New Structure Ideas
Posted: Wed Feb 04, 2015 10:24 pm
Hi everyone! I am currently working on a dream campaign for everyone to enjoy. Until that is ready I have some ideas that I think could make the game for challenging and enjoyable.
Here are some new structure ideas that I believe will be a great addition to the game.
1) Ground Spikes: (of course artillery and vehicles are unaffected by these) the effects could be either A) damaging infantry and cavalry as they pass over them, B) blocking cavalry completely, or C)they slow down the unit for one turn
-these spikes would be built by the workers
-very low cost
-their effect would last one turn
2) Infirmary: A building that will house only infantry units, where they can be healed over time.
-should have a capacity of two
-a unit is fully healed in two turns
-units inside will be locked until they are healed
3) Worker's Camp: An unlockable upgrade that will automatically produce workers
-produces workers at 3 turns
-produces a foreman at 5 turns, who has samurai ability to do two actions
-only one foreman per worker camp
4) Pit or Booby Trap
-Imagine a worker digging pits to sabotage enemy artillery units
-workers could also save their own equipment from enemy pits
-They could be disguised as ordinary terrain to the enemy, but show up as red squares to you... and if you make the mistake of putting your own unit there then they will fall too!
What do you think?> These are things I would enjoy using, especially the defensive structure like the spikes. If we could have more traps then this game would be more fun, especially when dealing with catapults or trebuchets.
Here are some new structure ideas that I believe will be a great addition to the game.
1) Ground Spikes: (of course artillery and vehicles are unaffected by these) the effects could be either A) damaging infantry and cavalry as they pass over them, B) blocking cavalry completely, or C)they slow down the unit for one turn
-these spikes would be built by the workers
-very low cost
-their effect would last one turn
2) Infirmary: A building that will house only infantry units, where they can be healed over time.
-should have a capacity of two
-a unit is fully healed in two turns
-units inside will be locked until they are healed
3) Worker's Camp: An unlockable upgrade that will automatically produce workers
-produces workers at 3 turns
-produces a foreman at 5 turns, who has samurai ability to do two actions
-only one foreman per worker camp
4) Pit or Booby Trap
-Imagine a worker digging pits to sabotage enemy artillery units
-workers could also save their own equipment from enemy pits
-They could be disguised as ordinary terrain to the enemy, but show up as red squares to you... and if you make the mistake of putting your own unit there then they will fall too!
What do you think?> These are things I would enjoy using, especially the defensive structure like the spikes. If we could have more traps then this game would be more fun, especially when dealing with catapults or trebuchets.