New Structure Ideas

Post Reply
lacicada
Posts: 11
Joined: Wed Feb 04, 2015 7:09 pm

New Structure Ideas

Post by lacicada » Wed Feb 04, 2015 10:24 pm

Hi everyone! I am currently working on a dream campaign for everyone to enjoy. Until that is ready I have some ideas that I think could make the game for challenging and enjoyable.

Here are some new structure ideas that I believe will be a great addition to the game.

1) Ground Spikes: (of course artillery and vehicles are unaffected by these) the effects could be either A) damaging infantry and cavalry as they pass over them, B) blocking cavalry completely, or C)they slow down the unit for one turn
-these spikes would be built by the workers
-very low cost
-their effect would last one turn

2) Infirmary: A building that will house only infantry units, where they can be healed over time.
-should have a capacity of two
-a unit is fully healed in two turns
-units inside will be locked until they are healed

3) Worker's Camp: An unlockable upgrade that will automatically produce workers
-produces workers at 3 turns
-produces a foreman at 5 turns, who has samurai ability to do two actions
-only one foreman per worker camp

4) Pit or Booby Trap
-Imagine a worker digging pits to sabotage enemy artillery units
-workers could also save their own equipment from enemy pits
-They could be disguised as ordinary terrain to the enemy, but show up as red squares to you... and if you make the mistake of putting your own unit there then they will fall too!
What do you think?> These are things I would enjoy using, especially the defensive structure like the spikes. If we could have more traps then this game would be more fun, especially when dealing with catapults or trebuchets.

User avatar
patroid
Posts: 1113
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: New Structure Ideas

Post by patroid » Fri Feb 06, 2015 8:26 am

Like them.

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: New Structure Ideas

Post by ejm29 » Fri Feb 06, 2015 10:29 am

Me to :D

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: New Structure Ideas

Post by balint » Fri Feb 06, 2015 10:41 am

I like them too.
This is Hungary and winter is coming.

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: New Structure Ideas

Post by max-damage » Fri Feb 06, 2015 12:15 pm

Pretty cool...the pits have been mentioned in the forums before, though...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: New Structure Ideas

Post by COOLguy » Fri Feb 06, 2015 3:26 pm

They're great! Does the worker camp seem OP to anyone? Does it produce workers indefinitely? (I mean it's like the other factory structures, so I think it's fine.)
Thanks!
Josh

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: New Structure Ideas

Post by max-damage » Fri Feb 06, 2015 8:59 pm

It doesn't seem op, but what are the individual costs? Also, since the infirmary is basically a small hospital/clinic and unit healing is its only function, maybe it's capacity should be 4 units...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

User avatar
ollie444
Posts: 452
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: New Structure Ideas

Post by ollie444 » Sat Feb 07, 2015 1:04 pm

Good ideas!

However,

I don't see the point of an infirmary-

> Most structures already heal units inside them
> Churches can heal units outside of it
> I would rather do this than lock a unit in an infirmary for 2 turns

+ However it would allow some kind of advantage for big-health troops...

Overall, your other ideas are better!

I look forward to your campaign

User avatar
patroid
Posts: 1113
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: New Structure Ideas

Post by patroid » Sun Feb 08, 2015 9:11 am

Please make a different topic for every idea
With stats and how it works...

Patroid

lacicada
Posts: 11
Joined: Wed Feb 04, 2015 7:09 pm

Re: New Structure Ideas

Post by lacicada » Tue Feb 10, 2015 3:58 am

ollie444 wrote:Good ideas!

> Churches can heal units outside of it
I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.

robertolosada
Posts: 1
Joined: Sat Mar 07, 2015 6:31 pm

Re: New Structure Ideas

Post by robertolosada » Sat Mar 07, 2015 7:03 pm

Hi, I am a player of Age of Strategy, and I am writing to suggest a new idea. My idea is to do a door instead a wall that it is as a normal wall, but it can be cross only by the alies and the creator of this structure.
Bye

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: New Structure Ideas

Post by Alexander82 » Sat Mar 21, 2015 7:10 pm

I like the infirmary but it should hold more units, it should also be some sort of place to store damaged units at your base without blocking your fresh units
Age of Fantasy design leader

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: New Structure Ideas

Post by DoomCarrot » Sat Mar 21, 2015 9:44 pm

lacicada wrote:
ollie444 wrote:Good ideas!

> Churches can heal units outside of it
I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.
WOOOAH WAIT WHAT!?!? :shock: :o
The day is coming when a single carrot, freshly observed, will set off a revolution.

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: New Structure Ideas

Post by max-damage » Sat Jun 13, 2015 7:46 pm

DoomCarrot wrote:
lacicada wrote:
ollie444 wrote:Good ideas!

> Churches can heal units outside of it
I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.
WOOOAH WAIT WHAT!?!? :shock: :o

that's what healers are for...they're trained in churches...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: New Structure Ideas

Post by RiverRaider 1097 » Sun Jun 14, 2015 2:08 pm

Pretty sure Church can heal unit empty though! With no healer around can't it ?
and remember,wherever your at,there you are

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: New Structure Ideas

Post by COOLguy » Sun Jun 14, 2015 5:50 pm

Yes, the building itself can heal units around it.
Thanks!
Josh

User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: New Structure Ideas

Post by RiverRaider 1097 » Mon Jun 15, 2015 4:20 pm

By the way COOLguy, awesome ideas up top!
and remember,wherever your at,there you are

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: New Structure Ideas

Post by COOLguy » Mon Jun 15, 2015 4:55 pm

Why thank you ;) though Jon gets the credit :)
Thanks!
Josh

Post Reply

Return to “Structures”