infimary

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balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

infimary

Post by balint » Sun Feb 08, 2015 9:15 am

50 hp
0 armor
20 healing per turn
4 unit capacity
the ubit who enters gain a buff: herbs. if lasts for 2 turns and heal the unit with 4 hp each turn
what dk ya think?
This is Hungary and winter is coming.

max-damage
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Location: right behind you...

Re: infimary

Post by max-damage » Sun Feb 08, 2015 4:08 pm

This is right in line with my thinking... ;-)

Re: "herbs"...you mean heals the unit after it leaves the infirmary?
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

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balint
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Location: Hungary

Re: infimary

Post by balint » Sun Feb 08, 2015 5:49 pm

yes. the unit takes some herb with himself :)
This is Hungary and winter is coming.

max-damage
Posts: 550
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Location: right behind you...

Re: infimary

Post by max-damage » Sun Feb 08, 2015 11:10 pm

balint wrote:yes. the unit takes some herb with himself :)
A little something to smoke on the battlefield? :lol:
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

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balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: infimary

Post by balint » Mon Feb 09, 2015 12:36 am

max-damage wrote:
balint wrote:yes. the unit takes some herb with himself :)
A little something to smoke on the battlefield? :lol:
:D
This is Hungary and winter is coming.

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StormSaint373
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Re: infimary

Post by StormSaint373 » Wed Feb 13, 2019 5:52 pm

I like the idea of a healing building.
Like a hospital!
Beware the calm before the Tempest. . .

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