Ease of managing the many units - idea collection

Suggestions about the gameplay, the controls, buttons and so on.

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Stratego (dev)
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Ease of managing the many units - idea collection

Post by Stratego (dev) » Mon Oct 28, 2019 4:40 am

I recive many compaints about being hard to move the many units (micromanaging)

MOVE: compaints can be of 2 reasons
a) the multiselect + waypoint is not known by people
b) or the multiselect + waypoint is too cumbersome to use, and we need some other mechanism/ui feature for that.

ATTACKING: also an additional thing is attacking, maybe we could make that easier too, eg. with multiple selected units (archers) attack one unit (like putting waypoint) and all archers selected would start shooting that unit ? is this a needed feature?

so please list here your ideas how to make the units commanding less tiresome/micromanagment like.

thanks!

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Endru1241
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Re: Ease of managing the many units - idea collection

Post by Endru1241 » Mon Oct 28, 2019 7:04 am

1. Waypoint for attacking - as You said already.
2. Groups - set unit to follow another selected unit (leader) - a sort of mobile waypoint (somebody wrote it already - cannot find link).
3. Putting units under AI management.
4. Stand ground stance - set unit to not show as unmoved until unset.
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Puss_in_Boots
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Re: Ease of managing the many units - idea collection

Post by Puss_in_Boots » Mon Oct 28, 2019 9:31 pm

How about grouping an entire block of army to move all at once instead of one at a time? Could be useful for maps of large homogeneous blocks of armies.
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godOfKings
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Re: Ease of managing the many units - idea collection

Post by godOfKings » Tue Nov 05, 2019 3:19 pm

Puss_in_Boots wrote:
Mon Oct 28, 2019 9:31 pm
How about grouping an entire block of army to move all at once instead of one at a time? Could be useful for maps of large homogeneous blocks of armies.
Ya one problem with way point selecting multiple units is that at end of turn, each unit moves one by one and sometimes blocks path of behind units making it very inefficient, although path blocked by natural obstacles will b a problem, its still useful in open maps
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Re: Ease of managing the many units - idea collection

Post by Stratego (dev) » Thu Dec 26, 2019 12:07 am

Puss_in_Boots wrote:
Mon Oct 28, 2019 9:31 pm
How about grouping an entire block of army to move all at once instead of one at a time? Could be useful for maps of large homogeneous blocks of armies.

this one made me think.

1. i select many units with block select
2. i click a single click on an extra unit (added to selection)
3. i click on an unoccupied tile
a) currently: all selection gets vanished.
b) new way: only a green "floating" target sign will appear (the waypoint icon, but floated(?)) and if user clicks onto that sign again it gets confirmed? (and all units starts to move, and if can not reach than keep target as waypoint and in next turn it will move again)
ok but how do u deselect your selection? (what u can easily do now by clicking an empty tile)
shall i put a "multiselect cancel" button somewhere? where?


maybe like this?
Image

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makazuwr32
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Re: Ease of managing the many units - idea collection

Post by makazuwr32 » Thu Dec 26, 2019 5:04 am

What about making additional button under 3 dots button in top right corner for disabling this feature? Because i personally due to not so good ai pathing prefer manually move all units.

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Re: Ease of managing the many units - idea collection

Post by Stratego (dev) » Thu Dec 26, 2019 8:11 am

if u dont like it to move automatic than you simply dont use it, so dont need to disable anything.

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Re: Ease of managing the many units - idea collection

Post by makazuwr32 » Thu Dec 26, 2019 12:34 pm

i sometimes accidently click all units and could activate it.
To avoid that i am asking for this.

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Re: Ease of managing the many units - idea collection

Post by Stratego (dev) » Thu Dec 26, 2019 5:19 pm

:)
I generally dont make switches for all features:)

Also itself is a double confirmed thing so practically impossible to misuse it.

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Re: Ease of managing the many units - idea collection

Post by makazuwr32 » Thu Dec 26, 2019 7:46 pm

Well let's try it firstly and than discuss.

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Re: Ease of managing the many units - idea collection

Post by Stratego (dev) » Thu Dec 26, 2019 7:51 pm

ok, but i wait for opinions that how the control of the feature should work and look like.
i made a concept drawing to easy understanding.

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Re: Ease of managing the many units - idea collection

Post by Stratego (dev) » Sat Dec 28, 2019 7:39 am

ok, this is ready by using the current stand ground button.
4. Stand ground stance - set unit to not show as unmoved until unset.
later we might need some stance buttons somewhere, so like
1. removing shield and "waypoint" buttons from top
2.
a) placing button right above the button left "unit info paper" sheet (similar buttons like abilities on bottom right) showing sanes and activated stance highlited (normal, go waypoint, stand ground and so on)
b) making a new button in place of earlier "sheild button" on top, that shows the curren stance, and clicking on it brings up other stance buttons to select from.

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Re: Ease of managing the many units - idea collection

Post by Stratego (dev) » Sat Dec 28, 2019 8:02 pm

ok here are the two alternatives for stance buttons ( i tried to write above):
Image

Image

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Re: Ease of managing the many units - idea collection

Post by makazuwr32 » Sun Dec 29, 2019 5:53 am

I like more first variant.

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Re: Ease of managing the many units - idea collection

Post by DoomsdayDragonfire » Mon Dec 30, 2019 11:08 pm

I liked the version with the pop-up button aswell, but it being on the middle is an uncorfortable vision as the extra buttons block part of the main game... Can you try it on the side or bellow the 3 dots button?
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Re: Ease of managing the many units - idea collection

Post by Stratego (dev) » Mon Dec 30, 2019 11:24 pm

those are not there almost ever, only when u drop them down and select a button, if u click elsewhere button also goes hidden again. (like a dropdown)

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Re: Ease of managing the many units - idea collection

Post by DoomsdayDragonfire » Tue Dec 31, 2019 12:31 am

I know, just said that bcz... Since this new feature is hidden there as a pop-up button, that will not make it less strange when stuff pops up in the middle of the screen when you actually use it...
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