Oil walls

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Alexander82
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Oil walls

Post by Alexander82 » Sun Mar 22, 2015 12:55 am

I was thinking about an improvement for the walls
Once you build this improvement your walls are provided of an oil cauldron. If an enemy unit end its turn near the wall (in an adiacent square) they receive damage from the boiling oil.
That could make walls more useful without making them op
The damage could be an higher one or a lower poison-like scald damage
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balint
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Re: Oil walls

Post by balint » Sat Apr 04, 2015 8:15 pm

I like ot really much!
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DoomCarrot
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Re: Oil walls

Post by DoomCarrot » Tue Apr 07, 2015 4:13 am

great idea, but I think pierce armor should greatly protect against it, seeing as it would simply splash off of shields for the most part
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balint
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Re: Oil walls

Post by balint » Thu Apr 16, 2015 9:05 pm

well, yes but than give an armor debuff. because the shield was made from mainly wood and that can even catch fire when they use hot oil and fire arrows ;)
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Alexander82
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Re: Oil walls

Post by Alexander82 » Fri Apr 17, 2015 5:12 am

Here is a simple image
Attachments
Oil Wall.png
Oil Wall.png (20.1 KiB) Viewed 2181 times
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Alex486
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Re: Oil walls

Post by Alex486 » Thu Apr 23, 2015 12:53 pm

I like the idea. Maybe the damage is only 2HP.
Anything is feasible with enough money and power.

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ollie444
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Re: Oil walls

Post by ollie444 » Thu Apr 23, 2015 5:52 pm

Maybe to the enemy it appears as normal wall

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RiverRaider 1097
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Re: Oil walls

Post by RiverRaider 1097 » Fri Apr 24, 2015 2:31 am

I think there ought to be an actual unit that pours the oil like in Stronghold Crusader PC game I think they are just called oilers if I remember right. But I like the concept if your a wall builder!
and remember,wherever your at,there you are

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RiverRaider 1097
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Re: Oil walls

Post by RiverRaider 1097 » Fri Apr 24, 2015 2:46 am

Could be an opportunity to create another structure that boils the oil maybe in the Advancement center?but in this game I believe the oilers should be slow moving but well armoured basically just have them posted inside your walls at strategic locations.
and remember,wherever your at,there you are

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Alexander82
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Re: Oil walls

Post by Alexander82 » Fri Apr 24, 2015 4:54 am

You mean like a unit that can enter walls?
Here we need daniel's opiion then
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RiverRaider 1097
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Re: Oil walls

Post by RiverRaider 1097 » Fri Apr 24, 2015 11:15 am

No just stand behind like an archer would
and remember,wherever your at,there you are

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TheBluePhoenix
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Re: Oil walls

Post by TheBluePhoenix » Mon Aug 17, 2015 12:19 pm

I love this idea but i think that like it was actually used this wall should be built only near water and should spread to the nearby tiles only for one turn. after releasing oil once it can again release oil after 3 turns and the effect of this would be that whenever a ship comes in contact with it if it is set on fire by a fire arrow then the ship sets on fire and should lose 5 hp for each nearby tile on fire. on ground it should not be used as even the grass would catch fire logically which would spread turn by turn. Wat say
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COOLguy
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Re: Oil walls

Post by COOLguy » Mon Aug 17, 2015 1:44 pm

Coding would kill :(

Somewhere Daniel posted that some unit ideas that are awesome would be put on hold when they require extra coding work, because he gets short on time. And this would require a ton of new stuff because of the whole fire spread thing. :cry:
Thanks!
Josh

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TheBluePhoenix
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Re: Oil walls

Post by TheBluePhoenix » Mon Aug 17, 2015 3:16 pm

I understand but this unit can also be a game changer :geek:
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Lynx Shafir
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Re: Oil walls

Post by Lynx Shafir » Tue Jan 29, 2019 5:40 pm

So here's my proposal


-insert name-
Research cost
6 advancement center or
Fort(why not, currently pretty useless)

1unlocks new ability for fortifications
Towers, walls
2.unlocks tar trap as constructable.
Ability -"pour Oil/Tar"
Active skill with CD 3!


Deals 10 melle /blank dmg to units within range 1
Power range 1
Applies slowing 1(-1speed)
Last 3 turns
Can't be healed (take a bath.. in car washer might help)
If want burning , may set to apply that too.
Even "effect makes burnable flesh blod units if possible
Idk, if not, just forget this than.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Lynx Shafir
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Re: Oil walls

Post by Lynx Shafir » Tue Jan 29, 2019 5:54 pm

May this work?

Image
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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