Boarding Ship IMPLEMENTED

CelticWarrior
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Boarding Ship IMPLEMENTED

Post by CelticWarrior » Sun Apr 10, 2016 4:57 pm

This unit could be used to "board" an opponents ship and take it over, similar to how the healers convert units. I know that the Romans Empire used these types of ships and I think it could make naval battles in the game more interesting.

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COOLguy
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Re: Boarding Ship

Post by COOLguy » Sun Apr 10, 2016 6:19 pm

Cool
Thanks!
Josh

CelticWarrior
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Re: Boarding Ship

Post by CelticWarrior » Sun Apr 10, 2016 9:01 pm

To make it less like the healer, instead it could take 2-3 turns, during which neither ship can attack or move, and at the end both ships are left with half life and there's a chance the boarding ship wins and converts, and a chance the ship getting boarded wins and destroys the other ship

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Re: Boarding Ship

Post by CelticWarrior » Sun Apr 10, 2016 9:02 pm

Thats more realistic too because there was a big battle when boarding, it wasnt quick, and both ships took heavy casualties and damage regardless of the outcome

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DoomCarrot
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Re: Boarding Ship

Post by DoomCarrot » Mon Apr 11, 2016 2:24 am

Very cool idea!

I like the above idea, although I think a boarding ship should have at least a 70-80%ish chance of winning the boarding battle.

1. When a ship specialized to board you succeeds in doing so, your sailors and rowers aren't going to fair well against trained ancient marines :)
2. Because otherwise this ship would be too undependable to be useful.
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CelticWarrior
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Re: Boarding Ship

Post by CelticWarrior » Wed Apr 13, 2016 2:33 pm

It should also be able to move 5 spaces so that it can catch other ships

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COOLguy
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Re: Boarding Ship

Post by COOLguy » Wed Apr 13, 2016 3:11 pm

So how do we destroy it? (I guess triremes ramming it, would be playing into the boarding ship's plans)
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Josh

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Re: Boarding Ship

Post by DoomCarrot » Wed Apr 13, 2016 3:25 pm

I was thinking the exact opposite. Boarding ship >warships/tiremes, long-ranged ships (and turtle ships) > boarding ship.

Good point though, what should beat what?
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Re: Boarding Ship

Post by lordtalamar » Fri Apr 15, 2016 9:05 am

Turtle ship should beat it, it has covering hard to board. Cannon ships wreck ,everything orthocopter. ...

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Re: Boarding Ship

Post by DoomCarrot » Fri Apr 15, 2016 12:01 pm

everything gets orthnicoptered but warships :)

Somehow so many people seem to forget that :lol:
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Re: Boarding Ship

Post by COOLguy » Fri Apr 15, 2016 1:52 pm

DoomCarrot wrote:everything gets orthnicoptered but warships :)

Somehow so many people seem to forget that :lol:
:lol:
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Josh

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Re: Boarding Ship

Post by superstrijder15 » Tue Jul 12, 2016 11:46 am

DoomCarrot wrote:Very cool idea!

I like the above idea, although I think a boarding ship should have at least a 70-80%ish chance of winning the boarding battle.

1. When a ship specialized to board you succeeds in doing so, your sailors and rowers aren't going to fair well against trained ancient marines :)
2. Because otherwise this ship would be too undependable to be useful.
+1 on this

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Alexander82
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Re: Boarding Ship

Post by Alexander82 » Thu Aug 11, 2016 9:29 pm

Roman triremes used a device called crow that made them lock the ship to another. I think that this shouldn't be a new ship but an improvement for triremes and other melee ships.

I would make it like that:

You use the crow like an active skill in melee range instead of hitting the enemy.

You stay locked to that ship until next turn and if noone hits you you "convert the ship"
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Re: Boarding Ship

Post by Disco » Sun Aug 14, 2016 5:44 am

Alexander82 wrote:Roman triremes used a device called crow that made them lock the ship to another. I think that this shouldn't be a new ship but an improvement for triremes and other melee ships.

I would make it like that:

You use the crow like an active skill in melee range instead of hitting the enemy.

You stay locked to that ship until next turn and if noone hits you you "convert the ship"
Good point.
But who wins in a Roman trireme vs Roman trireme battle?

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Re: Boarding Ship

Post by DoomCarrot » Sun Aug 14, 2016 5:48 am

I would assume the winner would be whoever rammed the other ship. :lol:
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Re: Boarding Ship

Post by Disco » Sun Aug 14, 2016 5:57 am

DoomCarrot wrote:I would assume the winner would be whoever rammed the other ship. :lol:
Hahaha. But wouldnt they want them to ram them, or hook them. So their men could also get to their ship?

E.G. player 1 rams/hooks player 2. Then its player 2's turn to board player 1's ship?

Just sounds a bit cat an mouse to me ;)

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Alexander82
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Re: Boarding Ship

Post by Alexander82 » Sun Aug 14, 2016 2:35 pm

The winner is rhe first who lock the other and doesn't receive any damage until next turn
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Re: Boarding Ship

Post by DoomCarrot » Sun Aug 14, 2016 2:50 pm

Disco, I'm confused by your argument. :lol:

In game, it would be like when tiremes attack each other, whoever attacks first does the most damage.
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Re: Boarding Ship

Post by Disco » Mon Aug 15, 2016 10:03 am

Alexander82 wrote:The winner is rhe first who lock the other and doesn't receive any damage until next turn
Ok..but is there anyway of defending this?
DoomCarrot wrote:Disco, I'm confused by your argument. :lol:

In game, it would be like when tiremes attack each other, whoever attacks first does the most damage.
Hahaha. Yes mate, I confuse myself quite often.
Yes I understand the mechanic, but im more suggesting the outcome shouldnt be set in stone. Mainly because, what i gather this is a move to enable your men to cross over an board the enemies ship, thus taking it over? If its not, then forget the rest :lol:

What im saying is: what if its the same ship, with the same ruthless men on board, also wanting to get to your ship? As soon as you hook their ship, their men will also be trying to board yours.

E.G. Im sure i saw a film once, where a pirate crew hid on their ship, an waited for another pirate ship to hook them. Then once they did..BOOM..they jumped outta of their hiding placing and ended up taking over the other pirate ship lol. Of course its a film..but surely possible :mrgreen:

Im only covering trireme vs trireme.
I just think a special ship would work better imho

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Re: Boarding Ship

Post by DoomCarrot » Mon Aug 15, 2016 2:21 pm

Hm... I mean, realistically, yes, defemders could board the attacking ship. But I think this would be a weird thing to implement. :lol:
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Re: Boarding Ship

Post by Disco » Tue Aug 16, 2016 8:47 am

Maybe a % thing. Like first attacker gets 66% chance of winning, but 34% losing their ship.

I guess what im getting at is.
I hate the thought of a enemy trireme, cruising up alongside one of my ships. Then taking it over.
When really, its the only attack it can do. Ram you, then take you over. It would become more of a "fleet recruiter", than a destroyer.

If its a unique ship, then fair enough.

This isnt an argument on my part, its just my pov ;)

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Re: Boarding Ship

Post by DoomCarrot » Tue Aug 16, 2016 1:44 pm

Disco wrote: I hate the thought of a enemy trireme, cruising up alongside one of my ships. Then taking it over.
I'm not sure I entirely understand what you're getting at, but this part is basically the whole point. :lol:
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Alexander82
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Re: Boarding Ship

Post by Alexander82 » Tue Aug 16, 2016 4:33 pm

Disco, you just need another ship alongside the trireme.
If you hit the boarding trireme with any other unit you will unlock your trireme.
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Disco
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Re: Boarding Ship

Post by Disco » Wed Aug 17, 2016 7:28 am

Alexander82 wrote:Disco, you just need another ship alongside the trireme.
If you hit the boarding trireme with any other unit you will unlock your trireme.
Ah cool! Didnt know that buddy ;)
DoomCarrot wrote:
Disco wrote: I hate the thought of a enemy trireme, cruising up alongside one of my ships. Then taking it over.
I'm not sure I entirely understand what you're getting at, but this part is basically the whole point. :lol:
Lmao..yeah i guess it is :oops:
Its cool, now i hear you can counter it.

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Re: Boarding Ship

Post by superstrijder15 » Mon Aug 22, 2016 8:11 pm

Disco wrote:
Alexander82 wrote: What im saying is: what if its the same ship, with the same ruthless men on board, also wanting to get to your ship? As soon as you hook their ship, their men will also be trying to board yours.

E.G. Im sure i saw a film once, where a pirate crew hid on their ship, an waited for another pirate ship to hook them. Then once they did..BOOM..they jumped outta of their hiding placing and ended up taking over the other pirate ship lol. Of course its a film..but surely possible :mrgreen:
Like in pirates of the caibbean when the 2 main guys take a navy ship by having the navy men board theirs?

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Re: Boarding Ship

Post by Disco » Tue Aug 23, 2016 5:56 pm

superstrijder15 wrote:Like in pirates of the caibbean when the 2 main guys take a navy ship by having the navy men board theirs?
It may well have been mate! But the images i have in my mind, are more like the old Sinbad films lol

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Detros
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Re: Boarding Ship

Post by Detros » Thu Dec 22, 2016 12:54 am

Disco wrote:But who wins in a Roman trireme vs Roman trireme battle?
DoomCarrot wrote:Hm... I mean, realistically, yes, defemders could board the attacking ship. But I think this would be a weird thing to implement. :lol:
red ship A + blue ship B of same type -> blue ship A + red ship B

What if we devise a unit "Capture squad" and make warships have few of specialised garrison rooms where only this unit can be loaded into? Let's say, if you garrison Scout in warship, it becomes his "Capture squad" (at least, functionally) and if you move it out it becomes Scout again. This can make sense: if you have a warship with some warriors ready to capture ships, you may as well send them out on the beach to do bit of recon work. This mechanism would allow to regain back lost manpower.

Now: something like trireme would have just 2 space, quadrireme would have 4 or so and then this new ship, specialised on capturing, would have like 8 max manpower. New ships would come with manpower at 50 %. Capture-combat then goes like this: instead of attacking you can switch to next ability and once per turn try to "Board" enemy ships in range 1. If you have more or the same amount of manpower as your target has, you capture it, You both lose the lower of your two's manpower. So with those example numbers 2 triremes can capture 1 quadrireme if they try to capture it during one turn while 1 quadrireme with transport ship with replacement manpower Scouts can capture any trireme if they are coming one by one.

OR: we can just say any land melee unit attacking a ship is not going to damage it but rather try to capture it. Though (great) transport ships may then need to be buffed.

Just don't make this specialized capture ship Roman only. In that Imjin War, in short, Japan navy was bit in troubles because they liked more to capture ships with their superior infnatry then to wreck them ... but Korea had better cannons and managed to keep Japan at bay. So, btw, Turtle ship should be unboardable.

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Re: Boarding Ship

Post by DoomCarrot » Sat Dec 24, 2016 7:06 pm

I think this idea is maybe getting too complicated, although brainstorming is not a bad thing. :)
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Re: Boarding Ship

Post by Daruty » Sat Dec 24, 2016 7:20 pm

We can to all of the above or we can just stick to the original idea and make a new unit

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Re: Boarding Ship

Post by godOfKings » Thu Nov 23, 2017 6:33 am

How about this, u can garrison any infantry or mounted unit inside warships and triremes when they r near a bridge only, the garrisoned unit cannot atk so ranged unit like archer is useless, but when the ship is near an enemy ship, the garrisoned unit will melee atk the ship, but the ship won't get damaged, instead any unit garrisoned inside that ship will get the damage, and once the garrison is empty u can capture that ship, by garrisoning Ur unit inside as if it was another tc, the garrisoned unit cannot leave the ship if there is no bridge tile near it ( does it won't work as a transport ) may b there should b 4 garrison spaces so u could put different units inside, and atk with them. And they will also get counter atk ( so if u atked with cavalry and they hid pikeman inside ....) This shouldn't work in any normal bridge tile, only the player built one
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