0 villages
1 TCs=2 villages
2 TCs=4 villages
HP:20
Armor:1
Pierce:2
Built Time:3
Trains:Money Coruiers
As for icon im not artist sry :(
As for Upgrade,im not sure becose money corruiers arleady require gems to be unlocked,we can either make money corruiers default unit,make different type of money corruier for village.

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TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Village

Post by TheBluePhoenix » Sat Jul 16, 2016 4:58 pm

I like this idea..
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Village

Post by DoomCarrot » Sun Jul 17, 2016 4:04 pm

I think maybe villages should take a bit longer to build than a factory, but otherwise this is an awesome idea!
The day is coming when a single carrot, freshly observed, will set off a revolution.

Lancer
Posts: 129
Joined: Fri Sep 19, 2014 6:14 pm
Location: Serbia

Re: Village

Post by Lancer » Sun Jul 17, 2016 6:47 pm

Alrigithy we can make it 4 turns and also change 20 HP to 25 HP ;)

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DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Village

Post by DoomCarrot » Mon Jul 18, 2016 5:16 pm

4 turns with ambidextria?

Also, I just realized this might make disbanded knights very commonly used. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

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samuelch
Posts: 1596
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Village

Post by samuelch » Mon Aug 22, 2016 2:26 pm

Villages can train cows and catapults can launch the cows to enemy's units to bring plague to them. :mrgreen:
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DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Village

Post by DoomCarrot » Mon Aug 22, 2016 4:10 pm

Lol, there was a cow flinging tech idea a while ago. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: Village

Post by Disco » Tue Aug 23, 2016 6:07 pm

hoo hoo..what about incendiary pigs too?

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