Cancellation of unit in TC's -

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Disco
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Cancellation of unit in TC's -

Post by Disco » Wed Aug 24, 2016 8:13 am

Man its so frustrating, when you have a unit almost produced, that can be cancelled in under a second by a miss-press or lag.

I would like a confirmation button added, that you wish to cancel the building of a unit. I know it may slow it up a bit, but think of the turn mistakes you'll save ;) Or even a undo type button :?

E.G. Catapult is 1 turn away from being produced, so you click the unit line, to see what to build next (you know..plan), an nothing happens. So you press again.... :shock: WTF?!?. I didnt want to cancel my catapult which is almost built, for a friggin skirmisher :x

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DoomCarrot
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Re: Cancellation of unit in TC's -

Post by DoomCarrot » Wed Aug 24, 2016 8:14 am

I hate when this happens. To be fair, this game has simply taught me patience. :lol:
Last edited by DoomCarrot on Wed Aug 24, 2016 8:17 am, edited 1 time in total.
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Disco
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Re: Cancellation of unit in TC's -

Post by Disco » Wed Aug 24, 2016 8:16 am

DoomCarrot wrote:I hate when this happens. To be fair, this game has si ply taught me patience. :lol:
Man that was quick!

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Re: Cancellation of unit in TC's -

Post by DoomCarrot » Wed Aug 24, 2016 8:18 am

Lol, didn't even realize I responded one minute after this was posted. :lol:
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Madmartigan
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Re: Cancellation of unit in TC's -

Post by Madmartigan » Mon Sep 19, 2016 11:42 pm

I completely agree. Ive had this happen more than a few times. Same deal with the consumables, i used them once to see how they went but since then ive re-bought them for a rainy day but ive used almost all of them by accident now. An unfortunate waste of gems :/ maybe an "undo last move" button is called for at least? I dont know how many times ive moved an archer and thought "crap, why didnt i attack with him before i moved!?"..... *restart map*. I see carrots point on patience but like the op said, sometimes lag or a fat finger can mess up your whole day :/

Just to throw it out there, this is the kind of stuff that makes a player do a speedy uninstall methinks
-Mad

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ejm29
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Re: Cancellation of unit in TC's -

Post by ejm29 » Tue Sep 20, 2016 11:56 am

I couldn't agree more, I can't count the number of times I've been making a costly unit, just to have it all messed up by my inaccurate fingers. The feeling of frustration and regret is truly overbearing. :lol:

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Alexander82
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Re: Cancellation of unit in TC's -

Post by Alexander82 » Tue Sep 20, 2016 12:36 pm

Totally agree

An undo buttons for at least one action would be great.

We might disable the undo only for action that have a chance of failure
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Midonik
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Re: Cancellation of unit in TC's -

Post by Midonik » Tue Sep 20, 2016 1:14 pm

I agrre too.
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Alpha
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Re: Cancellation of unit in TC's -

Post by Alpha » Tue Sep 20, 2016 1:16 pm

Agree
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TheBluePhoenix
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Re: Cancellation of unit in TC's -

Post by TheBluePhoenix » Tue Sep 20, 2016 5:30 pm

Nice one..
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Re: Cancellation of unit in TC's -

Post by Hardeep » Tue Sep 20, 2016 8:39 pm

ejm29 wrote:I couldn't agree more, I can't count the number of times I've been making a costly unit, just to have it all messed up by my inaccurate fingers. The feeling of frustration and regret is truly overbearing. :lol:
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Re: Cancellation of unit in TC's -

Post by DoomCarrot » Tue Sep 20, 2016 8:41 pm

It is good to see some old players returning though. :)
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ejm29
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Re: Cancellation of unit in TC's -

Post by ejm29 » Fri Sep 23, 2016 3:18 pm

I never "left" as such, I was still reading the forum a lot, but I was unable to log into my account for ages.
Good to be logged in again though. :lol:

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TheBluePhoenix
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Re: Cancellation of unit in TC's -

Post by TheBluePhoenix » Fri Sep 23, 2016 5:41 pm

ejm29 wrote:I never "left" as such, I was still reading the forum a lot, but I was unable to log into my account for ages.
Good to be logged in again though. :lol:
Cool!
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