Ballista Ship

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samuelch
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Ballista Ship

Post by samuelch » Sun Jan 29, 2017 1:50 pm

Ship that can shoot grappling hook to freeze the enemy or fire arrow to burn. Cost=5 turns. Speed=4.
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DoomCarrot
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Re: Ballista Ship

Post by DoomCarrot » Mon Jan 30, 2017 3:25 pm

It is a good idea! Should be used like an expensive, heavy warship probably.
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Belfry777
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Re: Ballista Ship

Post by Belfry777 » Thu Feb 01, 2018 9:58 pm

We have a catapult ship why not a ballista ship!!
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General Brave
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Re: Ballista Ship

Post by General Brave » Thu Feb 01, 2018 11:39 pm

I don't know about this?
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Patrol3110
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Re: Ballista Ship

Post by Patrol3110 » Fri Feb 02, 2018 12:50 am

the idea is good but i think it would be overuses for water maps if the cost is too low and not used at all if too high. Also the grapling hoot idea is a bit weird since it would be useless against ground units, what would it do, hold them in place? :lol: . I dont like the idea it would be op or underpowered
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Puss_in_Boots
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Re: Ballista Ship

Post by Puss_in_Boots » Fri Feb 02, 2018 3:59 am

Fire arrows? Not something I would like to see this thing fire. The grappling hooks are fine. As long as the ship can't move while the target is grappled. It's cost should be a resounding 6. It can be a support ship. Working with other ships together to keep important places relatively safe from naval attack.
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Sunrise Samurai
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Re: Ballista Ship

Post by Sunrise Samurai » Fri Feb 02, 2018 4:45 am

Harpoon ship
Cost 6
Same stats as warship, except: entangling weapon. (Lightning weapon, but reduces speed by only 2 and stacks)

Slows down enemy ships and troops, for 2 cost above warship
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makazuwr32
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Re: Ballista Ship

Post by makazuwr32 » Fri Feb 02, 2018 10:32 am

I think that this
Sunrise Samurai wrote:Harpoon ship
Cost 6
Same stats as warship, except: entangling weapon. (Lightning weapon, but reduces speed by only 2 and stacks)

Slows down enemy ships and troops, for 2 cost above warship
is better idea than ballista ship.
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Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Sunrise Samurai
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Re: Ballista Ship

Post by Sunrise Samurai » Fri Feb 02, 2018 12:57 pm

It's a lot like poison archer compared to archer. 1.5x price and no upgrade, for a useful ability.

Yes, this would probably influence ground units too, like a battering ram​ being immobilized.
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General Brave
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Re: Ballista Ship

Post by General Brave » Fri Feb 02, 2018 3:30 pm

Harpoon ship sounds much better, stats?
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makazuwr32
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Re: Ballista Ship

Post by makazuwr32 » Fri Feb 02, 2018 5:49 pm

Sunrise Samurai wrote:It's a lot like poison archer compared to archer. 1.5x price and no upgrade, for a useful ability.

Yes, this would probably influence ground units too, like a battering ram​ being immobilized.
I think that harpoon must immobilize only mechanical units (ships, siege units, wagons...) and can't influence on movement of living units.
General Brave wrote:Harpoon ship sounds much better, stats?
Sunrise Samurai wrote:Harpoon ship
Cost 6
Same stats as warship
, except: entangling weapon. (Lightning weapon, but reduces speed by only 2 and stacks)

Slows down enemy ships and troops, for 2 cost above warship
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Sunrise Samurai
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Re: Ballista Ship

Post by Sunrise Samurai » Fri Feb 02, 2018 5:58 pm

Yeah, probably best if it only hits mechanical units.
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Puss_in_Boots
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Re: Ballista Ship

Post by Puss_in_Boots » Fri Feb 02, 2018 8:33 pm

Why not? It's not as if a living person would go far when a harpoon pierces into his body. The original harpoon thrower idea was supposed to influence flesh only. I don't see how a larger weapon cannot do the same. :|
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General Brave
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Re: Ballista Ship

Post by General Brave » Fri Feb 02, 2018 8:36 pm

He would probably bleed out slowly, but the only thing we have is poison.
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Belfry777
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Re: Ballista Ship

Post by Belfry777 » Sat Feb 03, 2018 12:37 am

what if we raise the cost of the ballista ship and make it so a player would have to research a tech to build it. I think we should ceep the Idea.
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And ten thousand at your right hand;
But it shall not come near you.
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And see the reward of the wicked.

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StormSaint373
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Re: Ballista Ship

Post by StormSaint373 » Wed Feb 13, 2019 5:47 pm

By the sounds of it... It seems interesting, I like the idea.
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Re: Ballista Ship

Post by Stratego (dev) » Mon Jul 08, 2019 5:26 pm

i would like to improve the water fleet in AOS, anyone try to make image+json for this?

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