Factory

Post Reply
User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Factory

Post by DoomCarrot » Sat Dec 05, 2015 7:14 pm

Alright, so I realize this might not be easy, or even possible in terms of the game engine, but I had (what I think is an awesome) idea.

The factory would be just like most other buildings. However, it cannot produce any units. It is used to speed up the production of a city (like a permanent money lender). Basically, you would open up the factory's production screen, where you would then select a city for the factory to help. So long as that city is selected in the factory, it adds +1 production points to the city per turn, effectively producing things in said city twice as fast.

What do you guys think?
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Factory

Post by Alexander82 » Sat Dec 05, 2015 9:53 pm

+1
Age of Fantasy design leader

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Factory

Post by COOLguy » Sat Dec 05, 2015 10:47 pm

I think this is a cool idea. What about it produces different kinds of money lender type units (maybe some that don't make you lose a turn)? Would that be simpler?
Thanks!
Josh

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Factory

Post by DoomCarrot » Sat Dec 05, 2015 11:02 pm

That would work too. The thing I don't like about money lenders is they congest the map and can be killed very easily from ranged fire, which doesn't make much sense for a supply route.

Maybe factories could make a shipment wagon or something, like... every 3 turns, and it boosts production in a city by 3 or 4 turns, that way you are not losing any turns building it, it doesn't congest the map too badly, and since it is such a boost, it is much more strategic than a constant flow of cheap production boosts. And make it like a wagon, where it is impervious to range fire, but is easily destroyed by melee troops? (makes sense that a supply shipment could be intercepted and destroyed easily).
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Factory

Post by COOLguy » Sun Dec 06, 2015 12:39 am

That makes sense.
Thanks!
Josh

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Factory

Post by TheBluePhoenix » Sun Dec 06, 2015 7:00 am

What about a gold wagon (3 turns) ? It can easily move to the desired city/tc
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Factory

Post by DoomCarrot » Mon Dec 07, 2015 2:18 am

TheBluePhoenix wrote:What about a gold wagon (3 turns) ? It can easily move to the desired city/tc
Yes, That is good. Maybe same stats as wagon, but it cannot carry troops?
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Factory

Post by TheBluePhoenix » Mon Dec 07, 2015 4:02 am

Whe you have so much gold, you cannot have space for transporting troops.maybe. 1 slot foR 1 troop to gaurd it from a attack
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Factory

Post by COOLguy » Mon Dec 07, 2015 4:03 am

No, it does not need to transport troops. Besides troops in a wagon don't attack.
Thanks!
Josh

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Factory

Post by TheBluePhoenix » Mon Dec 07, 2015 7:44 am

No i was saying that if the wagon is attacked the using that troop we can protect the wagon by makig them come outside.because a wagon left alone would be veryeasy to kill.just a thought
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Factory

Post by Alexander82 » Mon Dec 07, 2015 10:08 am

if you make the factory create a flying unit with 150 speed that can only enter owned tcs it's probably easyer to implement it
Age of Fantasy design leader

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Factory

Post by TheBluePhoenix » Mon Dec 07, 2015 12:10 pm

But flying units are too easy to kill.and for a nearby tc, they would become too costly(money lenders themselves are too costly compared too the work they do)
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Factory

Post by Hardeep » Mon Dec 07, 2015 3:49 pm

Plus it must be an historically accurate example, no cargo planes or panzers please
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

Image

User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: Factory

Post by RiverRaider 1097 » Mon Dec 07, 2015 4:38 pm

Lol I hear that )...I believe if we take away planning, time, and developing and replace it with need for speed and quick domination. This goes against everything that makes AOS a great game in my opinion
and remember,wherever your at,there you are

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Factory

Post by Alexander82 » Mon Dec 07, 2015 5:14 pm

you would never see it, it has a spped that allows it to reach instantly another tc, it's to allow the factory to give a bonus to a specific tc
Age of Fantasy design leader

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Factory

Post by DoomCarrot » Mon Dec 07, 2015 5:42 pm

But I would see it the turn it is created, and just the sight of a tie fighter amongst all my swordsman for one turn is enough to ruin the atmosphere lol :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Factory

Post by Alexander82 » Mon Dec 07, 2015 6:04 pm

it should jus looks like a coin xD
Age of Fantasy design leader

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Factory

Post by COOLguy » Mon Dec 07, 2015 6:29 pm

The flying coin lol ;)
Thanks!
Josh

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Factory

Post by Alexander82 » Mon Dec 07, 2015 6:48 pm

we might also add that this unit is destroyed if it ends its turn out of a friendly tc
Age of Fantasy design leader

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Factory

Post by DoomCarrot » Mon Dec 07, 2015 8:42 pm

Well, I think if we are going to make the supply units that pointless, we might as well use the original idea of just selecting a city in the menu and it adds +1 production per turn. I don't really see why we would bother with the trouble of supply units if they just auto supply the city anyways... :?
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Factory

Post by COOLguy » Mon Dec 07, 2015 9:52 pm

Yes I agree. :)

The reason for having supply units, is because the auto way would require implementing a new mechanic with the menu to list the tc's as well as reduce construction time.
Thanks!
Josh

User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Factory

Post by Hardeep » Mon Dec 07, 2015 11:10 pm

Instead of the whole 'mega industrial powerhouse'
How about we make a market able to research some techs and produce units like: caravan, merchant, money lender, Jagdtiger
(From most to least expensive)
It seems a lot more plausible than having a huge industrial building in a forested mainland where most people are illiterate and farmers. :)
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

Image

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Factory

Post by DoomCarrot » Mon Dec 07, 2015 11:26 pm

Well, then in that case the cities are just helping each other, which doesn't make much sense since cities are mostly consumers and need illiterate farmers to supply them :D

But I don't think it would really be a powerhouse, just a strategic building that could help cities in need on the frontline, where troops are getting killed faster then you can make them normally.

Although I do agree with you that money lenders should get an upgrade that make them more useful. Right now they are awful. :(
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Factory

Post by Hardeep » Mon Dec 07, 2015 11:34 pm

DoomCarrot wrote:Well, then in that case the cities are just helping each other, which doesn't make much sense since cities are mostly consumers and need illiterate farmers to supply them :D

But I don't think it would really be a powerhouse, just a strategic building that could help cities in need on the frontline, where troops are getting killed faster then you can make them normally.

Although I do agree with you that money lenders should get an upgrade that make them more useful. Right now they are awful. :(
Not really a city, a great big grand 4by4 market were you can research stealing and build merchants. And import vodka (10% conversion resist).
And purchase archaic heavy ordnance like hummel self propelled artillery or even Nebelwerfers!
It would be amazing yet balanced
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

Image

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Factory

Post by DoomCarrot » Tue Dec 08, 2015 1:25 am

I think we are Getting off track of the original idea here :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

Post Reply

Return to “Structures”