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Shield Knight upgrade - IMPLEMENTED
Posted: Fri Jul 27, 2018 3:23 pm
by godOfKings
Name (i got a few suggestions):
Heavy shield knight (got majority vote
)
Knight guard
Knight Defender
Defender knight
Cost:4
Hp: 40
Armor: 4
P.Armor: 6
Atk: 10
Speed: 4
Spell resist: 0
Sight: 5
Bonus: 40% (dealing 14 damage, 1 less than normal knight)
Notable feature: this unit is tanky enough to survive an 8 atk pikeman/halberdier (44 damage in total) if u only upgrade blacksmith cavalry armor1
(with only 1 hp
)
so finally that blacksmith cavalry armor wont feel wasted against halberdier+reach combo
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 3:47 pm
by LordOfAles
This seems legit, is mainstream, and image is a lot different than the normal troop.
I like it.
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 4:06 pm
by makazuwr32
Change Bonus to normal, 50% to foot units and it will be fine.
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 4:13 pm
by godOfKings
Nah, it should have lower damage Cuz how much tanky it is, if u upgrade sword mastery to lvl2 it will deal 17 damage, also balanced
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 4:16 pm
by LordOfAles
image seems legit, is mainstream and...
I like it.
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 4:27 pm
by Gral.Sturnn
Looks really cool I fully support it
Why my ideas dont get voted so fast ;(??
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 4:41 pm
by godOfKings
cuz this unit can perform a unique strategical role in game that other units cannot, the roles of ur unit suggestions can already b performed by other units in the game
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 4:44 pm
by godOfKings
@COOLguy so wat do u think?
also which name do u guys prefer most?
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 4:47 pm
by Gral.Sturnn
godOfKings wrote: ↑Fri Jul 27, 2018 4:44 pm
@COOLguy so wat do u think?
also which name do u guys prefer most?
Heavy shield knight sounds good
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 5:04 pm
by Gral.Sturnn
godOfKings wrote: ↑Fri Jul 27, 2018 4:41 pm
cuz this unit can perform a unique strategical role in game that other units cannot, the roles of ur unit suggestions can already b performed by other units in the game
Well the game lacks historical units bit i get your point
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 5:07 pm
by godOfKings
remember its not age of history but age of strategy, historical units have importance but not as much as strategical units, although historical units r useful in campaign making
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 5:08 pm
by Gral.Sturnn
godOfKings wrote: ↑Fri Jul 27, 2018 5:07 pm
remember its not age of history but age of strategy, historical units have importance but not as much as strategical units, although historical units r useful in campaign making
I know i know, i am just triying to take thos little kid dreams into reality
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 5:12 pm
by makazuwr32
Heavy Knight when upgraded deals 21 damage to targets he has bonus against.
Re: Shield Knight upgrade
Posted: Fri Jul 27, 2018 5:19 pm
by godOfKings
and he deals 17 damage, one less than heavy knight without blacksmith upgrade,
+4 damage and +1 speed vs +1 hp and +2/4 armor makes better alternative choices, if heavy shield knight deals same damage as normal knight more people will prefer to make lots of shield knights and upgrade it instead of making knights, its bonus MUST b less than knights no matter wat
also initial shield knights have only about 25% bonus i think
Re: Shield Knight upgrade
Posted: Wed Aug 08, 2018 12:43 am
by COOLguy
Great work on this unit! ACCEPTED!!
Re: Shield Knight upgrade - ACCEPTED
Posted: Sat Oct 27, 2018 6:40 am
by Stratego (dev)
accepted please someone make json for it and the tech - thanks!
Re: Shield Knight upgrade - IMPLEMENTED
Posted: Sat Oct 27, 2018 7:03 pm
by Stratego (dev)
implemented, will be in next