Ottoman Camelry - ACCEPTED

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godOfKings
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Re: Ottoman Akinji

Post by godOfKings » Sun Feb 25, 2018 3:24 pm

Although horse archers can atk far from the debuff range of camel fear
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari » Sun Feb 25, 2018 3:25 pm

godOfKings wrote:It is like banner bearer but has negative buff, it can get blacksmith techs to upgrade armor and atk, but considering its speed and how easily it can b spammed with two turn cost I wouldn't want it to gain more hp
Oh sorry,I didn't know there was fear(absent minded,lol),I don't think it is that weak,especially because of the cost,as no two turn unit is too strong.And I agree with the spam thing
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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Sun Feb 25, 2018 3:28 pm

godOfKings wrote:....how dangerous its debuff is
And because of that i suggest for 3 turn version and trainable only in stables so you can't get him fast.
Specifically for not so genious persons
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Fri Dec 07, 2018 9:24 am
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godOfKings
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Re: Ottoman Akinji

Post by godOfKings » Sun Feb 25, 2018 3:38 pm

But I suggest a two turn version whose atk is almost useless as it can't kill anything easily with only 6 atk or 9 atk with full blacksmith upgrades and which won't b that useful compared to melee infantries wen spammed a lot because its aura doesn't stack, and if two enemy akinjis face off, they really can't do anything against each other lol
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Sun Feb 25, 2018 5:42 pm

I prefer still 3 turn version by doomcarrot but without balcksmith upgrades.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Sun Feb 25, 2018 11:30 pm

I still like the cost 2 one better.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Mon Feb 26, 2018 7:50 am

for 2 turns unit (even with GoK's stats) he has still extremly powerful debuff.
And for 2 turns cost you can spam them so enemy cavalry would be completely useless.
I suggest DoomCarrot's stats but with lower Hp.
Cost: 3
HP: 15
Move: 5 (can't get speed bonus from Sands)
Sight: 6
Attack: 5 (80% bonus against Infantries, up to 9 damage)
Armor/P: 0/1
Can't get blacksmith upgrades but can get Banner Bearer's buff.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Mon Feb 26, 2018 3:39 pm

Still a friend of cost 2 but these stats aren't bad.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Mon Feb 26, 2018 4:56 pm

Belfry777 wrote:Still a friend of cost 2 but these stats aren't bad.
Again...
2 cost for monted unit is too low. Even Light Cavalry has 3 cost.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Mon Feb 26, 2018 5:10 pm

If we make it 3 their must be something powerful about it so it would be used! Cost 2 could work, It just needs lower attack and possibly a lower bonus.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Mon Feb 26, 2018 5:51 pm

They ARE pretty powerful for 3 cost mounted unit with anti-monted aura!
Do NOT forget that they have an aura which lowers enemy's cavalry's damage by 5 and armors by -1/-1.
Potentially This means that Light Cavalry (5 base damage), Lancer (5 base damage), Knight (10 base damage), Hussar (12 base damage) and Hungarian Hussar (7 base damage) will have pretty hard time to kill him.

He is NOT like Maceman or Flailman, who can wreckage any infantry. He is Debuffer. And Extremly powerful. For 3 cost. And you want 2 cost? Well i want to see gow you will fight with 10 of these guys with 5 heavy lancers (without blacksmith upgrades). 1 H.Lancer will do only 10 damage to them!

I even think that they maybe need cost of 4 turns. But NOT less than 3 turns.

IF you want 2 turn cost unit than Mine suggested stats are
9 HP (YES!)
5 Attack (AND no bonuses)
0/0 Armor.
4 Speed (Can't get boost from sand tiles)
Sight 5.
This way he would be MAYBE balanced with his pretty powerful aura.
In Early game He still will make light Cavalries and Lancers without any damage they could make to him.

Also remember that you can get him MUCH earlier than Mammeluks because you don't need Castle. Just Stables.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Mon Feb 26, 2018 6:16 pm

I like your cost 2 stats, but camels are great on sand so fast ability on sand should be in the stats, the same for the aura, as for every thing else, I am satisfied.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Mon Feb 26, 2018 6:18 pm

No. 2 turn cost unit with 6 speed?
No.
I tried Mammelucks with these stats
makazuwr32 wrote: Cost: 3
HP: 15
Move: 5 (can't get speed bonus from Sands)
Sight: 6
Attack: 5 (80% bonus against Infantries, up to 9 damage)
Armor/P: 0/1
Has "Camel Fear" aura.
Can't get blacksmith upgrades but can get Banner Bearer's buff.
in custom game against early cavalry and i must say that they are still extremly powerful for 3 turn cost unit. With healer around they are unkillable.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Mon Feb 26, 2018 6:26 pm

Your totally crazy! camels get aura no matter what because they are camels! The same for bonus speed on sand, Do you know the camels top speed on sand? It was 40 mph(Top speed)! If you want do lower the HP or speed I am okay with that.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Mon Feb 26, 2018 6:33 pm

Belfry777 wrote:Your totally crazy! camels get aura no matter what because they are camels! The same for bonus speed on sand, Do you know the camels top speed on sand? It was 40 mph(Top speed)! If you want do lower the HP or speed I am okay with that.
I'm not crazy.
I want to make intresting and not OP unique unit.
makazuwr32 wrote: Cost: 3
HP: 15
Move: 5 (can't get speed bonus from Sands)
Sight: 6
Attack: 5 (80% bonus against Infantries, up to 9 damage)
Armor/P: 0/1
Has "Camel Fear" aura.
Can't get blacksmith upgrades but can get Banner Bearer's buff.
This one is really near high plank of normal unit. A bit more Stats and he'll become OP.
Only what keeps him from becoming OP are:
Speed of 5 no matter what (light cavalry and Mongols can run from him)
Low hp.
3 Turn cost. on 1 light cavalry you can get only 1 of these guys.
Even if i'll lower hp, Remove ALL damage from him but lower his cost by 1 he WILL become OP for early game.

We can also rewamp "Camel Fear" aura that it tooks away only 2 damage and doesn't took armor. This way he will not be op.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Mon Feb 26, 2018 6:39 pm

I still think that cost 2 would be good for this unit, because this could be like a mounted sword man.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Mon Feb 26, 2018 6:58 pm

He is not a "mounted swordman"
He is "monted banner bearer" or Anti-centurion.
Because swordman doesn't give anyone any auras.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Mon Feb 26, 2018 7:13 pm

With no armor this unit will be easy to kill, period, so cost 2 is actually good! And if it was cost 3 I would flip because their are already many cost 3 choices to choose from.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Mon Feb 26, 2018 7:20 pm

that doesn't matter. one more or one less to choose from.
Personally i disagree with 2 turn cost. As Leader of Nature defenders.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Mon Feb 26, 2018 7:33 pm

We need to call "coolguy"! His number should be "8-8-1" Lets let him decide.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari » Tue Feb 27, 2018 5:46 am

Probably choosable.
If we look logically,two turn is correct.And fear aura should be there for sure.They were used for making the starting offense line,and demoralize the army,and I feel if two turn would be less,btw,are we not discussing for a one turn unit too ;)
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godOfKings
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Re: Ottoman Akinji

Post by godOfKings » Tue Feb 27, 2018 7:53 am

it is true that the only reason i even use mamelukes is the aura, if a cheaper unit is implemented than maemlukes shall indeed become obsolete, my suggestion is camel fear debuff shall b made weaker for akinji with no armour reduction and -2 atk debuff
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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godOfKings
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Re: Ottoman Akinji

Post by godOfKings » Tue Feb 27, 2018 7:54 am

and if both mamelukes and akinji r next to each other than mamelukes' debuff shall affect the enemy units instead of akinji
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari » Tue Feb 27, 2018 8:33 am

godOfKings wrote:and if both mamelukes and akinji r next to each other than mamelukes' debuff shall affect the enemy units instead of akinji
The fear would crash with each other lol
Har achee cheez khatm hoti hai.Meri already ho chuki hai.

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Tue Feb 27, 2018 8:43 pm

That would be a boring confrontation.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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Ayush Tiwari
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Re: Ottoman Akinji

Post by Ayush Tiwari » Sat Mar 10, 2018 2:03 pm

I think the fear range should be 1 or 2
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godOfKings
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Re: Ottoman Akinji

Post by godOfKings » Sat Mar 10, 2018 3:31 pm

godOfKings wrote:2 turn version
Cost 2
Atk 4
HP 11
Speed 4
Armor 0/0
Spell resist 0%
builder: stables, castle
Has camel fear aura, range 2 tiles, debuff: atk-2, if both this unit and mamelukes r together near enemy then mameluke's debuff shall affect the enemy instead of akinji

Bonus: 50% on horses, archers and infantry, unlike light cav it deals only 6 damage max and cannot kill anything easily, but it has higher speed for being cheap and anti cav aura
makazuwr32 wrote: Cost: 3
HP: 15
Move: 5 (can't get speed bonus from Sands)
Sight: 6
Attack: 5 (80% bonus against Infantries, up to 9 damage)
Armor/P: 0/1
builder: stables
Has "Camel Fear" aura.
Can't get blacksmith upgrades but can get Banner Bearer's buff.
so which stats suggestion is better?
Last edited by godOfKings on Sat Mar 10, 2018 3:45 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Ottoman Akinji

Post by makazuwr32 » Sat Mar 10, 2018 3:40 pm

My stats were suggested with keeping in mind than there is no cavalry unit with cost 2 (and i think that Coolguy would be against it) and for keeping normal Fear aura.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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godOfKings
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Re: Ottoman Akinji

Post by godOfKings » Sat Mar 10, 2018 3:50 pm

and i wanted an early fast and cheap unit that is too weak for anything other than debuffing cavalry, also one shouldnt forget that since this cant b made in tc it has still pretty late use compared to light cavalry, and lancer can still kill it in one hit with 3 atk (dealing 15 damage total), with these we both state our case, now makazuwr lets pls let the other forumers decide instead of spamming this topic ourselves :lol:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Belfry777
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Re: Ottoman Akinji

Post by Belfry777 » Sun Mar 11, 2018 12:13 am

godOfKings wrote:
godOfKings wrote:2 turn version
Cost 2
Atk 4
HP 11
Speed 4
Armor 0/0
Spell resist 0%
builder: stables, castle
Has camel fear aura, range 2 tiles, debuff: atk-2, if both this unit and mamelukes r together near enemy then mameluke's debuff shall affect the enemy instead of akinji

Bonus: 50% on horses, archers and infantry, unlike light cav it deals only 6 damage max and cannot kill anything easily, but it has higher speed for being cheap and anti cav aura
I like these stats. The idea is to be a, simple, cheep and fast unit good unit for quick surprise attack defense from knights and other mounted units. I agree with "gok" that any more on this would be spamming.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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