helps you to accomodate workers so as to speed up unit making at places with small open spaces.it can also protect units from ranged attacks . But infantry can destroy it with a single blow
Cost 4
Health 30
Pierce armour 3
Can Accomodate 3 units max
Buildable only by a worker
Shed
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Shed
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- DoomCarrot
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- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Shed
So, its basically a big shield mantlet? but not moveable and weak
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- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Shed
Yes
Well mantlets are usless for the reason they are too slow and units inside cannot do anything
Historically they were light but thick wicker shields which had 2 slits for archers to fire and could be moved very fast.
This structure will be useful to build ships which are generally covered with water on 3 sides
Well mantlets are usless for the reason they are too slow and units inside cannot do anything
Historically they were light but thick wicker shields which had 2 slits for archers to fire and could be moved very fast.
This structure will be useful to build ships which are generally covered with water on 3 sides
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Shed
You can attack/build from a mantlet last time I used one. But I agree thatnwould be useful for ship-building. I've normally just used tc's as a "port" to have a max of 8 workers per turn, but a shed would be nice if you have no port tcs.
Also, I think it should be made very very pathetically weak (one fire archer hit without masonry) and units inside can only build, not attack. Also, maybe a slightly lower cost, like 3 turns to build maybe? Since sheds shouldn't take as much time as church's and workshops, but also aren't built to be very strong
Also, I think it should be made very very pathetically weak (one fire archer hit without masonry) and units inside can only build, not attack. Also, maybe a slightly lower cost, like 3 turns to build maybe? Since sheds shouldn't take as much time as church's and workshops, but also aren't built to be very strong
The day is coming when a single carrot, freshly observed, will set off a revolution.
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Shed
You cannot build/attack now . Hence it is useless
Yes we can make it very weak and reduce turn cost to 3
Yes we can make it very weak and reduce turn cost to 3
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all