Hall
Re: Hall
Sounds good.
Anyone interested in this unit??
Cause therre has been a game where i had to delete
A few units cause i vouldnt move
And a castle make able to carry unit
And hide them withoit stopping a production.
Patroid
Anyone interested in this unit??
Cause therre has been a game where i had to delete
A few units cause i vouldnt move
And a castle make able to carry unit
And hide them withoit stopping a production.
Patroid
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Hall
A dormitory could be a good idea, you might use it to store even more units
you could add a side effect, for example a unit that leaves the dormitory could not attack, but just move in the same turn, or that if a dorm is destroyed all the unit inside dies instantly (to avoid creating a strong defense storing plenty of units in a single tile)
you could add a side effect, for example a unit that leaves the dormitory could not attack, but just move in the same turn, or that if a dorm is destroyed all the unit inside dies instantly (to avoid creating a strong defense storing plenty of units in a single tile)
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Hall
My idea will make sense if anyone has ever played a multiplayer game on "reveal". Surprise is a huge part of it. You can never tell if I have an ornithopter or a catapult or anything in my towers. They are really helpful for concealing your movements as long as possible.
So my idea: have some inexpensive structures whose main purpose is to hide your troops from view. (so no build list or attack)
House - cost 2; can garrison 1 troop; hp around 25
Hall - cost 3; can garrison around 2 troops; hp at 30
Hideout (or Lair or something) - cost 3 ; like house built in the forest
Port - cost 3 or 4; built on water
How does it sound?
So my idea: have some inexpensive structures whose main purpose is to hide your troops from view. (so no build list or attack)
House - cost 2; can garrison 1 troop; hp around 25
Hall - cost 3; can garrison around 2 troops; hp at 30
Hideout (or Lair or something) - cost 3 ; like house built in the forest
Port - cost 3 or 4; built on water
How does it sound?
Thanks!
Josh
Josh
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Hall
I would make them a bit more Big, i wouldn't make them if they can store the same amount of units as a fortress
I would make the house for 2 and the hall for 4, and maybe another one for 8 units (useful when you start your game in a corner and have very little room to develop your forces)
I would make the house for 2 and the hall for 4, and maybe another one for 8 units (useful when you start your game in a corner and have very little room to develop your forces)
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Hall
I don't know the stats of other buildings, but they should be more or less durable as a tower (the house) as a fortress (the hall) and more (the bigger one)
Obviously theys hp cost should be in line with those of other buildings
Considering a wall costs 3 and these shouldn't become just "walls that you can enter" i think we might go for 3 for the house, 4 for the hall and 6/8 for the big one
The hideout could cost 4 and have 4 spaces because it uses the natural shelters in the forest (and it's just the nly thing you might build there)
Obviously theys hp cost should be in line with those of other buildings
Considering a wall costs 3 and these shouldn't become just "walls that you can enter" i think we might go for 3 for the house, 4 for the hall and 6/8 for the big one
The hideout could cost 4 and have 4 spaces because it uses the natural shelters in the forest (and it's just the nly thing you might build there)
Age of Fantasy design leader