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New Structure Ideas

Posted: Wed Feb 04, 2015 10:24 pm
by lacicada
Hi everyone! I am currently working on a dream campaign for everyone to enjoy. Until that is ready I have some ideas that I think could make the game for challenging and enjoyable.

Here are some new structure ideas that I believe will be a great addition to the game.

1) Ground Spikes: (of course artillery and vehicles are unaffected by these) the effects could be either A) damaging infantry and cavalry as they pass over them, B) blocking cavalry completely, or C)they slow down the unit for one turn
-these spikes would be built by the workers
-very low cost
-their effect would last one turn

2) Infirmary: A building that will house only infantry units, where they can be healed over time.
-should have a capacity of two
-a unit is fully healed in two turns
-units inside will be locked until they are healed

3) Worker's Camp: An unlockable upgrade that will automatically produce workers
-produces workers at 3 turns
-produces a foreman at 5 turns, who has samurai ability to do two actions
-only one foreman per worker camp

4) Pit or Booby Trap
-Imagine a worker digging pits to sabotage enemy artillery units
-workers could also save their own equipment from enemy pits
-They could be disguised as ordinary terrain to the enemy, but show up as red squares to you... and if you make the mistake of putting your own unit there then they will fall too!
What do you think?> These are things I would enjoy using, especially the defensive structure like the spikes. If we could have more traps then this game would be more fun, especially when dealing with catapults or trebuchets.

Re: New Structure Ideas

Posted: Fri Feb 06, 2015 8:26 am
by patroid
Like them.

Re: New Structure Ideas

Posted: Fri Feb 06, 2015 10:29 am
by ejm29
Me to :D

Re: New Structure Ideas

Posted: Fri Feb 06, 2015 10:41 am
by balint
I like them too.

Re: New Structure Ideas

Posted: Fri Feb 06, 2015 12:15 pm
by max-damage
Pretty cool...the pits have been mentioned in the forums before, though...

Re: New Structure Ideas

Posted: Fri Feb 06, 2015 3:26 pm
by COOLguy
They're great! Does the worker camp seem OP to anyone? Does it produce workers indefinitely? (I mean it's like the other factory structures, so I think it's fine.)

Re: New Structure Ideas

Posted: Fri Feb 06, 2015 8:59 pm
by max-damage
It doesn't seem op, but what are the individual costs? Also, since the infirmary is basically a small hospital/clinic and unit healing is its only function, maybe it's capacity should be 4 units...

Re: New Structure Ideas

Posted: Sat Feb 07, 2015 1:04 pm
by ollie444
Good ideas!

However,

I don't see the point of an infirmary-

> Most structures already heal units inside them
> Churches can heal units outside of it
> I would rather do this than lock a unit in an infirmary for 2 turns

+ However it would allow some kind of advantage for big-health troops...

Overall, your other ideas are better!

I look forward to your campaign

Re: New Structure Ideas

Posted: Sun Feb 08, 2015 9:11 am
by patroid
Please make a different topic for every idea
With stats and how it works...

Patroid

Re: New Structure Ideas

Posted: Tue Feb 10, 2015 3:58 am
by lacicada
ollie444 wrote:Good ideas!

> Churches can heal units outside of it
I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.

Re: New Structure Ideas

Posted: Sat Mar 07, 2015 7:03 pm
by robertolosada
Hi, I am a player of Age of Strategy, and I am writing to suggest a new idea. My idea is to do a door instead a wall that it is as a normal wall, but it can be cross only by the alies and the creator of this structure.
Bye

Re: New Structure Ideas

Posted: Sat Mar 21, 2015 7:10 pm
by Alexander82
I like the infirmary but it should hold more units, it should also be some sort of place to store damaged units at your base without blocking your fresh units

Re: New Structure Ideas

Posted: Sat Mar 21, 2015 9:44 pm
by DoomCarrot
lacicada wrote:
ollie444 wrote:Good ideas!

> Churches can heal units outside of it
I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.
WOOOAH WAIT WHAT!?!? :shock: :o

Re: New Structure Ideas

Posted: Sat Jun 13, 2015 7:46 pm
by max-damage
DoomCarrot wrote:
lacicada wrote:
ollie444 wrote:Good ideas!

> Churches can heal units outside of it
I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.
WOOOAH WAIT WHAT!?!? :shock: :o

that's what healers are for...they're trained in churches...

Re: New Structure Ideas

Posted: Sun Jun 14, 2015 2:08 pm
by RiverRaider 1097
Pretty sure Church can heal unit empty though! With no healer around can't it ?

Re: New Structure Ideas

Posted: Sun Jun 14, 2015 5:50 pm
by COOLguy
Yes, the building itself can heal units around it.

Re: New Structure Ideas

Posted: Mon Jun 15, 2015 4:20 pm
by RiverRaider 1097
By the way COOLguy, awesome ideas up top!

Re: New Structure Ideas

Posted: Mon Jun 15, 2015 4:55 pm
by COOLguy
Why thank you ;) though Jon gets the credit :)