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Partisanship

Posted: Fri May 20, 2016 5:29 am
by lordtalamar
6 turns gives workers +10 Hp, +5 attack bonus %300 rocks bonus %200 vs building and siege weapons.

Re: Partisanship

Posted: Fri May 20, 2016 1:55 pm
by DoomCarrot
I think this should be an upgrade, good idea.

Re: Partisanship

Posted: Fri May 20, 2016 2:05 pm
by tamtam12345
Good idea but I think it is not useful because no one will use production units to attack.
I think 4 turns is maximum.

Re: Partisanship

Posted: Fri May 20, 2016 2:34 pm
by DoomCarrot
what? In larger games I would deffinately invest in giving my workers double health + decent attack ;)

Re: Partisanship

Posted: Fri May 20, 2016 2:45 pm
by tamtam12345
+10 hp is great but I think +5 attack is too much.It is unrealistic that worker can have same atk with lancer,pikeman,light cal...

Re: Partisanship

Posted: Fri May 20, 2016 2:47 pm
by tamtam12345
I think bonus should be higher,atk should be lower.

Re: Partisanship

Posted: Sat May 21, 2016 11:41 pm
by First_Speaker
tamtam12345 wrote:I think bonus should be higher,atk should be lower.
I agree, but I think this is a great idea! I would love to spam workers that meant business! :twisted:

CITIZENS AHOY!!!

How about +10 HP, +3 Attack, 400% against buildings & seige equipment?

Re: Partisanship

Posted: Sun May 22, 2016 2:14 am
by DoomCarrot
Those stats seem reasonable, but don't forget the bonus against rocks. Because we all know how super useful that is. :lol:

Re: Partisanship

Posted: Sun May 22, 2016 2:31 am
by tamtam12345
How about +5 hp,armor +1/0.atk+3 and 400% against buildings and rocks. 500% against seige equipment ?

Re: Partisanship

Posted: Sun May 22, 2016 4:49 am
by First_Speaker
DoomCarrot wrote:Those stats seem reasonable, but don't forget the bonus against rocks. Because we all know how super useful that is. :lol:
I didn't realise you could destroy rocks... :oops:

Re: Partisanship

Posted: Sun May 22, 2016 4:51 am
by Hardeep
First_Speaker wrote:
DoomCarrot wrote:Those stats seem reasonable, but don't forget the bonus against rocks. Because we all know how super useful that is. :lol:
I didn't realise you could destroy rocks... :oops:
:shock: ........

Re: Partisanship

Posted: Sun May 22, 2016 4:59 am
by tamtam12345
Bonus against rocks seems useless in multip. games.

Re: Partisanship

Posted: Sun May 22, 2016 1:35 pm
by DoomCarrot
Thats why I sarcastically said we needed it. it's 99% useless. :lol:

Re: Partisanship

Posted: Sun May 22, 2016 6:07 pm
by lordtalamar
5 damage is not op it it would take 3 civilians to kill one normal archer not even upgraded right. Late game most units have 15+ Hp and armor...

Re: Partisanship

Posted: Sun May 22, 2016 7:59 pm
by First_Speaker
I like this idea. So would the look of the workers change?

Do we need art for the new citizen militia?

We will definitely need an icon to research; any thoughts?

Re: Partisanship

Posted: Sun May 22, 2016 8:14 pm
by DoomCarrot
I dunno if workers need a new image, but that might be cool.

As for the icon, maybe a sword and a hammer crossed?

Re: Partisanship

Posted: Sun May 22, 2016 9:49 pm
by First_Speaker
DoomCarrot wrote:I dunno if workers need a new image, but that might be cool.

As for the icon, maybe a sword and a hammer crossed?
Hammer and sickle! :twisted:

Question: would this bonus also apply to labourers if they get voted in eventually?

Re: Partisanship

Posted: Sun May 22, 2016 10:14 pm
by DoomCarrot
I think it should :)

Re: Partisanship

Posted: Sun May 22, 2016 10:22 pm
by First_Speaker
I do too.