Carrack IMPLEMENTED

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MightyGuy
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Carrack IMPLEMENTED

Post by MightyGuy » Fri Nov 03, 2017 3:33 am

Carrack (Heavy Transport Ship & Battle Ship)
(::::→Big And Heavy Carrack, Vessel Type, Marine Type, Water Type←:::)
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A large and heavy capital ship armed with broadside firing cannons. Capable of travelling across the ocean.

History And Information: The first fully ocean going ship in Europe, the Carrack is a four-masted vessel developed in the Mediterranean during the 15th century, and later used throughout Europe. Stable in heavy seas, and roomy enough to carry provisions for long voyages, these sturdy ships are well armed, sporting broadside firing cannon arrays, as well as large compliments of onboard marines.

•Attributes
Can Able To Transport Foot Soldiers.
Use as Battle Ship

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MightyGuy
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Re: Carrack

Post by MightyGuy » Fri Nov 03, 2017 3:42 am

It is supposed to be Heavy And Expensive Cost.
STATS:

Cost: 10
HP: 90
Attack: 6
Range: 4
Speed: 3
Sight: 4
Armor: 1
Pierce Armor: 3
Action Turn: 1
Spell Resistance: 100%
Carry Capacity: 4
Builders: Dock, TCs

Bonuses: Same To Other Water Units' Bonuses.
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DoomCarrot
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Re: Carrack

Post by DoomCarrot » Sat Nov 04, 2017 11:53 pm

Attack 6 and range 4 seems a bit weak for a ship with broadside cannons though lol
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Re: Carrack

Post by MightyGuy » Sun Nov 05, 2017 12:23 am

How about 10 atks and 6 Ranges. Perfect Accuracy. Agree?
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Sunrise Samurai
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Re: Carrack

Post by Sunrise Samurai » Sun Nov 05, 2017 12:42 am

It's cannons​, so you need to research ballistics, then gunpowder, then spend 10 turns on this sucker.
10 power
8 range
Accuracy penalty, but it benefits​ from the area damage tech (to simulate several cannons at once)
Bonuses should look like cannon bonuses
Carry capacity 2 (after wagons are considered, that's 6 troops. Doubling that to 12 on one ship is just too much)
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MightyGuy
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Re: Carrack

Post by MightyGuy » Sun Nov 05, 2017 7:14 am

:) Very Awesome! I like your idea! Agree!

Anyone else agree with Sunrise?

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Last edited by MightyGuy on Sun Nov 05, 2017 7:17 am, edited 1 time in total.
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Re: Carrack

Post by MightyGuy » Sun Nov 05, 2017 7:16 am

Cost: 10
HP: 90
Attack: 8
Range: 6
Speed: 3
Sight: 4
Armor: 1
Pierce Armor: 3
Action Turn: 1
Spell Resistance: 100%
Carry Capacity: 2
Builders: Dock, TCs

Bonuses: Same Bonuses On Cannon Unit.
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LordOfAles
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Re: Carrack

Post by LordOfAles » Sun Nov 05, 2017 7:52 am

I would give it 6 sight, because with 4 sight he can shoot only 4 tiles away
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MightyGuy
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Re: Carrack

Post by MightyGuy » Sun Nov 05, 2017 7:54 am

Cost: 10
HP: 90
Attack: 8
Range: 6
Speed: 3
Sight: 7
Armor: 1
Pierce Armor: 3
Action Turn: 1
Spell Resistance: 100%
Carry Capacity: 2
Builders: Dock, TCs
Bonuses: Same Bonuses On Cannon Unit.

Any suggestions? questions? we will proceeding to the next stage
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LordOfAles
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Re: Carrack

Post by LordOfAles » Sun Nov 05, 2017 7:56 am

Nice! And possibly 4 speed?
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Re: Carrack

Post by MightyGuy » Sun Nov 05, 2017 7:58 am

I think 3 speed is balance, because it is heavy(high health and 1 armor), can hold 2 units (e.g Wagon)
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Re: Carrack

Post by LordOfAles » Sun Nov 05, 2017 7:59 am

Oh yeah point made :)
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godOfKings
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Re: Carrack

Post by godOfKings » Thu Nov 09, 2017 5:56 pm

How about this,
Carry capacity 4 (but cannot carry sieges or wagons, only infantry and mounts)
Damage:20 (same as cannon ship)
Has area effect (many cannon balls)
Range: 6 (broadside cannons cant be lifted up to raise range so shorter range)
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Re: Carrack

Post by godOfKings » Thu Nov 09, 2017 6:01 pm

By workers, it could initially cost 31 turns, which reduces to 21 turns with ambidextria
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Re: Carrack

Post by godOfKings » Thu Nov 09, 2017 6:07 pm

And since it is kind of a late game unit, most players would have built many cannon towers around the sea so I think its quite balanced, but its just my opinion
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Re: Carrack

Post by LordOfAles » Thu Nov 09, 2017 6:10 pm

I think MightyGuy's stats is more reasonable. It is supposed to be like Armed Transport, not specialised in fighting, but can transport troops and fend off some raiders
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godOfKings
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Re: Carrack

Post by godOfKings » Thu Nov 09, 2017 6:23 pm

Well just my opinion, but a ship with such high health carrying two wagons which could also carry 6 rams and 12 infranty, that's like 20 units in one structure that is also hard to destroy and when it reaches shore the wagons can also reach deeper inside, may be as deep as where the opponent has made his first blacksmith :shock: , its like the ultimate siege engine that makes siege towers pale in comparison which has only 1 speed (although if wagons could fly from them :lol: but I didn't use siege towers that much so don't yet know wat can be garrisoned in them)
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LordOfAles
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Re: Carrack

Post by LordOfAles » Thu Nov 09, 2017 6:26 pm

Or simply make that only flesh and blood units can enter...
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Re: Carrack

Post by godOfKings » Thu Nov 09, 2017 7:50 pm

*off topic* wow every single forumer here is orange :lol:
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Re: Carrack

Post by godOfKings » Thu Nov 09, 2017 7:58 pm

Well being able to move such a giant deep into the enemy defences also requires a lot of strategic planning and carrying 20 units with 6 rams will take a long time to make too so I guess we should just keep mighty guy's stats, use it in battle and then see if it balances well
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Lawrence
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Great Ship

Post by Lawrence » Wed Mar 07, 2018 4:39 pm

A big ship with a few rows of cannons, very slow
Campaign Hero?
Last edited by Lawrence on Sat Mar 10, 2018 8:55 am, edited 1 time in total.
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makazuwr32
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Re: Cannon ship

Post by makazuwr32 » Thu Mar 08, 2018 7:39 am

We have one Cannon ship.
Make new name at least for it.
makazuwr32 wrote:
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Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Belfry777
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Re: Great Ship

Post by Belfry777 » Thu Apr 05, 2018 6:33 pm

what is the historical reason of this?
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Lawrence
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Re: Great Ship

Post by Lawrence » Wed Apr 11, 2018 12:44 pm

At sea battles, there where bigger and smaller ship, this is the biggest ship where the general is
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samuelch
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Re: Great Ship

Post by samuelch » Wed Apr 11, 2018 1:40 pm

Flagship?
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makazuwr32
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Re: Great Ship

Post by makazuwr32 » Wed Apr 11, 2018 3:23 pm

In medieval times there was no "big" and "small" ships.
They became to be as a thing in 16 century.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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StormSaint373
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Re: Great Ship

Post by StormSaint373 » Wed Apr 11, 2018 4:35 pm

Ships of the line? The colonial ships that managed up to 72 guns per broadside type ship? *Gulps*

Like an improvement to the cannon ship? What do you mean?

Medieval ships were mainly transportation for the armies.
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makazuwr32
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Re: Great Ship

Post by makazuwr32 » Wed Apr 11, 2018 6:16 pm

StormSaint373 wrote:Like an improvement to the cannon ship?

Medieval ships were mainly transportation for the armies.
1. Please no.
2. Exactly.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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StormSaint373
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Re: Great Ship

Post by StormSaint373 » Wed Apr 11, 2018 10:00 pm

So you want a ship with high carry cap, but also a decent amount of firepower to protect itself right?
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Belfry777
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Re: Great Ship

Post by Belfry777 » Thu Apr 12, 2018 11:13 pm

Do you mean a Carrack? Which were in the 1600's and did not get cannons till later.
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And ten thousand at your right hand;
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Only with your eyes shall you look,
And see the reward of the wicked.

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