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Shield Knight upgrade - IMPLEMENTED

Posted: Fri Jul 27, 2018 3:23 pm
by godOfKings
Name (i got a few suggestions):

Heavy shield knight (got majority vote :) )

Knight guard

Knight Defender

Defender knight

Cost:4
Hp: 40
Armor: 4
P.Armor: 6
Atk: 10
Speed: 4
Spell resist: 0
Sight: 5
Bonus: 40% (dealing 14 damage, 1 less than normal knight)

Notable feature: this unit is tanky enough to survive an 8 atk pikeman/halberdier (44 damage in total) if u only upgrade blacksmith cavalry armor1
(with only 1 hp :lol: )

so finally that blacksmith cavalry armor wont feel wasted against halberdier+reach combo

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 3:47 pm
by LordOfAles
This seems legit, is mainstream, and image is a lot different than the normal troop.

I like it.

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 4:06 pm
by makazuwr32
Change Bonus to normal, 50% to foot units and it will be fine.

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 4:13 pm
by godOfKings
Nah, it should have lower damage Cuz how much tanky it is, if u upgrade sword mastery to lvl2 it will deal 17 damage, also balanced

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 4:16 pm
by LordOfAles
image seems legit, is mainstream and...

I like it.

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 4:27 pm
by Gral.Sturnn
Looks really cool I fully support it

Why my ideas dont get voted so fast ;(??

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 4:41 pm
by godOfKings
cuz this unit can perform a unique strategical role in game that other units cannot, the roles of ur unit suggestions can already b performed by other units in the game

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 4:44 pm
by godOfKings
@COOLguy so wat do u think?

also which name do u guys prefer most?

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 4:47 pm
by Gral.Sturnn
godOfKings wrote: Fri Jul 27, 2018 4:44 pm @COOLguy so wat do u think?

also which name do u guys prefer most?
Heavy shield knight sounds good

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 5:04 pm
by Gral.Sturnn
godOfKings wrote: Fri Jul 27, 2018 4:41 pm cuz this unit can perform a unique strategical role in game that other units cannot, the roles of ur unit suggestions can already b performed by other units in the game
Well the game lacks historical units bit i get your point

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 5:07 pm
by godOfKings
remember its not age of history but age of strategy, historical units have importance but not as much as strategical units, although historical units r useful in campaign making

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 5:08 pm
by Gral.Sturnn
godOfKings wrote: Fri Jul 27, 2018 5:07 pm remember its not age of history but age of strategy, historical units have importance but not as much as strategical units, although historical units r useful in campaign making
I know i know, i am just triying to take thos little kid dreams into reality

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 5:12 pm
by makazuwr32
Heavy Knight when upgraded deals 21 damage to targets he has bonus against.

Re: Shield Knight upgrade

Posted: Fri Jul 27, 2018 5:19 pm
by godOfKings
and he deals 17 damage, one less than heavy knight without blacksmith upgrade,

+4 damage and +1 speed vs +1 hp and +2/4 armor makes better alternative choices, if heavy shield knight deals same damage as normal knight more people will prefer to make lots of shield knights and upgrade it instead of making knights, its bonus MUST b less than knights no matter wat

also initial shield knights have only about 25% bonus i think

Re: Shield Knight upgrade

Posted: Wed Aug 08, 2018 12:43 am
by COOLguy
Great work on this unit! ACCEPTED!!

Re: Shield Knight upgrade - ACCEPTED

Posted: Sat Oct 27, 2018 6:40 am
by Stratego (dev)
accepted please someone make json for it and the tech - thanks!

Re: Shield Knight upgrade - IMPLEMENTED

Posted: Sat Oct 27, 2018 7:03 pm
by Stratego (dev)
implemented, will be in next