mantlet-problems ANSWERED

Suggestions about the gameplay, the controls, buttons and so on.

Moderator: Endru1241

Post Reply
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

mantlet-problems ANSWERED

Post by TheBluePhoenix » Wed Mar 02, 2016 1:43 pm

The mantlet is not transportable by wagons- they should be technically .
Also, mantlets should be weaker and faster as historically, they were nothing but light thick wicker shields, easily breakable in 1 shot by infantry and fire archers
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
DoomCarrot
Posts: 3097
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: mantlet-problems

Post by DoomCarrot » Sat Mar 05, 2016 1:50 am

Imagine a great transport filled with 3 wagons filled with 3 mantlets with a unit in each of those :o
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: mantlet-problems

Post by TheBluePhoenix » Sat Mar 05, 2016 5:11 am

Well the mantlet is extremely useless if it cannot be transported
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
DoomCarrot
Posts: 3097
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: mantlet-problems

Post by DoomCarrot » Sun Mar 06, 2016 1:53 am

Yes, I agree, I'm just muling over how terrible that would be if such a transport were sunk :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: mantlet-problems

Post by Hardeep » Sun Mar 06, 2016 2:23 am

I, for one, believe that even some republican decided to start a thread to nerf the mantlet and succeeded, still believe that the mantlet is useful
There never was much hope... just a fool's hope

User avatar
DoomCarrot
Posts: 3097
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: mantlet-problems

Post by DoomCarrot » Mon Mar 07, 2016 3:52 am

Even if a liberal were to buff the mantlet to incredible power, I would still easily dispose of them with fire archers. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

Stratego (dev)
Site Admin
Posts: 10412
Joined: Fri Apr 25, 2014 9:28 pm

Re: mantlet-problems

Post by Stratego (dev) » Wed Jul 04, 2018 11:26 pm

maybe we could fix this too on this roll.

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: mantlet-problems

Post by General Brave » Thu Jul 05, 2018 5:15 am

What's the problem?
Wise, Might, Loyalty. Forever stands Warfell.

Stratego (dev)
Site Admin
Posts: 10412
Joined: Fri Apr 25, 2014 9:28 pm

Re: mantlet-problems

Post by Stratego (dev) » Thu Jul 05, 2018 5:53 am

you are right. i thought it was some what-can-go-into-mantlet kinda problem.

actually idk what was this about, only transporting mantlets that i think is not a good idea because of stacking them.

Post Reply

Return to “Gameplay & UI”