Terrain AUTO beautify - grass

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Stratego (dev)
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Terrain AUTO beautify - grass

Post by Stratego (dev) »

i just saw this sample image that came to me that if a mapdesigner has no much time than the grass can look monotonous (i know this sample was not ment to be a nice mapdesign - just a test)

Image

my idea is: we need a few grass tiles that i can set to be randomly put in
- with some faults in grass
- few mini stones
- few mini differing grass "fibres"
- mini flower

so anything that can "flavour" the onotonity of the grass.

i can already set which other tiles to replace the normal grass tile and in what percent probability.

anyone volunteer to make 6-8 such grass tiles?
Stratego (dev)
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Re: Terrain AUTO beautify - grass

Post by Stratego (dev) »

any ideas?
Stratego (dev)
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Re: Terrain AUTO beautify - grass

Post by Stratego (dev) »

...
Midonik
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Re: Terrain AUTO beautify - grass

Post by Midonik »

That would save time for map editors. I'm not really qualified to make images and it's like only thing needed?
Also it could be turn in/on with the same button as auto-tiling thing?
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Stratego (dev)
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Re: Terrain AUTO beautify - grass

Post by Stratego (dev) »

button: no it will be this varied by deafult
images: no, i can make them, i just asked if people like the idea or not.
Midonik
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Re: Terrain AUTO beautify - grass

Post by Midonik »

I like it
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makazuwr32
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Re: Terrain AUTO beautify - grass

Post by makazuwr32 »

I think it will be great addition to tiles and maps.
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LordOfAles
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Re: Terrain AUTO beautify - grass

Post by LordOfAles »

Agreed. It would certainly help in my maps.
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Stratego (dev)
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Re: Terrain AUTO beautify - grass

Post by Stratego (dev) »

cool, anyone want to make some alternative images or shall i? (i thought only a few pixel changes not big flowers or something. I
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