cavalry raider

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ejm29
Posts: 689
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

cavalry raider

Post by ejm29 »

Hi. My idea is to have a cavalry unit that has the special ability to raid straight though another unit dealing damage, it is then placed at the square behind the unit it attacked. I have made some quick stats,

Cost 6
Hp 8
Attack power 9
Range 1
Armor 1
Pierce armor 0
Speed 6
Sight 5
Action/turn 1/1
Spell resistance 0%
Size 1x1

Have bonus against.......
All non-mounted ground units.

This is my first post so im sorry if I have not done this properly.
Please post feed back. Thank you :D
"I don't care who I have to step on on my way down."
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balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: cavalry raider

Post by balint »

you mean meele attack, right?
that is quite good.
This is Hungary and winter is coming.
ejm29
Posts: 689
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: cavalry raider

Post by ejm29 »

Of course. :lol:
"I don't care who I have to step on on my way down."
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LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: cavalry raider

Post by LordOfAles »

Broad swordsman can one-hit kill him...cost should be reduced to 3,and what if another enemy unit is standing behind targeted one?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: cavalry raider

Post by DoomCarrot »

This was a really old idea though, and is now pretty much obsolete lol. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
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LordOfAles
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Location: Balkans, Montenegro

Re: cavalry raider

Post by LordOfAles »

I like reviving forums
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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