Overlay fading out "message" over the unit IMPLEMENTED

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Stratego (dev)
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Overlay fading out "message" over the unit IMPLEMENTED

Post by Stratego (dev) » Mon Apr 08, 2019 12:49 pm

I thought of little textings that can appear over the unit and fades away while moving upward (flying up like a balloon)

tests written on them

- damage dealt on attacking (number eg: -24 and fades out as moving up.)
two types:
- white on targeted unit
- red on attacking unit dealt by the counterattack
- positive additions on hp or something, eg. on healing: +14 and fades out as moving up.
- "miss" text when a spell is "miss"ed because of spell resistance
---> same "miss" text should be shown when an attack dodged.
- poison/burn effects: also on poisoning/buring all burning buildings would show that -4 or -5 damage over the burning units on your turn start

Midonik
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Re: Overlay fading out "message" over the unit

Post by Midonik » Mon Apr 08, 2019 1:56 pm

That would save some time. I saw a discussion somewhere on froum that calculatkng stuff is part of game but tbh the mechanism of damage calculation is a bit blurry in some cases (like how does this thing round values?) and imo my time is too valuable (anyway I play on feelings mainly like probably a big part of players how doesn't want to waste time on calculating everything and I don't lose toooo much on that).
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Stratego (dev)
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Re: Overlay fading out "message" over the unit

Post by Stratego (dev) » Mon Apr 08, 2019 3:13 pm

you misunderstood - this is not showed before attack, but after the attack showing the inflicted damages.

Stratego (dev)
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Re: Overlay fading out "message" over the unit

Post by Stratego (dev) » Mon Apr 08, 2019 3:16 pm

- poison/burn effects: also on poisoning/buring all units would show that -4 or -5 damage over themselves on your turn start

Midonik
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Re: Overlay fading out "message" over the unit

Post by Midonik » Mon Apr 08, 2019 3:30 pm

Oh like that. That's a cool graphic addition, I would prior that tho.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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LordOfAles
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Re: Overlay fading out "message" over the unit IMPLEMENTED

Post by LordOfAles » Tue Apr 09, 2019 12:54 pm

I assume that when we put the Skip Animations we won't see the numbers?
The Crusade never ends...

Stratego (dev)
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Re: Overlay fading out "message" over the unit IMPLEMENTED

Post by Stratego (dev) » Tue Apr 09, 2019 1:14 pm

exactly.

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makazuwr32
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Re: Overlay fading out "message" over the unit IMPLEMENTED

Post by makazuwr32 » Tue Apr 09, 2019 1:24 pm

It doesn't always show miss text when i use spell on enemy or just miss him with attack because of dodges.

Otherwise i like the look of it.

Stratego (dev)
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Re: Overlay fading out "message" over the unit IMPLEMENTED

Post by Stratego (dev) » Tue Apr 09, 2019 1:55 pm

cool!
i have some fixes since, uos 20 in AOF.
please check that!

(in new version not only these are printed like this but the name of abilities too before casting them)

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