New Structure Ideas
New Structure Ideas
Hi everyone! I am currently working on a dream campaign for everyone to enjoy. Until that is ready I have some ideas that I think could make the game for challenging and enjoyable.
Here are some new structure ideas that I believe will be a great addition to the game.
1) Ground Spikes: (of course artillery and vehicles are unaffected by these) the effects could be either A) damaging infantry and cavalry as they pass over them, B) blocking cavalry completely, or C)they slow down the unit for one turn
-these spikes would be built by the workers
-very low cost
-their effect would last one turn
2) Infirmary: A building that will house only infantry units, where they can be healed over time.
-should have a capacity of two
-a unit is fully healed in two turns
-units inside will be locked until they are healed
3) Worker's Camp: An unlockable upgrade that will automatically produce workers
-produces workers at 3 turns
-produces a foreman at 5 turns, who has samurai ability to do two actions
-only one foreman per worker camp
4) Pit or Booby Trap
-Imagine a worker digging pits to sabotage enemy artillery units
-workers could also save their own equipment from enemy pits
-They could be disguised as ordinary terrain to the enemy, but show up as red squares to you... and if you make the mistake of putting your own unit there then they will fall too!
What do you think?> These are things I would enjoy using, especially the defensive structure like the spikes. If we could have more traps then this game would be more fun, especially when dealing with catapults or trebuchets.
Here are some new structure ideas that I believe will be a great addition to the game.
1) Ground Spikes: (of course artillery and vehicles are unaffected by these) the effects could be either A) damaging infantry and cavalry as they pass over them, B) blocking cavalry completely, or C)they slow down the unit for one turn
-these spikes would be built by the workers
-very low cost
-their effect would last one turn
2) Infirmary: A building that will house only infantry units, where they can be healed over time.
-should have a capacity of two
-a unit is fully healed in two turns
-units inside will be locked until they are healed
3) Worker's Camp: An unlockable upgrade that will automatically produce workers
-produces workers at 3 turns
-produces a foreman at 5 turns, who has samurai ability to do two actions
-only one foreman per worker camp
4) Pit or Booby Trap
-Imagine a worker digging pits to sabotage enemy artillery units
-workers could also save their own equipment from enemy pits
-They could be disguised as ordinary terrain to the enemy, but show up as red squares to you... and if you make the mistake of putting your own unit there then they will fall too!
What do you think?> These are things I would enjoy using, especially the defensive structure like the spikes. If we could have more traps then this game would be more fun, especially when dealing with catapults or trebuchets.
Re: New Structure Ideas
Like them.
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Re: New Structure Ideas
Pretty cool...the pits have been mentioned in the forums before, though...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: New Structure Ideas
They're great! Does the worker camp seem OP to anyone? Does it produce workers indefinitely? (I mean it's like the other factory structures, so I think it's fine.)
Thanks!
Josh
Josh
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Re: New Structure Ideas
It doesn't seem op, but what are the individual costs? Also, since the infirmary is basically a small hospital/clinic and unit healing is its only function, maybe it's capacity should be 4 units...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
Re: New Structure Ideas
Good ideas!
However,
I don't see the point of an infirmary-
> Most structures already heal units inside them
> Churches can heal units outside of it
> I would rather do this than lock a unit in an infirmary for 2 turns
+ However it would allow some kind of advantage for big-health troops...
Overall, your other ideas are better!
I look forward to your campaign
However,
I don't see the point of an infirmary-
> Most structures already heal units inside them
> Churches can heal units outside of it
> I would rather do this than lock a unit in an infirmary for 2 turns
+ However it would allow some kind of advantage for big-health troops...
Overall, your other ideas are better!
I look forward to your campaign
Re: New Structure Ideas
Please make a different topic for every idea
With stats and how it works...
Patroid
With stats and how it works...
Patroid
Re: New Structure Ideas
I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.ollie444 wrote:Good ideas!
> Churches can heal units outside of it
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Re: New Structure Ideas
Hi, I am a player of Age of Strategy, and I am writing to suggest a new idea. My idea is to do a door instead a wall that it is as a normal wall, but it can be cross only by the alies and the creator of this structure.
Bye
Bye
- Alexander82
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Re: New Structure Ideas
I like the infirmary but it should hold more units, it should also be some sort of place to store damaged units at your base without blocking your fresh units
Age of Fantasy design leader
- DoomCarrot
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Re: New Structure Ideas
WOOOAH WAIT WHAT!?!?lacicada wrote:I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.ollie444 wrote:Good ideas!
> Churches can heal units outside of it
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: New Structure Ideas
DoomCarrot wrote:WOOOAH WAIT WHAT!?!?lacicada wrote:I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.ollie444 wrote:Good ideas!
> Churches can heal units outside of it
that's what healers are for...they're trained in churches...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
- RiverRaider 1097
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Re: New Structure Ideas
Pretty sure Church can heal unit empty though! With no healer around can't it ?
and remember,wherever your at,there you are
- RiverRaider 1097
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Re: New Structure Ideas
By the way COOLguy, awesome ideas up top!
and remember,wherever your at,there you are