Scope and Aiming

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eren61
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Joined: Wed Feb 25, 2015 4:48 pm

Scope and Aiming

Post by eren61 » Sun Jun 07, 2015 6:44 pm

İts for ashigaru because they are very clumsy. Scope can be researched in advancements center and aiming at castle. Scope gives +%5 and aiming give +%5 more. Maybe aiming can help to catapults, trecbutchets and catapult ships.
Scope is at 5-7 turn (its a hard thing to research it)
Aiming at 6-7 turn (it improves catapults etc. too)

What do you think about it?
Note: ı think we should research gunpowder to make rifle
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Ayush Tiwari
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Re: Scope and Aiming

Post by Ayush Tiwari » Mon Oct 02, 2017 12:56 pm

Rifle is not related to that time.It is more modern in some ways.
But your ideas were good.But what do you exactly mean by
5% more .
I mean what is going to increase?
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Dan301002
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Re: Scope and Aiming

Post by Dan301002 » Tue Oct 03, 2017 11:12 am

Ayush Tiwari wrote:Rifle is not related to that time.It is more modern in some ways.
But your ideas were good.But what do you exactly mean by
5% more .
I mean what is going to increase?
For something like Catapult, Trebuchets, Cannoneer, and Yari Ashigaru they had hit chance to certain enemies.

Example, the Catapult had 50% chance (only example, cuz i forgot) to hit infantry, it will be harder to hit something more fast like Knight (hit chance will be lower than 50%). If it miss, then the projectiles will go to adjacent tiles instead (in one range at your true target).

He says that this tech will give +5% to Yari's hit chance, thus increasing the hit chance by small amount (5% seems small).
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