New structure - Tunnels.

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Brian
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New structure - Tunnels.

Post by Brian » Mon Jun 15, 2015 10:31 pm

Workers can create 1 tunnel(with capacity of 4 units at a time) per map/game. Worker would build 2 tunnel entrances(cost 3 each) anywhere on the map, allowing all grounded (including seige equipment) units to transport through the tunnel over the time of 2 turns (regardless of set unit pace). Destruction of a tunnel entrance by the enemy would either force the occupants back out the remaining entrance or destroy them altogether.

I believe this would make elephants more effective and worthwhile. :idea:

Calibear
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Woah man, woah...

Post by Calibear » Fri Aug 21, 2015 5:38 am

Too modern mate, the terrorits/rebels used tunnels to prevent being hit by airstrikes and long range missles. Putting an Elephant in a tunnel is like threading the needle. Woah man seriously, in medieval times they are a technique in destroying thick walls and not for transporting siege equipment. Also complicated coding will require this and also tunnel animation for tunneled units.
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TheBluePhoenix
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Re: New structure - Tunnels.

Post by TheBluePhoenix » Fri Sep 18, 2015 10:19 am

Right callibear
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Darkknight
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Re: New structure - Tunnels.

Post by Darkknight » Fri Sep 18, 2015 1:34 pm

We could make it so that some units like elephants cannot enter

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TheBluePhoenix
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Re: New structure - Tunnels.

Post by TheBluePhoenix » Fri Sep 18, 2015 3:47 pm

It might but this thing is very much complex: to decide which units to allow, how it will look so that the user can see his units passing through but not the opponents, not to allow tunnels to be built across water etc
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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COOLguy
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Re: New structure - Tunnels.

Post by COOLguy » Fri Sep 18, 2015 4:26 pm

I think it is a good idea if it has a radius limit (how far the tunnels are) and only infantry can enter (and maybe small siege works if we ever implement any). But I think the tunnel would be a pain for Daniel to have to code.
Thanks!
Josh

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TheBluePhoenix
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Re: New structure - Tunnels.

Post by TheBluePhoenix » Fri Sep 18, 2015 4:52 pm

Thats what i am saying
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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COOLguy
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Re: New structure - Tunnels.

Post by COOLguy » Fri Sep 18, 2015 5:42 pm

TheBluePhoenix wrote:Thats what i am saying
k :D
Thanks!
Josh

SirDoucheBag
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Re: New structure - Tunnels.

Post by SirDoucheBag » Fri Dec 25, 2015 5:27 pm

Maybe you could create a tunnel like structure that a worker can build into/through a mountain. Or other terrain that's only passable by going around. Say foot soldier and wagon could pass through but would deny entry to catapults and battering rams. Instead Maybe only units on foot or in wagon can pass through the tunnel. 2 turns to make the tunnel. Per tile. Tunnels can be destroyed by using catapults and other heavy weapons. Cannons and such. No under water tunnels and tunnels cannot be made bigger than 2 tiles side by side. Giving room for possible transportation of wagon carried units. Elephants and trebuchets and Horse units should not be allowed access through tunnel. Unless in wagon. For image of tunnel in general maybe do a dark Brown tile for mud and what not with 2 small pillars on each side allowing foot soldiers and wagons to pass through. Pillars expand if tunnel gets a second tile. Say 10 tiles long 2 tiles wide tops. Can create a seperate New tunnel but must be another 3 tiles away to ensure that the tunnel is not Too Big. Tunnel cannot be created unless through mountain or similar obstacle. Tunnels cannot be repaired and if a tile has a tunnel and the tunnel is destroyed that tile becomes a ruin. Unable to rebuild the bridge or reuse the tile for a different purpose.
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mickmackmike
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Re: New structure - Tunnels.

Post by mickmackmike » Sat Dec 02, 2017 1:05 pm

maybe there would be less coding if there is no tunnel but simply that the engineer can dig rock back to normal ground or dig a hole in the opponents wall and be seen in a visible way...

3M

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Lynx Shafir
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Re: New structure - Tunnels.

Post by Lynx Shafir » Thu Oct 18, 2018 2:20 pm

We can use dwarven tunnels img, mechanics from AoF,

May give "upon death" lives ruins ability.
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godOfKings
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Re: New structure - Tunnels.

Post by godOfKings » Thu Oct 18, 2018 5:13 pm

May b tunnels can have stealth? But nothing a dog with a sharp nose wouldn't spot, cannot b built on water but can built on mountain and cliff
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Lynx Shafir
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Re: New structure - Tunnels.

Post by Lynx Shafir » Thu Oct 18, 2018 5:51 pm

godOfKings wrote:
Thu Oct 18, 2018 5:13 pm
May b tunnels can have stealth? But nothing a dog with a sharp nose wouldn't spot, cannot b built on water but can built on mountain and cliff
Maybe stealth but, main purpose is a "road" better said "bridges"
and not ambush hole (also not sure if hides unit what stands on it.?)

And of course only mountain terrain.
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Lynx Shafir
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Re: New structure - Tunnels.

Post by Lynx Shafir » Thu Dec 27, 2018 11:06 am

For stats I think


If mountain tunnels - rocky terrain

Cost 4 action without techs
Hp 30
Atk 0
Arm 4/20
-walkable normal speed

Hides unit inside - from enemy only?
Unit can not attack from inside
Carry 1/tile

Burnable?

(If want we can add an Advanement what adds +1capacity and ability to can b buildt "under water".

Though best as separate structure for inginere only.

2.after gunpowder research - we may add a dynamite tech - if isn't too modern what creates instant tunnel - damages units nearby - with CD)
Wud be fun.)
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Lynx Shafir
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Re: New structure - Tunnels.

Post by Lynx Shafir » Thu Dec 27, 2018 11:12 am

Since I was asked to redesign dwarven tunnels
May we use this for both games

A sample with rail design -

Let me know what do u think
Than I'll make the blendings
Last edited by Lynx Shafir on Fri Dec 28, 2018 2:12 pm, edited 1 time in total.
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Lynx Shafir
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Re: New structure - Tunnels.

Post by Lynx Shafir » Thu Dec 27, 2018 8:02 pm

Which?

Image
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makazuwr32
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Re: New structure - Tunnels.

Post by makazuwr32 » Thu Dec 27, 2018 10:24 pm

Well i prefer road variant over railway.

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Gral.Sturnn
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Re: New structure - Tunnels.

Post by Gral.Sturnn » Thu Dec 27, 2018 11:10 pm

yea the one without the rails looks way better
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