Unit category filter buttons in production chooser
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- Site Admin
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Unit category filter buttons in production chooser
I ww2 version is is very much needed. but i also faced the problem in AOS/AOF:
hard to find the units i want to pproduce as we have very many unit types.
so i thought i would inherit the mapeditor "category" filter buttons that are currently:
- "swimming units"
- "melee units"
- "ranged units"
- "buildings"
with some modification, i suggest a json configurable buttoning where you can set a category name to display under a given button image and texting.
and my first suggestion in games are
AOF
- u_ships
- u_flyings
- u_melee
- u_archers
- u_buildings
- u_others (all others that are not fit to previously chosen categories)
AOS
- u_ships
- u_melee
- u_archers
- u_buildings
- u_others (all others that are not fit to previously chosen categories)
AOW
- u_planes
- u_ships
- u_infantry
- u_vehicle_AT
- u_vehicle_AA
- u_vehicle_Artillery
- u_buildings
- u_others (all others that are not fit to previously chosen categories)
(if a unit is in more than one category than will be displayed in the first - or should be in both?)
hard to find the units i want to pproduce as we have very many unit types.
so i thought i would inherit the mapeditor "category" filter buttons that are currently:
- "swimming units"
- "melee units"
- "ranged units"
- "buildings"
with some modification, i suggest a json configurable buttoning where you can set a category name to display under a given button image and texting.
and my first suggestion in games are
AOF
- u_ships
- u_flyings
- u_melee
- u_archers
- u_buildings
- u_others (all others that are not fit to previously chosen categories)
AOS
- u_ships
- u_melee
- u_archers
- u_buildings
- u_others (all others that are not fit to previously chosen categories)
AOW
- u_planes
- u_ships
- u_infantry
- u_vehicle_AT
- u_vehicle_AA
- u_vehicle_Artillery
- u_buildings
- u_others (all others that are not fit to previously chosen categories)
(if a unit is in more than one category than will be displayed in the first - or should be in both?)
Re: Unit category filter buttons in production chooser
Well I guess that kinda helps with mass amount of units producable.
I vote for both, to avoid confusion.
I vote for both, to avoid confusion.
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All help will be welcome.
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- Site Admin
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Re: Unit category filter buttons in production chooser
both? what do u mean? (this is one suggestion)
Re: Unit category filter buttons in production chooser
Refered to the:
(if a unit is in more than one category than will be displayed in the first - or should be in both?)
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
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Re: Unit category filter buttons in production chooser
oh, sorry, yes.
ok.
ok.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Unit category filter buttons in production chooser
For aof i suggest to add 3 more categories in that:
Casters
Cavalry
Throwers
At least.
Casters
Cavalry
Throwers
At least.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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- Site Admin
- Posts: 15750
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Unit category filter buttons in production chooser
only problem is we have limited space - in mapeditor i see there is only 4-5 space for such button-images.
a) shall i make a grid of them? 2x4 grid?
b) or shall i make multilevel version somehow?
c) or simply a vertically scrollable button column?
a) shall i make a grid of them? 2x4 grid?
b) or shall i make multilevel version somehow?
c) or simply a vertically scrollable button column?
Re: Unit category filter buttons in production chooser
I guess simple scrool button is good? I think you can just chose easiest to code option.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Unit category filter buttons in production chooser
i would prefer single button that is toggable and will cycle through all variants. Like in mapeditor where you able to choose by clicking shield racial units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.