Raft

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Alexander82
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Raft

Post by Alexander82 » Sat Mar 28, 2015 7:53 pm

Why don't we make a simpla raft?
Slow, Few hp, Low cost (maybe 1) just to make some unit pass little dinstances
What you think about it?
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Stratego (dev)
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Re: Raft

Post by Stratego (dev) » Sat Mar 28, 2015 8:07 pm

the idea is good, we would need one in AOF too.
the image will be the bottleneck.
try making one.

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Alexander82
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Re: Raft

Post by Alexander82 » Sun Mar 29, 2015 1:27 am

ok, that shouldn't be too difficult. I assume you prefer an isometric look
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Stratego (dev)
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Re: Raft

Post by Stratego (dev) » Sun Mar 29, 2015 5:02 am

ISO: no, only the view angle is similar to ISO, normal 3D look is fine.
but we will see - try it - thanks!

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Alexander82
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Re: Raft

Post by Alexander82 » Sun Mar 29, 2015 10:56 am

Here is a raft design. do you like it?
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Alexander82
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Re: Raft

Post by Alexander82 » Sun Mar 29, 2015 11:52 am

i changed the logs' direction
Wich one is better for you?
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balint
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Re: Raft

Post by balint » Sat Apr 04, 2015 8:08 pm

what about this?
worker can build raft. need 2 turn to build ot and it can carry one unit.
This is Hungary and winter is coming.

Darkknight
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Re: Raft

Post by Darkknight » Wed Apr 15, 2015 12:07 pm

Wont this make transportships a bit useless?

Alex486
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Re: Raft

Post by Alex486 » Wed Apr 15, 2015 12:17 pm

I like the idea of a quick easy water transport unit such as a raft.

To keep transports relevant, I suggest making the raft weak and slower.

Maybe 1 HP of life, speed of 3. Thus they are slow easy targets to kill.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

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COOLguy
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Re: Raft

Post by COOLguy » Wed Apr 15, 2015 3:26 pm

Alex486 wrote:I like the idea of a quick easy water transport unit such as a raft.

To keep transports relevant, I suggest making the raft weak and slower.

Maybe 1 HP of life, speed of 3. Thus they are slow easy targets to kill.
I second. :)
Thanks!
Josh

Ness

Re: Raft

Post by Ness » Thu Apr 16, 2015 12:45 pm

Raft could be cheaper than transport but cant be used in frontline (because very low health).

Stats
Cost 1
hp 1
speed 3

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Re: Raft

Post by Darkknight » Tue May 05, 2015 11:26 am

Should rafts be only made by workers or also on tc?
I think it should only be built by workers by 2 turns

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RiverRaider 1097
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Re: Raft

Post by RiverRaider 1097 » Tue May 05, 2015 1:43 pm

I believe just by workers out in the field, also I think the capacity should be higher along with the easy to destroy idea, that way it will give it the should I or not thought of it being destroyed?
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Re: Raft

Post by Darkknight » Mon May 11, 2015 9:40 am

So raft will be only build by worker
Hp 2
Made by workers in 2 turns
Speed 3
Carries 1 unit
armor 0
Pierce armor 0
sight 4

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RiverRaider 1097
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Re: Raft

Post by RiverRaider 1097 » Mon May 11, 2015 1:29 pm

Why just one unit though a raft should hold as much as a wagon?
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Re: Raft

Post by Darkknight » Mon May 11, 2015 3:17 pm

RiverRaider 1097 wrote:Why just one unit though a raft should hold as much as a wagon?
Carring 3 units might be too powerful. Maybe only 2 flesh and blood units can go on rafts

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RiverRaider 1097
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Re: Raft

Post by RiverRaider 1097 » Mon May 11, 2015 3:40 pm

I agree it raises the risk factor :)
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Re: Raft

Post by Darkknight » Wed May 13, 2015 9:58 am

Maybe you need a technology to make it?
Cost 4 turns

silentz27
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Re: Raft

Post by silentz27 » Wed May 13, 2015 10:14 am

I have a suggestion why not it can create in the nearby forest ground he he to make it hard and then it can be out of water in 1 move because its very light hehe
Have a nice day everyone

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Re: Raft

Post by Darkknight » Wed May 13, 2015 1:46 pm

No. It should just be made on water by workers

silentz27
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Re: Raft

Post by silentz27 » Wed May 13, 2015 4:38 pm

So where they get the wood to create a raft?? In forest their are lots of log and woods
Have a nice day everyone

Ness

Re: Raft

Post by Ness » Wed May 13, 2015 4:40 pm

Resources aren't in AoS!

silentz27
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Re: Raft

Post by silentz27 » Wed May 13, 2015 4:45 pm

He he just kidding maybe the raft is great but I think make it move 1or 2 that's the side effect hehe
Have a nice day everyone

Darkknight
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Re: Raft

Post by Darkknight » Thu May 14, 2015 12:18 am

Moveing 2 will be good

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RiverRaider 1097
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Re: Raft

Post by RiverRaider 1097 » Thu May 14, 2015 3:54 am

A raft would be much easier to build than a wagon, I believe if a worker is by the shoreline the option between a dock,boat or a raft ought to come up. Meaning he ought to be able to build it as easily as a wagon or a boat as far as that goes wouldn't he? With a movement of at least a 2 if not 3
and remember,wherever your at,there you are

Darkknight
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Re: Raft

Post by Darkknight » Thu May 14, 2015 12:31 pm

It should be Move 2, carries 2 flesh and blood unit

Ness

Re: Raft

Post by Ness » Thu May 14, 2015 7:21 pm

I think at raft should have only 1 carry capacity because transport have only 1 capacity

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RiverRaider 1097
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Re: Raft

Post by RiverRaider 1097 » Thu May 14, 2015 8:57 pm

I never have understood that, raft should be2 trans.3 heavy trans.4 in my opinion!
and remember,wherever your at,there you are

silentz27
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Re: Raft

Post by silentz27 » Fri May 15, 2015 5:32 am

Raft are can carry only flesh unit because when you carry in this a catapult or ram this will be sink because its to much heavy
Have a nice day everyone

Ness

Re: Raft

Post by Ness » Fri May 15, 2015 8:55 am

I agree

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