Companion cavalry

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Morningwarrior
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Companion cavalry

Post by Morningwarrior » Thu Oct 03, 2019 4:37 am

Description: Heavy cavalry of Macedonia, possessing great strength and ability, their highest priority is to protect the king and in battle to defend their companions, the companion cavalry or hetairos formed the majority of the army of Macedonia in the kingdom of Philip 2 and of Alexander the Great.
Hp:42
Damage:13
Armor:3
Pierce armor:3
Speed:6
Sight:7
Cost:6 turns
Range:1
Efect:companion(this efect is only it works when 2 or more companion cavalry stay close each other and this bonus increase the damage by 1 and speed by 1,range to this passive skill is 5)
+50% damage vs infantry,archers and siege machine.
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Endru1241
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Re: Companion cavalry

Post by Endru1241 » Thu Oct 03, 2019 5:30 am

Too much speed, too cheap.
Ability propably impossible to implement ( I cannot think of a way)

As it's heavy cavalry speed should be 5.
With this stats + 50% convert resistance (I'm assuming they were pretty loyal) and no ability they could be cost 6.
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makazuwr32
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Re: Companion cavalry

Post by makazuwr32 » Thu Oct 03, 2019 6:15 am

Actually about ability - it is easy to code it:
Aura with range 5 on this unit that affects only these units. Alas i think range should be lower - 2 or 3.
Attack bonus can be higher but no stacking (or 2 different auras - for speed, non-stackable, and for attack, stackable).

Look onto roman legionare to get how to make it.
Auras maybe could be locked behind tech alas.

And definately speed 5.

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Endru1241
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Re: Companion cavalry

Post by Endru1241 » Thu Oct 03, 2019 6:17 am

By impossible i ment the part where therehave the be at least 3 units.
Speed boost is too op.
But they easily could get + dam + def aura.
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makazuwr32
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Re: Companion cavalry

Post by makazuwr32 » Thu Oct 03, 2019 7:17 am

I think +1 speed is fine if it won't be stackable with themself.
For example you have 5 those guys but only 1 instan e of +1 speed effect is applied to everyone, not 4 instances.
That and speed 5 at base will make this not so op

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Endru1241
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Re: Companion cavalry

Post by Endru1241 » Thu Oct 03, 2019 8:06 am

I know we are talking about non-stacking. Still - it would be 6 speed heavy cavalry by itself.
What's the purpose of specialized speedy units then?
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makazuwr32
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Re: Companion cavalry

Post by makazuwr32 » Thu Oct 03, 2019 9:22 am

You need at least 2 such units to gain speed 6.
+They cost more.
Specialized heavy units on the ither hand will have less cost and maybe better stats.

Also i want these guys not be affected by blacksmith.

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Endru1241
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Re: Companion cavalry

Post by Endru1241 » Thu Oct 03, 2019 2:11 pm

Still it doesn't fit. I would rather give them aura range 3 with +2 power +1/0 armor (they were shock cavalry) stacking.
Any 6 speed unit existing right now has either or both low hp, low melee armor.
Potential use of fast defensive unit as tc occupier is dangerous for the balance.
Especially when they one-shot one of their counters.
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Morningwarrior
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Re: Companion cavalry

Post by Morningwarrior » Thu Oct 03, 2019 9:29 pm

Errrr,ok but my ideia is possible to implemented,without 6 speed,6 turns and companion aura?
Speed going to 5
5 turns to make
No companion aura,(speed not up,but damage and pierce armor up to 1 point)
Better no?
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Endru1241
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Re: Companion cavalry

Post by Endru1241 » Thu Oct 03, 2019 11:08 pm

No. Aura can be implemented - I just misinterpreted Your description.
The stats actually don't convince me.
As I read about it - historically hetaroi were shock cavalry (one of the first ) indeed and used such tactics. But they had no shields, so I think pierce armor should be lower. They were also not so greatly armored to have 3 melee armor. They must have had however superior horses (to execute proper xyston - spear charge). They were not used in frontal battle (it was hoplite job) - their attacks were mainly from flanks or rear. So I'll go back to the start - first post.
Why make him heavy and armored, when it's historically incorrect.
It should be medium cavalry, so my proposition:
hp 37, power 12, armors 2/0, speed 6, stacking aura giving +1 power with 3 range (only to other companion cavalry) and with cost 5.
(hussar counterpart - loses spell resistance, reversed armors, gets aura boosting power if more units and +2 hp to survive 7 attacks from archer, 6 attacks from crossbow)
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Morningwarrior
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Re: Companion cavalry

Post by Morningwarrior » Mon Oct 07, 2019 12:09 pm

Ok is really beter this stautus to companion cavalry.
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Morningwarrior
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Re: Companion cavalry

Post by Morningwarrior » Wed Feb 12, 2020 2:03 am

Ok ok,now i thinking much better in the question of the magnefic companion cavalry...i dont left behind my mind.
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L4cus
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Re: Companion cavalry

Post by L4cus » Wed Feb 12, 2020 2:46 am

Endru1241 wrote:
Thu Oct 03, 2019 11:08 pm
No. Aura can be implemented - I just misinterpreted Your description.
The stats actually don't convince me.
As I read about it - historically hetaroi were shock cavalry (one of the first ) indeed and used such tactics. But they had no shields, so I think pierce armor should be lower. They were also not so greatly armored to have 3 melee armor. They must have had however superior horses (to execute proper xyston - spear charge). They were not used in frontal battle (it was hoplite job) - their attacks were mainly from flanks or rear. So I'll go back to the start - first post.
Why make him heavy and armored, when it's historically incorrect.
It should be medium cavalry, so my proposition:
hp 37, power 12, armors 2/0, speed 6, stacking aura giving +1 power with 3 range (only to other companion cavalry) and with cost 5.
(hussar counterpart - loses spell resistance, reversed armors, gets aura boosting power if more units and +2 hp to survive 7 attacks from archer, 6 attacks from crossbow)
I like these stats. What is left to implement it?
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Endru1241
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Re: Companion cavalry

Post by Endru1241 » Wed Feb 12, 2020 4:15 am

Main unit image, indicator for formation.
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L4cus
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Re: Companion cavalry

Post by L4cus » Wed Feb 12, 2020 4:20 am

Endru1241 wrote:
Wed Feb 12, 2020 4:15 am
Main unit image, indicator for formation.
Something like wedge formation( is wedge the correct word?)
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Endru1241
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Re: Companion cavalry

Post by Endru1241 » Wed Feb 12, 2020 5:55 am

L4cus wrote:
Wed Feb 12, 2020 4:20 am
Endru1241 wrote:
Wed Feb 12, 2020 4:15 am
Main unit image, indicator for formation.
Something like wedge formation( is wedge the correct word?)
More like companion's own tactical support formation.

Regular wedge formation I plan to use as formation for all cavalry units.
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DreJaDe
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Re: Companion cavalry

Post by DreJaDe » Wed Feb 12, 2020 12:54 pm

This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.

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Endru1241
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Re: Companion cavalry

Post by Endru1241 » Wed Feb 12, 2020 2:16 pm

DreJaDe wrote:
Wed Feb 12, 2020 12:54 pm
This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.
Another reason to not add speed.
But don't worry - I wasn't planning to.
It will only increase power - stackable +1-2 or nonstackable +3-4.
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L4cus
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Re: Companion cavalry

Post by L4cus » Wed Feb 12, 2020 2:21 pm

Endru1241 wrote:
Wed Feb 12, 2020 2:16 pm
DreJaDe wrote:
Wed Feb 12, 2020 12:54 pm
This may be a stupid question but how does the speed aura work. If I have 2 companion cavalry unit, won't only one of them will be able to use the speed aura? Like when I move the unit away from each other due to 6speed 3 space aura.
Another reason to not add speed.
But don't worry - I wasn't planning to.
It will only increase power - stackable +1-2 or nonstackable +3-4.
I preffee non stackable 2-3
4 is too much
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Morningwarrior
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Re: Companion cavalry

Post by Morningwarrior » Thu Feb 13, 2020 1:52 am

I do now i dont have any pixel image from him,someone have ability in this?
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Re: Companion cavalry

Post by Morningwarrior » Thu Apr 30, 2020 4:16 am

Recently i have changed some companion cavalry of macedonia.
Hp:33
Atk:9
Armor:2/1
Range:1
Sight:8
Speed:6
Time to produce:5
He have now 100% more damage to foot melle,archers and siege machine.
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L4cus
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Re: Companion cavalry

Post by L4cus » Thu Apr 30, 2020 4:58 am

Even lught cav have 7 sight, 8 its too much.
Stats could be fine deppending on where it is produced
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DreJaDe
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Re: Companion cavalry

Post by DreJaDe » Thu Apr 30, 2020 7:23 am

Here's an image
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L4cus
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Re: Companion cavalry

Post by L4cus » Thu Apr 30, 2020 2:02 pm

I like it, maybe adding a cloak at his back would look more historycally accuarate
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DreJaDe
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Re: Companion cavalry

Post by DreJaDe » Thu Apr 30, 2020 11:46 pm

L4cus wrote:
Thu Apr 30, 2020 2:02 pm
I like it, maybe adding a cloak at his back would look more historycally accuarate
Here

Removed the team color belt for more visual in body armor also.
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godOfKings
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Re: Companion cavalry

Post by godOfKings » Fri May 01, 2020 11:33 am

I think u should use a different colour for legs and shoe to make it not match with horse skin, use more contrasting colours
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Re: Companion cavalry

Post by Morningwarrior » Wed May 06, 2020 4:41 am

it's starting to take shape but I think he better use one more sword instead of the spear, but I think that at the time it was common to use spears on horseback, is at the artist's discretion.
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